GreyFlcn
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Hrmm well I'm noticing if you block her low 3C, she can be punished with a 5C -> 6C But yeah, it just occurred to me. Time to look up her frame data, to know what moves of hers are unsafe ;D http://s1.zetaboards.com/blazblue/pages/noel_data/
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Bah same shit today If you get nailed with a pistol AA, she's got you into a mixup (Or worse yet, directly into a combo) (Which also goes for 6C) And if you miss one mixup, she's got you into another long combo. And then add in spamming green AA grabs into combos. And for the life of me, I can't score more than one horizontal drive attack after a 6C or 3C on her (No idea what the timing is supposed to be, but it's pretty narrow apparently) Just feels like she's got a lot of easy ways to punish you. But your options to punish back are maybe still powerful... but hard to execute.... And mostly only come after she makes a mistake. Dunno, maybe I just need to focus on 6C with a rush B>C, or with a Catspirit 3 And yeah, the usual 3C, D~B [hit or no hit] B, C, (loop) Just sucks that I get to be lazy with my drive loops on all those other characters but Jin and Noel Meanwhile their pressure and defense is really good.
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I feel sorry for Tager considering how easy it is to hit him with 6C's and 3C's It just seems like the 3C has a lot of extra range on Tagar.
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Huh, I've pretty much never made any tactical use of counter assault. http://s1.zetaboards.com/blazblue/pages/05#counterassault Is it at all worthwhile, compared to hexaedge or pounce?
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Well one that I've seen, but I have problems pulling off is Falling.C, (maybe land then jump), JumpCancel.C, JumpCancel.C, JumpCancel.C, 236BB (And your choice of BB, j.2D, Grab) Also saw one guy have some success with j.A, j.C, (vertical loop) One that weirded me out though was that this guy was able to do something like this with air-to-ground: 2D~B, j.236B, 5B, 2D~5, 6D~6, j.A, 9D~9, j.C, 214BB _ Actually, considering how critical jumpcancels are going to be to Tao's game in CS, Is there any specific input method trick make jump cancel combos easier?
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Tech neutral huh. Me, I've been taking the worse route of merely letting her get some extra pro-rated hits on me before I try my escape. Sure they look flashy, but they don't hurt so much because of the proration. That said, I wonder how you would go about punishing her low staff combo starter. 5D~B? iad.C>3C? Dunno.
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So what's the general theory on Tao's air-to-air poke-into-combo game?
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So from the sound of it. One way to really punish Jin is with 2B, 6A[1], JC, j.D~B, taunt, (loop) Or with Crawl, 5B, 6C, 236CC, (loop) (Or loop combo off of an air grab, or a backwards grab) What's a reliable combo to use on Jin after a Neutral Grab? Considering how heavy he is, I'm guessing it probably involves a j.4D
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I've actually had a decent Bang rage quit on me, and message me about it. Because I wasn't doing anything but A 2A j.AAA,2A 214D, j.AAAA 6A,j.AAAA 6A,66,6A,66,6A 236236B, (40 hit A combo) Sad part is, I was winning.
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Weird. I'd say I play 1 Carl out of every 20 fights. And I've got over 3500 ranked matches. That said, I have played a few really good Carls. But once you learn to avoid their zoning traps, tech their grabs, and guard their lows. They aren't nearly as difficult to deal with. XBL: GreyFlcn
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Well then, how about this: "Which is more reliable for online play"? 1. 3C, 5D~B[hit], B, 2D~9 (loop) 2. 3C, 5D~B[no hit], B, C, 2D~9 (loop) 3. 3C, 6D~6, 2D~B, B, 2D~9 (loop) 4. 3C, 6D~6, J.C, 236B, 2D~B, B, 2D~9 (loop) Wonder what I should be using against Rachels, Noels, and Jins. So far I'm leaning towards this one 3C, 6D~6, 2D~B, B, 2D~9 (loop) But at the moment, I'm merely wussing out and merely going for a simple 3C, 6D~6, j.C, 214BB That or the occasional 3C, 6D~6, B+C, 236CC (loop)
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Interesting. Against Rachels, I've merely been doing pitiful: 3C,6D~6,236BB combos ;D And I tried to get the [no-hit] version down, but even offline the timing is pretty strict. I'll have to see if I can incorporate some of the [hit] juggles.
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Or you could just take the easy way out and use a FightPad Which is absolutely dead simple to use :P Especially for Tao, since the only difficulty I have with it right now is 632146 and 720° moves. And Tao doesn't have any large rotation moves.
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Well I suck with stick, but I used DABC (Also noticed TaoFTW does that too)