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Skye

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Everything posted by Skye

  1. Aww shucks, I hate online, it makes me look freer than I actually am. And to answer your question... http://www.youtube.com/watch?feature=player_detailpage&v=Yz0iN7x7xL4#t=705s
  2. I wish I could join in, my Tager isn't too hot on combos, but I can block and I use 2a AA and because I don't play Tager my gimmicks are unorthodox as far as Tager gimmicks go.
  3. Part 5 too. http://www.youtube.com/watch?v=eE2652nQrPk
  4. Malformed URL. Nice Pick up. http://www.youtube.com/watch?v=kuUn_qNeIrU
  5. j.b is also easy on Arakune.
  6. No, I didn't mean a backdash then forward dash. Arakune's forward dash is faster, and it's a common unorthodox tactic to forward dash Tager. It works well if Tager is holding the button down in an attempt to pull in your backdash. Or we could always jump.
  7. A, B and C bugs are all good lock down tools. For simple pressure, try something standard like 3a > 3ab > 6a > *whatever*.
  8. Then he forward dashes.
  9. Litchi at least requires execution.
  10. You don't already?
  11. Dives don't link on block, that's 3.
  12. Don't quite think that's a separator of player skill, just if you're a mindless flowchart follower or if you can actually think on your feet, because it's not that hard to see the benefit in what the players do when they do something cool and unexpected. I suppose that forms a gap on mentality if anything.
  13. Coincidental then, Mom.
  14. Ironic that I have been working on instant barrier when I play.
  15. So that's a deliberate mechanic? I always thought it was a programming exploit with the buffering.
  16. It's Fry jamming to MC Hammer.
  17. http://www.youtube.com/watch?v=LhjAjwjUfQA&feature=player_detailpage#t=476s You backdashed an Inferno Divider. Consequentially, the Inferno Divider whiffed. What now?
  18. In his defense, that's 84 pages of reading. Who would do that?
  19. Perhaps I misunderstood what happens in CT and CS1, where you could buffer a jump during the flash and get out of the 720 easy, but I've seen and done it plenty of times.
  20. It looks like 720 has some changes to it's flash, it pulls in during the flash now. I wonder if this new flash affects flash buffering, like how All Green was in CT or BBS in CS1, but more specific to jump outs. Perhaps if you're on the ground when the flash starts, you're caught.
  21. http://www.youtube.com/watch?v=D_yN6byVFkY&feature=player_detailpage#t=324s DISCUSS.
  22. LK, what are your thoughts on CS2 Carl? I've been paying close attention to him and it seems that he could very well be one of the best characters in CS2 after a while, he retains his resets and unblockable mixups, and to add to that his oki game received a magnanimous buff, his midscreen damage is legit and his corner stuff looks very scary. I heard his 6a AA is well buffed too. Once players find that center to deal with Nirvana's health changes, Carl could be a serious threat with good footsies. Much more notably so than CS1. Aside from vulnerability to zoners, which I see being his only setback, is there anything I'm not noticing?
  23. I saw a lot of IB 360s. Buppa IB 360a'd the snake, 360a's the rassenga, he IB 360b'd the rassenga.
  24. They became unstable because of dive's repeat move proration, which is probably why they aren't seen as much.
  25. Damn I miss CT.
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