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xenwall

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  • Location
    Austin, TX
  • PSN
    xenwall
  1. So I know that getting information from SRK comments is like citing the National Enquirer, but there were comments that Japanese players are jumping ship from Xrd and going back to +R. Any truth to this?
  2. I would use Color 12 but I'm afraid it's too spooby for Sharron. Then again, being the wife of a vampire I suppose she's used to all kinds of weird goings on.
  3. Assuming you've trained them well enough that the Helter Skelter will hit that's a very dirty move. I like it. No need to bait the burst out, just deny it.
  4. Does FDC not impart any strike-invulnerability to whatever special move you cancel into?
  5. So I'm watching your Sin matches and you're doing great. You're keeping the pressure and I noticed at least one occasion where you burned meter to prevent him from having a safe way of eating food. Good job on that. Some things that I saw: @2:34 - You landed a dust in the corner and got the wall-splat but seemed like you weren't really ready for it and it resulted in no extra damage and losing the corner. That's just a composure thing. @3:31 - You're down to pixels and have bar to make one combo win you the round, so when he whiffs his super you had time to do most anything you want. The game is still crazy young and I haven't seen anyone work on this kind of thing but that's a situation where I'd want a developed burst-bait setup in my back pocket. So something to thing about if you (or anyone else, share the tech) are ever in the lab. @6:49 - I noticed this round that you've gotten him into the habit of mashing and it looks like you noticed it too because you did a very nice dandy punish of his wakeup. Slayer really wins when he starts conditioning his opponent so now I'm guessing you're going to start punishing his mashing. Then he'll be afraid to push buttons and you've already won. Well played sir, Slayer would be proud. I'll leave that, I'm waiting for more work to come in so nit-picking your play is apparently how I'm filling my day. Sorry to seem to go on a bit.
  6. So how important has that 8-way air dash ended up being in your game? It seems to me like it's less important than similar abilities in games like Marvel, Bedman doesn't seem to wavedash or anything of the sort.
  7. Start of round: "It's a nice day for a white wedding." Setting up your oki: "Hey little sister." When your command grab hits: "Shotgun!"
  8. So, is the frame data for Millia the same for these moves? I'm not proficient enough to calculate the frames for TK Bad Moon with just frame data. I'm getting my friend into GG and adviced Millia for him (he mains Akuma in SSF4 and Millia looks to have high mobility, strong mixups, and great oki) and this tool makes me scared of my own advice.
  9. XBL: xenwall USA, Texas Though I might be working on my Nu at the time, I still consider squishy love my main. <3:AR:<3
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