JetEnduro
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GGAC+ DUSTLOOP PSN MATCH MAKING CHATROOM
JetEnduro replied to Hokuwokk's topic in Guilty Gear Online Play
Add me plox. PSN= JetEnduro -
On now if anyone's around for some +R PSN: JetEnduro
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PSN: JetEnduro Main: Ky Location: Connecticut I'm back D:
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I don't think 3HS (6HS pre AC) ever cancelled into anything other than jump or a special. It just has a lot of hit stun to be able to run up and combo. #R brought the change of forcing crouch on hit which made it stupid easy to combo afterwards. Got +R last night, and it took a while to get my game back and get used to 3HS being there lol D:
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It's probably base damage proration 70%, maybe forced? Since you can't really use this as a first hit in a combo.
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Old eddie is back.... via FB summon. D: Robo-Ky looks promising, #R promising. Loving the old moves being brought back. DAT OLD KY 6HS <3 Looks like it's time to get the ps2 and arcade stick out of storage.
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Why don't you just buy a new button and replace it? Could use the opportunity to change them all if they're not sanwas/seimitsu
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no 6K > 5S or 2D in AC.
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I dont think you can TK CSE without doing 2369D which turns out to a SJ. After a 2D you can buffer the jump by doing 7 8 or 9+236D. Other than that.... idk how else you can do it. Also, back on the 6K use topic.... I sometimes do a late CSE FB cancel. Tends to catch ppl off guard if you cancel into the FB as late as you can since CSE takes a loooong time to come out. Nets you a knockdown into pressure... unless you want to do the followup from the FB >_>;
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6K you can gatling from almost every other move Ky has. You just have to be smart with it. Don't use it on every pressure string. Also, I tend to use HS>6K>SE frc>K>S>2D when I have tension to spare(usually the case) And it's a welcome boost in damage to combos(IMO anyways)
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If your stick uses a square gate use the corners to finish your VT motion at the 1 or 3 positions. You'll get used to it that way.
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1.) Doing a diagonal jump + forward is the easiest way. IDK how else to answer this. Just keep practicing. 2.) Training Mode, midscreen, medium/light character. Start with a Greed Sever then VT loop x2. 3.) You have to be faster. ACSE is harder than CSE though.
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Deh Deh Deh Deh Deh Deh Ohh Dehh Ohh Dehh Borukaniku Baipah!
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You can also do j.P from a low j.S then land into a combo.
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Hmm... The window for moving CSE is kinda big. I usually dash jump after CSE frc and it goes up lol.
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1)No, HS Stun Edge hit stun is long enough for you to run in basically right next to them, allowing you to do S>HS>6K without any problem. 2)HS allows for more combo possibilties due to higher hit stun. Obviously S is better from a decent combo in which you're pushed back quite a bit already. S>6P>HS>6K>HS SE>frc>dash>S>HS>6K>HS SE>dash>2K>S>SD seems to work for me in corner vs testament. I'd test it on other characters but i gotta go out.
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When I FRC stun dipper i find myself backdashing more often than not. Move sucks in AC period.
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Most, if not all, standard combos work on Dizzy. Her airborne hitbox can be a bit whacky sometimes for 2HS if there's some distance between Ky and her. That's it tho afaik.
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2P/2K shenanigans, jump cancels into j.D, random shit into 6P>6HS>leave a big gap cause of lv6 goodness D:>then either 6K, SE, delayed FB CSE, CSE etc etc
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I did mine at 4am in the morning, don't even remember what i wrote.
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Some of that stuff looks really silly >_>; I don't get what the point of most of those things is.... S>2HS xN isn't very advanced imo lol
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Combo example for the VT loop thing: On Millia midscreen: run in 2D > SVT + Followup > S > 2HS > TK VT + Followup > 2P > S > 2HS > HS VT + Followup