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HZMN

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Everything posted by HZMN

  1. I'll be waiting for you guys on XBL come tuesday. XBL: HazMatNUB
  2. AC baits people hard if you barely whiff it. i've caught alot of magnetized opponents running in on a whiffed collider from full screen only to get dragged in the rest of the way with 720.
  3. When did SJ go fist of the North Star on us? God I haven't been on in awhile need to catch up X_X

  4. confirmed and abused......ALOT 720 with Unl Tager is just 4C. Blocked spark bolt + 4C = nearly guarantee 720. Aside from that, I agree with Garrett. Don't get comfortable playing Unlimited Tager, you skill level with regular Tager will go down fast.
  5. i'm just going to start calling you the resident troll

  6. I'll be on tonight, I got alot of work to do as far as BB goes. I almost have to relearn combos from the ground up due to the stick i just got

  7. You've never seen the Man in Faye Suit have you?
  8. Aiding in HFA's quest to befriend every active member lol how many gamerscore is the achievement Killionaire?

  9. i can't decide to sig this or not lol Infinite Ice carz and this is just too good lol sadly I have to wait to feel this joy
  10. Try to keep a cool head when playing fighters. Do that and everything comes easier, getting upset just clouds judgment and thus mistakes are more likely to happen. Cooler heads prevail.
  11. I can't remember the last time I jumped a 720.
  12. I plan on getting a stick soon too, probably after my tax money comes in. But I've picked up Hugo on 3rd Strike to practice 720s and such, granted our 3rd strike machines use Octagon gates and the TE has a Square =/ I plan on modding it anyway. More comfortable on a octagon anyway.
  13. @Doomie, its not like the Tager Forums is bustling with activity right now. Only a few of us are left since it takes a special kind of crazy to look at the matchups and still say "I want to main Tager" I expect that'll change ALOT when CS hits consoles though.

  14. Eh I meant in playstyle as well as looks, but I guess thats a good example
  15. I thought 4chan held that title
  16. Any confirmation of CS anywhere within the state of NC?
  17. eh not really. Viper is the exception in SFIV and tbh when i first saw her, she seemed REALLY out of place in a SF game, she seemed more inline with what SNK would produce. Player skill will always be an obvious barrier, but the gap that barrier creates is vastly larger in GG than it is in SF. In SF it might take just a little bit better execution and better knowledge of the matchup to bridge the gap. Which that might take a few days of practice in training and a little while longer in actual match execution GG can be as simple as SF to uber complex in learning the FRC (not easy), character specifics, IBing better, learning the matchup, ect. Which realistically can take awhile just to get timings down against a training dummy, let alone actually doing it in a match where everything is going at a frantic pace.
  18. These a million times over Really like the analogy with the Hiking and Mount Everest. What seems to be the killer of most people in GG is the fact that they can't handle the speed at which everything is happening.
  19. Probably cause they will still happen anyway. I don't think I've seen a forum with a "Intro" sticky that wasn't flooded with intro threads. Usually introductions is a separate subforum all by itself rather than just 1 sticky. And SJ kills people for being a buddy? Sounds AWESOME!!!

  20. Its really another HUGE risk/reward game cause it can come back and bite you in the ass if you throw it out too much. It works best when you see someone that instinctively jumps after EVERY combo on Tager, magnetized or not. Which the above situation seems to happen a lot at mid-level. At High level, I don't expect it to work anywhere near as often. In CS, it'll probably be a viable option.
  21. I got to around 460 or 470ish in Judgement (#R) with Justice AC+ for the PSP I haven't done yet, but on the PS2 version I have gotten to 600 with Order Sol. Though AC+ survival is a million times easier than #R survival.
  22. Reason why GG is normally shunned by the non-GG players. It takes a hell of alot more practice to be good at GG than most other fighters out there currently. Highly rewarding though if you put the time into it.
  23. IMO you have to train your opponents not to jump. Usually after the 2nd or 3rd Psychic Collider, people tend to not jump, but I tend to still purposefully whiff it anyway assuming my opponent is a decent distance from me just to fake them out or keep them on the ground when magnetized. In short its an AC whiff baiting into 360 or 720 for anyone dumb enough to run in on the ground from a fair distance.
  24. This man speaks the truth
  25. I've had time to get to know the Tekken patch, and it is WAY more playable than what it was before. There are a few burps here and there still, and some characters still do WAY better than what they should be due to the unavoidable lagtime that simply comes from playing online. But its nowhere near as WTF as it was before SFIV lag is a fair assessment.
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