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Skye

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Everything posted by Skye

  1. You can find me on http://onehitcombo.net/chat/ when I feel like chatting, not there at the moment, I'm in school. Hit me up tomorrow around 1/2 pm EST.
  2. Wait from 1 to 1.5 seconds after pressing the buttons to release them.
  3. 5D on Ch is like Rachel's 6B on CH in CT, you have all day to follow up.
  4. The highest damage non curse set up into a curse loop would have to be 2c RC > 5d > 6b bug > cd bugs > etc. That's just my guess. Grab > super > 5D could be it too.
  5. Your loop starters are also very shoddy. Brush up on them, you can find all necessary info on the first page.
  6. 2C has slightly more p2 and the same base damage. Logically, you'll get more damage with that instead of 5c, your only issue is incorporating it into a rep.
  7. I'm saying that the reps you specified, are the best in any case, so there isn't a different set of reps that will do more damage in any situation.
  8. Those are follow ups, and it's in general a better follow up than others, unless you can find some way to throw 2c in there. Any starter will do.
  9. Noted. And I was trolled for my doubt.
  10. If someone barrier blocks 2a, it's useless, and if they even see Arakune stand up for a 6a, they can hit him out of it. The person I practice with most often can block all of Arakune's overheads on reaction, save for instant j.c, so 2a is a subpar idea. 5b has an acceptable amount of range, attacks have to be perfectly spaced to beat it out, and even if he was outspace, Arakune has no other moves to help him either way at such range. If barrier blocked gives Arakune space, it's +2 on block, hit's crouchers and is jump cancellable. It's a far better option, save for the insignificant set back that it's 1 frame slower than 2a. 5b is better than 2a vs an opponent who actually knows Arakune in pretty much every situation.
  11. 5b is definitely useful, it's not his fastest poke, but the range and hitstop is decent to use, multi hitter, so the hitbox is good for it's active frames, jump cancellable, if you can score a counter hit, you can do into other thins, but in most cases, 5a is the better option. His 5a is of average speed, 6f, jump cancelable, 3 gatlings, so it's easy to hitconfirm. 2a isn't that good, it's slow enough to be a nuisance if you're trying to apply pressure, negative on block so you have to commit to a gatling, it's not jump cancellable. Against smart players, 2a won't get you very far.
  12. His 5a and 5b are decent pokes, but nothing special. His best poke is j.b. If you're talking about my videos, I went under the assumption that you already knew, or would at least figure it out, when I instruct to hold 6 to release the 6 variation of bugs.
  13. Can I request this officially, because if so, then please do.
  14. Try not to play theory fighter. Arakune has long ranged options as well.
  15. 100 p1, 90 p2 Does not compute.
  16. Fuck scrubs. They complain about him already, nothing wrong with giving them viable reasons to whine.
  17. Considering that her damage has gone mostly unchanged, it's an acceptable buff.
  18. Same here.
  19. No, just on some attacks.
  20. Valkenhayn HP: 10000 Guard Primer Breakers: 6C, Upper Licht FCs: 6B, 6C 4 GP
  21. You're recognizing me? For what?

  22. People may not like curse on block, but Arakune's overheads are stupid slow. When you're like me, who fights someone who knows how to block, curse on block is a godsend. I personally hope that that particular change reverts, if curse is less rewarding, to balance it out, it should be a bit easier to obtain if anything.
  23. The multiquote option sucks. It keeps the multiquote checked even after you've use it. You have to go back and uncheck it.
  24. Remember when people say how piss easy BB combos are. Good times.
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