aruren
Members-
Posts
18 -
Joined
-
Last visited
-
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
aruren replied to Chumaralupa's topic in West Coast
I personally think the Gii is perfect. I'd buy the Gii. -
Hmmm I can try to show off some of Anji's stuff. All I currently have is a PSP and remotejoylite. If you guys like I can demonstrate some things but generally no slashback action.
-
Tager's magnetism system is pretty effective in theory, which does work. But it's not as awesome as Potemkin's ways of getting in. Slide Head (with its 6k feint), Hammer Fall (along with its P feint), Judge Gauntlet, Potemkin Buster FRC, decent combos from almost everywhere and better mixups. If you ask me, Potemkin Buster >>>> Tager Driver ANY DAY. Specially with how some general mechanics are different with BB and GG. Though personally I don't think he really sticks out that much in comparison to other players. He's certainly formidable, but hardly not unkillable. Tager in the other hand relies heavily on magnetism to do most of his approach work, though hitting somebody with magnetism will probably mean they get blasted away from Tager. You have an advantage, but you have to work some more to get them back in optimal range. Despite this, Tager's strength with his 360s and 720s kind of make up for his lack of mobility options. If up against an experienced grappler a player could be in a lot of trouble since zoning him out is pretty impossible projectile-wise. His invul and priority during 360s and 720s are pretty great and the damage race becomes rather hard to keep up with once hit by one or two of these. I don't think Tager's really lacking all that much, it's just that he doesn't really have a universally effective setup.
-
http://www.youtube.com/watch?v=L4zU74kRMAY Hi there, randomly posting to help clarify something. Pumpkin gets cancelled out by Jin's air Ice Sword ©. So perhaps there's more to this. Check it out at around 3:37. Rachel dashes toward Jin with Pumpkin gaurding her front but is met with an air Ice Sword © and it cancels each other out. My guess is that our beloved Pumpkin can certainly take out projectiles, but not powerful ones. I hope this can win against Hazama's wretched snake belt. By the way, the video that Alex had pointed out... http://www.youtube.com/watch?v=Cd9PJX9saHE So he pointed out at 10:14 the pumpkin stayed. However, I noticed short after that at 10:16 Rachel gets hit and is about to die but the Pumpkin stays out until the round is over (It stays until 10:17). Now this could just be me not knowing how the fade animation looks like but I'm certain it should disappear the moment Rachel gets hit or blocks. I don't think that happened. So the pumpkin really stays out unless it gets hit by something strong enough now? If anyone can get to the bottom of this, please do so. I'd really like to know.
-
1. Still in the Dark 2. Good Manners and Customs 3. Keep the Flag Flying 4. Midnight Carnival 5. Assassins
-
Guilty Gear FAQ Thread - Ask your questions here!
aruren replied to Kairi's topic in Guilty Gear General
afaik there's no striong difference that you'll really feel between the Wii and PS2 version of the game unless you're using wiimotes. It should play out fine. -
Oh, that comic pretty much answers everything you need to know about Megalomania. 1st Formation (generally upward curve) - stay back 2nd Formation (Wide full screen blast) - jump over it right in front of her as the balls come out to attack you. One jump can be enough depending on the character, much safer to do a double jump. 3rd formation (cosine wave form) - Stay within the safe are of the curve. note that this safe area SLOWLY MOVES TOWARD I-NO as the attack progresses. So WALK TOWARD I-NO. Also note that I-no has boss strength in this mode so everything will hurt about twice as bad. I-no is also mostly an aerial superiority character, at least as how the AI plays it. So try to form up a game to counter her air game (which is most of the time, shoryuken). Also be very careful when she can do an overdrive, her aerial Overdrive hurts, a lot.
-
I suppose Potemkin isn't too much trouble if you're a pretty good forester. But he's especially deathly against close-quarter fighters like Anji or Chipp or (especially) Slayer. I guess it falls to that in a sense. Anyway I think other than their strange blocking habits, Maniac AI's pretty good practice since you know it'll kill you if you don't put up a fight. Also each Char AI has its own set of habits. It doesn't just react to whatever you do though, so don't be completely dependent on that.
-
Ugh. Pot. I'd rather fight a Maniac Difficulty Justice than a Maniac Difficulty Potemkin. Any day.
-
It kind of does, sometimes. GG CPU sometimes reacts to attacks you do or commands you input, mostly while they're knocked down. But for the most part it's not really true. It's kind of human-like, as it has its own set of habits. If you can recognize the habits it makes while fighting killing one should be much easier.
-
Wow a lot of Johnny talk. I personally find Johnny fine the way he is to be honest, even if he's not as easy to use from back then he's got that scary capability of doing about 200 damage or more out of nowhere once he gets a decent hit in. On top of that he has an overdrive that can get him out of almost any close-range combat situation whether it be hit or block. It would be interesting to see more options available for Johnny but I'd think he'd have to get some damage decrease if that ever happens. Only thing I'd think that would be an interesting change is to have an additional option for Jackhound like be cancellable into a Mist Finer or a move that'd let him evade a counterattack or something. JI Status on Divine Blade FRC is something I miss but never really felt I needed thanks to Killer Joker.
-
Wow. This is some pretty awesome stuff. Just when I thought I was going to research all the possible uses of silpheed by myself. Kudos!