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Skye

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Everything posted by Skye

  1. Next thing you know, Ragna's 5B is gonna be lvl 4, +11 on block, 2 frames faster, 100p1 and p2 with FC properties with self gatlings. Stay gdlk ASW.
  2. http://www.youtube.com/watch?v=OszwkDYWPxc
  3. That's the logic behind it.
  4. I always find time to bell and cloud vs Hazama, I thought I just wasn't playing against good players to why I got away with it.
  5. You played solid vs Hazama, I'd recommend using 6d more fullscreen, it's a good anti entry shield.
  6. Who told you that? It's a bad match up for Tager, but not 7-3. 6-4 at worst, I say the 5.5-4.5 was on the money though.
  7. No comment on Makoto or Tao, you did pretty good there, well--you could have been a bit more aggressive on Makoto.... But Hakumen; Your evasion wasn't really sufficient, he 2C'd you a lot, Arakune shouldn't be getting 2C'd at all, I recommend more super jump > double jumps. Also some j.6x couldn't hurt, it's good for throwing your opponent off balance, especially when they can't run. Don't get in the habit of doing 6a > 5d on block, it's more unsafe than people tend to think, and once people figure out that 1 frame window of defense, characters like Hakumen, Ragna, Jin, any character with a 1 frame invul reversal can got out of that easy, for Hakumen, you really have to focus on your gimmicks, you got tick grabbed too much as well, experiment with 214s to bait 2C or other attacks, don't cloud so liberally midscreen/close range, if the Hakumen was better you would have ate a FC combo (or another 2C), your dive loops were good, but you didn't get the horizontal adjustments right, try using j.b to help center them for the j.c if they're too far away. Lastly, be a bit more defensive, his j.c is super easy to IB and would have put you in many an advantage if you blocked them more. Good show.
  8. lol, 4c and j.c don't do shit to Tager but match his meter gain with Hakumen. IB his shit and VC. Spark bolt, by then you got meter to RC shit, backdash Hotaru, keep him magnetized, Tager wins.
  9. hahahaha
  10. I can explain it easy, footsies is one big chess game where the advantage of the player is directly dependent on the position of you and your opponent's pieces, similarly, in FGs, the advantage of the player is directly dependent on you and your opponent's respective positions, take into consideration range and speed of your pokes vs their static different and your opponent's ability to punish. Was that good?
  11. I'm gonna go online one day and play straight Tager, save all the matches and YT them.
  12. *checks* Hee hee :p Looks like you're right. Backdash 360 should work fine though.
  13. People can super flash buffer to cancel their attack, making Yukikaze a waste of meter. This way they can't do that, so it's gotten a little more viable. And yes, farran. It will still use the meter.
  14. I was saying that it's possible that despite green normal throws, command grabs may still turn up purple. Just a possibility.
  15. You can normal block Arakune 6a and 360 him anyway you please before he 5ds, that includes 720. It's even on block and 5D has like 17f start up, the better Arakunes will mix it up though. Knowing this, I know I do.
  16. That would be the general assumption, but since the system is getting changed, no one (here) can be sure.
  17. That's a pretty bad reversal. Sure, it's air unblockable and an overhead, but you can easily super flash buffer and block it, plus even if it does hit, they tech immediately, it's not CT where she can combo from it (without RC), her window of escape if really short, Tager can sledge/VC/backdash through it, Hakumen can cut it, and some characters can push Lambda away with an attack or a dash, making it whiff completely. It's hardly reliable. That's why you don't see much players use it.
  18. Guess she's out of a reversal for now.
  19. 2B/5B, I gotta see that, was that in the videos?
  20. Hm, okay. Maybe I was just always slow on the grab.
  21. We'll have to test that. Ask severin.

  22. I thought throws after a GB were green.....
  23. I've yet to find someone who wouldn't.

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