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InfiniteAmmo

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Everything posted by InfiniteAmmo

  1. Yes I would love to help this situation! Just remember to your self all of Jin moves accept one (DPa,b, or c) take time to get going. I wanna point out that most people pressure "chains" usually have a frame that (DPa or C) can get you out of that situation. Usually you can kinda sense when people are going to get into their "spot" to commence their style of pressure (like NU 13 far on the other side of screen or whenever Good Rachel players blow themselves across the screen), and you start to recognize their patterns. But lets keep it simple. As people use the same pressure games, you can block patiently until a point you can use your (623a or DPa -----> possibly the quickest move in the game) I actually feel and can argue all day that Jin was built to counter all ridiculous mixup games. One thing I do know from experienced from all 2D fighting games is that people that game runs on getting pressure hates to GET pressured. So after you counter, with like a DPa or something, immediately rush them with a 214C or A, stay in mid range and attack with a 5D. Better yet just trap them by staying a little longer than Jin's sword length and work them with 5C -> 6C -> DPA combo If you really had enough of their bullshit, keep that range and bang on C. Jin Combos are usually short because he can freaking freeze...duh....haha
  2. I'm usually detailed in explaining match ups, but honestly against litchi...when in question....214C ice ride that bitch, then frame trap her. Either stay on top or play keep away. Takes girls down like Litchi all the time.........
  3. Rachel can tend to make Jin players feel claustrophobic. She can feel the screen up. Rushing her down isn't effective either, because most rachel players have to block patiently because her defense is worthless. Good news is, she doesn't have that " WTF Get the hell of me!!" move. She can't really pwn you for using you 5D at Jin sword length. If you can get her frozen into a rushdown, the chaos generally slows. Use lots of 236Bs to keep her on her toes. Play cat and mouse......and just be thankful you are not playing a NU 13 player.
  4. Against ragna players? Rushdown, Rushdown, Block, 623A, ......taunt if you're cocky. A jin player could possibly counter Ragna all day, its just moving on offense is the problem. Plus if you slip, he hits like a ton of bricks. 5D is your friend as well.
  5. With Jin 5C, then 6C, then 623B punish all her ground spamming Ds. As good as she is, she only has limited range...in my opinion.
  6. Ha against Tager? 214C and A are your friends.
  7. Do not chase her and focus on counters. She is just your typical poke player.
  8. "Alright guys lets figure out how to take this bitch out..." Haha, I love how I opened this thread and this the first thing you see. I know the feeling to well. I've played many Nu players on line and I practice against the Nu computer in training on the 100% difficulty (which is definitely a workout.) Some things I picked up: Rushing her is the plan of course. But if you can get her frozen......holy crap she is done. Depending on your level of rush down of course. Cause get this, she doesn't really have that "Get the hell of me!!!" move. I feel her attacks are not great counter moves up close. As you freeze her, mess her up a little, its hard for her to recover when you mix your rush and freezing tactics because she can either go full offensively or block. She can't really counter. She has a hard time countering up close. Similar for Rachel too. But getting close to either one is the freaking issue.
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