I see what you mean. I honestly thank you for your feedback.
As for j.c, the Fatal Counter properties does nothing special for Arakune in curse, it seems you took it out of context. Your other notes on j.c are indeed accurate and I neglected to include them, I'll throw in those changes ASAP.
3c has it's uses here and there, but the practicality of it isn't noteworthy in my opinion, we (The Arakune community) could get a discussion going on to make proper changes.
Dive cross ups are not practical, since the speed got nerfed in CT, it can easily be blocked in any situation, so as far as curse pressure goes, it's good for chipping primers.
And yes, by the unblockable reset I refer to 6d and 2c.
To get some better information out of your feedback, what exactly did not stand out, and what do you mean by "standing out"?