Runis
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Everything posted by Runis
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Not so sure about videos, but basically my LF gameplan is stein them till they get angsty and want to air dash in, when you see them jump, jump cancel what ever stein you are doing and get ready to jC them. as for RF, his mu is newish but from speaking to him, it looks like he wants to learn bb properly.
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If you don't cross them up with ikutachi, it means your opponent was too close to you when you started ikutachi. You can actually force this situation by delaying the ikutachi after 6C on fat characters. In those situations you follow up with land 5B 2C j2C -> what ever you were going to pretty much do.
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Punish to the psuedo unblockable. the one that has a gap before the BH. and yes. Kill koko for being stupid. Edit: Hint -> DP Guardpoint the OD Hole with back to wall.
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Here's a puzzle for you. As Mu, 100-0 kokonutz for trying to OD black hole you in the corner.
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Side note, Does anyone know who RF used at EVO? Heading to Shadowloo Showdown next week and I expect a bunch of those guys to enter it for funzies. Tokido used to use Noel, but seeing how he wants to focus I doubt He'll enter.
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Hold forward when trying to dash SoD then go straight back to 1C. Its a tight link.
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That depends on if it's removed on block or on hit though.
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removing 6C stein cancel is to stop her easy access 6C 5D DP rc OD corner loop I would say.
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Thought as much with 6C 5D no longer working meaning 6C was no longer stein cancel-able. very weird change. means we can no longer do 6C 632D 146D to get guaranteed mirror
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First loketest, she's not dead yet, still has at least 2 more to get a second wind. I am confused as to how they expect us to use 6C though. seems to not have many options to get to it.
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Part of the mechanic of this game is that you can burst out of a combo. Shortening the combo's and reducing the damage lessens the usefulness of a defensive burst. There are a bunch of defensive options in this game - Counter Assault, Reversals, Bursts, Defensive Overdrive, and if a blockstring lasts 15 seconds, that means the person in the corner likely missed an opportunity to get out. Granted these changes mostly stop mid screen damage and don't really affect corner stuff that much.
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So do they expect us to rapid cancel or be in the corner to get any semblance of damage? no 5c 6c means we can only get 6C off an air hit, which requires rc. It would be far worse if they meant 5C 6C also doesn't work on airhit, which would be rage worthy. 6C 5D removal is wtf, is it no steins after 6C or just 5d, cause that's also random as hell. (although possibly to address corner OD loop) no jc on 3C block is understandable but not the worst. ikutachi change needs to be seen to understand, 6B seems useless if its not overhead on first hit. I'd understand the second hit being mid, but why the first hit? Didn't they learn from CSE Lambda? If its faster does that mean we can combo into it on a grounded opponent? Probs not. Most of these changes seem like that want to completely destroy the character to see what they can get away with in the final patch.
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Isn't Noel, Nu, Lambda and Mu all voiced by the same person?
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Had quite a few matches against my friend's Kagura and he said that he can't actually DP on emergency tech since there's not enough time to charge? Doesn't that just mean we should aim for emergency tech setups most of the time?
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Can't you bait them to try cut it and then get a fatal 6C on them?
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So all DD's are getting boosted in OD. I wonder if this'll mean our go to OD kill ender in the corner will be 5D 4D yata-> omo, I'm guessing the lasers will just hit 3 times each (like with her command laser in OD). It'd mean a 4 stein OD laser show might actually do more than omo - 64 * 3 * 9 = 1728 (wishful thinking)
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Lambda's swords do an Auto-Followup on hit, and it looks like you can't cancel them into each-other except in the air.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Runis replied to Grimsley-San's topic in Celica A. Mercury
Calling it - Celica's astral renders her opponent powerless. Granted I'm amused by the idea she falls asleep, gets slapped by her opponent then counter bitch slaps them for 63831 damage. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Runis replied to Grimsley-San's topic in Celica A. Mercury
I get the feeling her heal dd is going to be the ultimate timer scam option. -
Really liking the 6C 2D 5D setups. Stealing for upcoming tourney
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BlazBlue Question Thread - Ask your questions here!
Runis replied to KayEff's topic in BlazBlue Gameplay
Buying a car via inserting a wad of cash into a vending machine would possibly be more surreal. -
curious but what's the input for unlim mu's command throw?
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Aerial SoD? Aerial Ikutachi? Aerial Omoihikane? Aerial Astral? Persoanlly I'd love an aerial omo, opens up combo routes we didn't have before without use of laser support, jC Omo anyone?
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Isn't Minerva the original? Making her the big sister?
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(Wishlist move) 623D -> make all steins re-prime once then disappear, can be held down to prime steins with charged lasers instead. OD version similar to OD bomb and does max charge at all levels. As for yata combos, I use yata in my FC 6C combo -> Ikutachi j5D yata ~wait dash omoi.