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TyrantShark

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About TyrantShark

  • Birthday 02/28/1987

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  • Location
    Bay Area, Cali
  • PSN
    TyrantShark
  1. I've always felt at a disadvantage in this fight purely for the fact that any hit she lands leads into massive damage. Sure you can say Haku has X, Y, and Z for this match but they are all defensive options in a game where playing defensively neuters your offensive capabilities. Like most of his other match-ups the amount of work and footsies you have to put in to get a solid opening is far below that of your opponent. This has always felt like one of his uphill battles to me. I would have said this was a 6-4 nine out of ten times.
  2. Honestly, a good Litchi can knock you into the corner off any hit confirm. It's not AS lopsided, but approach this match the same way you do Nu; tough it out and wait for an opening to punish.
  3. There's a myriad of things wrong with that post but the main one is this: Most of this fight should NOT be in the air for Haku. Ara's j.B will ruin your shit and shut down anything you try to pull off except a Hotaru. Spending two stars to MAYBE net a 20% combo as opposed to Ara using j.B to wreck you into a curse, j.C, A/B Bug to C Loop is awful.
  4. That's ultra sexy.
  5. That will work online because, most likely, they will have already input the 4D by time you finish your IB. Offline? Not sure. If she's poking rather than going through a blockstring,(As in she hasn't input the 4D yet) she might be able to recover before you can get close enough. I assume you're going for Kishuu because she's out of Gurren range, right?
  6. If you see people consistently instant blocking like that online, they either have amazing connection compatibility or they're literally psychic. I absolutely despise playing this game online now because a lot of it revolves around reaction speed and timing. Online just fucks up both of those heinously. Especially for Haku, who pretty much needs instant blocking as the foundation of his defense.
  7. Not sure when else you would have time to do all this cutting, assuming he's spacing you and controlling the air until you're cursed. There aren't too many optimal windows to cut any of his bullshit where he can't anticipate or retaliate, honestly. If you have time to cut away at his clouds and avoid parry anim-lock from bugs, I'd rather close distance myself.
  8. If he's doing a j.D to your cloud or bell bug cutting, chances are you don't have a choice whether or not you're going to eat it. Honestly, this match-up recockulous and has been beaten to death strategy-wise. It should probably just be locked until something ground-breaking pops up.
  9. If he anticipates you cutting bell bug or any clouds, you are going to eat that j.D. Or he can just dive cancel to ruin you. Haku doesn't really have many safe options on this fight, period.
  10. Any news on whether you can jump cancel after cutting a projectile?
  11. Every once in awhile. I still visit FTK's channel when I'm online and playing something.

  12. Do you still play BB?

  13. I honestly get excited for the Punch DD. http://www.youtube.com/watch?v=75sS8F66idI Except it's Yukikaze. But I save the replay every time, no matter what.
  14. That video is from the second day of release. Most Haku's are still not much better than that.
  15. Try fighting him as Haku-Men. There is no way on God's, Allah's, Zeus', Odin's, Or Darwin's evolutionary green Earth that that match-up is anything less than 8-2 Arakune.
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