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McQuinn

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About McQuinn

  • Birthday 05/29/1991

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  • Location
    Fred.
  • PSN
    McQuinn
  1. It's not after 236A. You super cancel the followup with 236236A and can dash afterwards.
  2. http://www.youtube.com/watch?v=XlxDkGGccnU http://www.youtube.com/watch?v=D5SpSSMtaEU&feature=related Two Tagers in both. In the second one you can see the A buster 2B collider doesn't work on platinum.
  3. That's a meaty B driver combo Any clue if 5D and j.D tech traps still work now that magnetism pull is weaker?
  4. It looks pretty good. Like heavy said you should add dmg. I might work on filling in some missing heat and dmg. Oh yeah, I noticed a really small typo. Under note: at the very top you put in b sledge as 235 instead of 236.
  5. Mike Z being Mike Z all over the place. http://www.youtube.com/watch?v=50b-sWb_N6U
  6. Ok I was wondering because in the videos I have seen j.C was used to move forward, closer to the opponent instead of bringing them closer.
  7. On the combo list, isn't it supposed to be a j.C whiff instead of a j.D whiff. Also make a note that the opponent needs to be magnetized for the collider whiff to bring them closer.
  8. Are you going to put in corner combos? I'm would like to deal some extra damage to v-13 if i reach her in a the corner.
  9. Yeah, but often does that happen? I'm only level 20.
  10. Yeah pressure is one thing definitely lacking in my game. Are you going to post how much damage the combos do? I don't know if this combo has been posted before, but I found this while fooling around. 6C, J throw, 2C, 2B, 2C, AC. I should note that this doesn't work on all characters and I was just too lazy to find out.
  11. I've been working on the 6A, 2C, AC, 6C, SPARK, 2C, AC combo. I find that if you pause after the second 2C you can AC there ass after they tech to continue with a 6C, 5D. Is there any loop holes or reasons why I shouldn't attempt to delay my collider?
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