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ConHuevosGuey

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Everything posted by ConHuevosGuey

  1. Not quite, that is like 50 frames longer than kara 5D 720 lol.
  2. They certainly changed something, I can't kara 5D into 720 anymore. It wasn't really reliable but I could do it every now and then in CS and CS2, I can't do it all in CS:EX.
  3. Thanks for all the effort to compile these match videos!
  4. Player matches seem just as bad, everytime I look for a lobby everything is at 0 for connection v_v.
  5. It seems to be much shorter than in CS.
  6. I FRC fine on #reload online and that netcode is ass.
  7. Why would I be talking about CS?
  8. At a friends house tried to get a match, was stuck on "Matching" for ages. Infact it's still doing that as I type this. I remember CT you would find an opponent fast, wtf?
  9. Thanks. That stream would be a lot better if the music wasn't playing during matches
  10. Anything out there similar to Peaceful Jay's 24/7 streaming of fighting games for BB or GG? I'm bored and can't sleep. Sorry if this is the wrong section.
  11. I wouldn't mind seeing old stages back in.
  12. Sprite colors at the bottom are for Jam.
  13. Nice thanks, how were those obtained? I noticed ABA and she isn't in reload. This even has some of the force breaks... How was this done? Thanks again.
  14. Similar to the ones for SSF4 or SSF2T? Maybe in a published book in Japan or debug build? I.E.:
  15. His FRC point is the 1st and 2nd frame of this animation (there are 3 frames to it), the bottom of his sword moves on the first frame of this sprite: Here's a video frame advancing gun flame to show the FRC points:
  16. Yea, I'm used to Capcom frame data, can you give an example of what you mean? Your explanation wasn't quite clear to me, thanks because that's what I described. The wiki says its 5 frames of startup, meaning it should hit on the 6th frame correct? Well, in frame advancing, there are seven frames of startup and it hits on the 8th.
  17. Got some comments about the frame data. I've been playing around with PCSX2-rr for the re-record function and frame advancing. It seems all the frame data on the wiki is not matching what is happening in game. If I frame advance Potemkin's 5P, startup is 7 frames and it doesnt hit until the 8th. How was the original frame data collected?
  18. Still can't get that last j.D to connect on anyone (except maybe Pot).
  19. Ok, jeez I was going nuts trying to figure out why it didn't work and nothing said it was character specific. This is the biggest thing about getting info on GG, not enough specifics v_v.
  20. Still can't land it...lol. Does it not work on Sol?
  21. Only change I want is the ability to mute Jam.
  22. Regardless they did at one point.
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