Jump to content
Dustloop Forums

Fugu

Members
  • Posts

    231
  • Joined

  • Last visited

Everything posted by Fugu

  1. It's not quite this simple. I'm not going to speak for anyone but myself and some of you have seen me play so you know where I'm at. Where I am now is a result exclusively of my training mode (and random online games) time because the trip to Lovegety is unruly and expensive and it's entirely impossible to get regular offline play for myself. This isn't an issue of stepping "the fuck" up, this is an issue of the competition being so concentrated and so sparse at the same time that if you're not part of the narrow paradigm of known regulars, you're probably not going to be (regardless of your skill level) any time soon. This is compounded by the fact that nearly everyone who is good at BlazBlue treats the game as if everything known about it is obvious, making it hard for genuinely new players (IE players who didn't import their fighting game skill set directly from GG) like myself to get a crack at becoming good competition. I am at Lovegety literally every chance that I get (which amounts to about once a month -- the whole trip costs me about $70 -- transportation + food + tokens -- and takes all day unless someone drives me, which is rare). I spend more than enough time in training mode, I practice pretty much every day and I'm constantly working on getting better. The notion that the lack of competition is because of people giving up is total BS; the Toronto scene is largely shackled up in one small arcade and breaking into it is nearly impossible for those of us who can't be there regularly. If there was a conscious effort to put out tournaments that were advertised somewhere other than this thread (I only heard about TFNS because I was fortunate enough to have a fellow Toronto player message me about it) I assure you, you will pull a larger and more varied scene simply because it's easier to justify the trip and these people you so affectionally refer to and generalize as "scrubs" will be more able and willing to put in the time needed to get better, because tournament results are RESULTS and because the community will seem less like the group-of-friends-in-a-public-space that it seems like now.
  2. Last question I'm going to ask, who is the pink Carl that has been on 40+ winning streaks both of the last times that I've been there (and that I perfected twice in the same match but still lost to)?
  3. I wish someone had answered this question the way ATGMantenbo answered it when I was learning how to play Litchi, because this problem drove me up the wall for a very long time. There is no one way to connect this part of the combo; you have to get pretty organic with it and learn what works where. I'll provide some examples. Straight 5B[m] (no anti-air): Haku delay Hatsu, except at max range where you must input 6kote as 66kote (dash 6kote) in conjunction with no delay between haku and hatsu (although if your dash is very short, you may end up having to delay it anyway). 2C[m]: In almost all circumstances, opening with 2C[m] requires a dash 6kote (with no haku hatsu delay) or a delayed Itsuu A AND haku delay hatsu. I do dash 6kote, although I'm not sure why because it's harder for me to do and I subsequently drop it a lot. j.B[m] or non-CH j.C[m]: These take a lot of practice, but frequently you can get away with just doing haku delay hatsu. Sometimes (at max max range with j.B[m] or if you do j.C[m] 2C[m]) you can just straight-up execute the combo without any fancy delaying or dashes, but this will sometimes result in a crossup at the staff (as in you will start comboing in the other direction), which you may or may not want. CH j.C[m], CH 6B[m]: Probably the most difficult to get consistently, what you do here depends on how far you dash up to them to land the 2C[m] (or 5B[m] 2C[m]) followup. As a rule, if you follow up with 2C[m], you will need to dash kote or Itsuu A delay, and if you follow up with 5B[m] 2C[m] you will either need nothing (max range, although again this may result in a change of direction) or a haku delay hatsu. 6A[m], Chuun, any of the combos from throw: What you do depends on what you use to put the combo together. If at any time you use 2C[m] without 5B[m] you can expect to have to dash or delay Itsuu A. That's about as much help as I can give you in that regard. The amount of delay required for haku delay hatsu is somewhat variable but for vanilla distance on 5B[m] (Ie your opponent is OTG and not at max range), you want to delay hatsu as long as possible without dropping the combo. The closer you get, the less you delay hatsu. It is also worth noting that Dash 6kote will work in all circumstances unless you are already too close to the staff, in which using dash 6kote will cause them to fly right by it. Delay Itsuu A probably works in all circumstances unless you are already very far from the staff given the same logic.
  4. I played against some red and a lot of grey. I've got to start remembering faces, this is very confusing.
  5. Yeah. 'Nuff time in training mode. Although towards the end of the night, I was so tired that I couldn't dash properly (lol) so I was dropping shit left and right. Were you the Hakumen (that beat me like fifteen times in a row the last time I was there)?
  6. Good games to all of the people I played today (I was the green Litchi), particularly the guy who shouted "STOP JUMPING" at me while I was playing.
  7. I would love to participate too, although I'll be there late. (Probably closer to seven)
  8. It may be worth noting that 5C[m](1) can canel directly into Itsuu A for the full combo if for some reason you AA someone with it.
  9. There is an almost total lack of videos and concrete information for Litchi as far as I can see; is there anywhere that this information is posted (if not here)?
  10. I was "some Mississauga guys" but I'm not who you're talking about.
  11. I've begun practicing my combo from outside one corner and into the other (as in, in the corner facing the other corner) and I'm having particular trouble with this on certain characters: The amount of delay I have to apply to 2D and subsequently j.C is so extensive that I'm finding myself dropping the combo obscene amounts on certain characters (the usual troublemakers -- the greek robots and Carl -- as well as Ragna for some reason) at this distance. It gets exponentially easier when I move away from the corner (I can do it more or less with certainty at a screen length), so it's the amount of delay there that's causing me problems. Is there a better/easier way to do this or am I asking for too much? Should I be using another particular variation at this distance? I know a lot of people use the hatsu chuun one; should I be working on that instead?
  12. I play Millia. I'm super out of practice so I don't really touch it anymore.
  13. My PSN is Fygu. If you've played Ranked more than once, you've probably played me at some point; I have like 2000 ranked matches played.
  14. I would also drive myself (...) if I had a car and a license. I'm getting there though. I don't have XBL unfortunately. All PSN all the time.
  15. I had a real good time regardless, I don't know anyone to play in Mississauga so it's just fantastic to not play against a training dummy/The Internetâ„¢. Wish it was easier to get there though, it makes the trip very rare...
  16. I'm pretty sure this post refers to me; I'm trying to identify who the Tager player I played with for a long time and the guy I met towards the end of the night (I can't remember your name, sorry =P) are. I like being referred to as "that random Litchi", though.
  17. See Loketest 4.
  18. Bind it like this A B C D Some people use this too: B C D A More information: I hold the stick like I would a wine glass although apparently that's not how most people do it. I find Litchi horrid on pad but that's just me.
  19. I was the green Litchi player at Lovegety tonight who lost a bunch of times. Alas, I know no good competition in Mississauga...
  20. My execution sucks, so it's going to take me months to get her new combos down, just like it did with CS. However, I'm excited about the prospect of having new ways to play.
  21. The notation is important to learn for a few reasons. One, Litchi's combos are really, really long and there's no reason to write QCF A when you'll soon learn that that simply means Haku. Two, by notating the moves themselves and not the inputs, it makes things like riichi A riichi B more clear, because 5A 5B can be interpreted many ways. Without labelling the moves themselves it would be necessary to distinguish every time that what's meant is for you to not hop off of the staff. There are many cases like this where it's uncertain by reading a combo whether you are performing a staff move or a staffless move and many notations overlap (623D, for example). Litchi simply doesn't fit in to the standard notation system; it's inefficient and unclear when compared to the more optimized one here. How would you accurately represent holding the staff in a release state ( [D] ]D[)? Insofar as finding a trainer, I would be of no use to you. In fact, I wanted to extoll the virtues of a mentoring system because I don't think some of the players here realize how valuable that it is. This is my first 2D fighter (Because I'm not counting Melee); I've been practicing Litchi since the day CT came out. I practice a lot and I'm nowhere near as good as I feel I should be, and I know that if I had someone on hand to clear up my mistakes (like that I was dropping haku hatsu ippatsu A riichi A because I was trying to input haku hatsu as fast as possible, or that I don't always have to sj chun), I would be further along in my training and the journey would have been substantially less frustrating. Many players on this forum take for granted the level of execution that they've built up. For myself, it's not all there, so answers to the effect of "do it again" aren't constructive even if they are valid. It takes you minutes, hours, days to pick up a combo? It took me four months to be able to do anything midscreen with itsuu A and there was no shortage of practice. EDIT: To clarify, it's not as if I never landed anything with itsuu A for four months. Rather, I would not describe my ability to execute it as "consistent" (as in still able when I'm tired/stressed/struck by lightning/etc.) until about four months of work.
  22. Please forgive my ignorance, but I've seen the term come up multiple times so I'm subsequently wondering what is meant by keeping someone honest.
  23. The only problem with playing other characters is using playing as other characters as a substitute for playing against other characters.
  24. Yeah, it is easy in the corner. My problem was that I was sending out hatsu too soon. EDIT: Perhaps I should clarify because I've convoluted things with it. In anything but the absolute corner (where the staff can't bounce no more) I have (hopefully had) problems with it.
×
×
  • Create New...