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Runis

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Everything posted by Runis

  1. ..... 5A4['B'] is instant stance with no kick.... you can fake the B kick straight into overhead. You can also do it on her 5BB which gives us an actual safe meaty setup? doesn't seem like 5B is meaty enough or the b stance activates fast enough for it to work meaty. it does give us a safe roll catch OS though... which unfortunately doesn't convert into anything unless you commit to the second b.... oh well still a very useful way of getting straight into guard stance
  2. That's a point, should use that more. I'm messing around a lot with 2BC>236>236>214>214> to pop over people's heads for a 50/50 crossup/notcrossup 214A as they tech. I think it might also catch rolls but I'll need further testing.
  3. Wish it also worked on 5ACA. The over head kick can be anti aired on reaction.
  4. Directions. Look at your number pad and imagine that 6 is forward and 4 is backwards. Stuff inside square brackets often means a charged move or a hold of that button. Tilda icon often referred to a delay. A J in front of something refers to a jumping move. Rc means rapid cancel. Or is overdrive.
  5. This, here is some damn invuln
  6. I also love that you can do this to people. Also works mid screen which is hilarious.
  7. a 5BC crouch confirm or 5CC links into CT > dash 2C > 5D~D for the clean hit combo. and Whiff 5A into CH follow up B stuns for long enough that you get either a dash 2C or a 236 2C 5D~D clean hit combo - Video
  8. FC 5C> 236 > 2C > 5D~D> 236]C[ > 214]C[ > dash > 5CCA > 7D~D > 236]C[ > 214]C[ > 5CCC > 236D 5500 damage. goes corner to corner. [Video]
  9. That required a stein set into 6b, guy flinches 6c. the 6b wasn't a part of the combo. I believe 6b would have prorated it much harder than a raw 6c
  10. it might be useful for zoner types to reverse pressure to their advantage via short combo into knock down, as opposed to CA/Burst and ending up roughly at neutral.
  11. that looked like a set -> recover -> double jump. notice that she falls a fair bit before the jump.
  12. "We're giving every Super changes in OD" - Yata seems unchanged....
  13. I think he's getting at "Jack of all trades" 1.1 Mu had options to completely zone out an opponent using steins and huge normals, or she could rush you down and use stein support to cover her gaps ala frame traps. You just had to get into a situation you could set it up.
  14. better visualized as 6 (5) 3 (5) 2 X you have to go back to neutral between each input.
  15. Not sure how much you guys care, but Tager is undisputed #1 in Australia. Also had the hypest come back from brink of defeat you aren't going to time me out run back. Stream had major technical difficulties and commentary wasn't enabled till the last two matches - http://www.twitch.tv/safgc/v/3590310.
  16. Strong char Lacks tools ----------- has tools Weak char
  17. not sure if any one was watching but, corner 5c sod 2c 5d 2c 5d jc djc dj2c jd j2c bomb 6c? SWAG!
  18. one of the combos i saw there was something like j2c j2d jc. we can Stein cancel j2c into jc? scrap that it was oki discussion, and cp1.1
  19. Actually that says "Mu's strongest buff is probably the fact that in sparing mode if you kill the opponent your steins don't disappear.
  20. point blank 5C ch -> CH 5C 5D 5C 2C 3C 5]d[ -> what ever new combo we can get? Not sure since air hit 5C 6C was removed.
  21. looks like mu has no reliable overhead this time around.
  22. bomb loop worked on lasers firing sooner, not automatically. if anything it will make the setups more stable if we do get lvl3 sod off of a throw, dash ct is something we can play with. kinda want to have a play around with a few ideas i have
  23. How would "ODR combo's cannot kill" only target tager? Sure it affects him harshly because ODR GETB is such a option but that's like saying "Only Tager can ODR" You successfully made them block and have them in block stun, it's not fair to you that you need to worry about losing the round because of an opponent's defensive option. Burst combos can't kill. CA combos can't kill. It only makes sense that ODR combos can't kill.
  24. 2B, stagger pressure fishing for 5B counter hits is amazing. If you get CH 5B you can 6B into combo. Also against noel, if she ever does her Thor, you should be able to dash 6C FC punish it, only exception is if you're dumb like me and had a stein out that hits her before she falls and then she gets to dash fatal 4D you in the face.
  25. I find habaya has limited uses, and its useless in the tager matchup.
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