Jump to content
Dustloop Forums

Skye

Moderators
  • Posts

    5,264
  • Joined

  • Last visited

Everything posted by Skye

  1. *facepalm* Not necessarily, it should take 10 frames for you to notice something at the least. I was taught the hard way to react to overheads, and I can see and react to a TK gauntlet Hades (12f start up by the way), I wasn't born with the ability to do that, but with repetition, I learned to notice and block it on reaction. Yomi indeed helps an overhead, but it isn't at all required, unless it's like 9 frames or something. The feints are why her Crescent (and her mix up on that notion) is so good. That's 12f start up and 21f recovery, that's pretty damn good. There are normal attacks that have more recovery than that, non jump cancellable ones. I didn't say it was bad at all, in fact I agree with you on the notion that it's good, but it is also reactable, punishing is a different story though, even on IB. Long story short, playing Nu for a long time spoils you, everything is free, easy and rewarding, you begin to feel uneasy when things are punishable, does less damage, non jump cancellable, and are overall harder to you.
  2. I'm trying to prove that overheads are reactable with practice, whereas zaeris' argument was that Crescent Saber had to be yomi'd to be blocked at best on human reactions. What, you disagree? Also, lol at "frame game"
  3. Reacting to moves like those simply take practice, you're the second person who seems to dismiss that practice improves you, ironically, the last person was also a Nu main. You guys are spoiled. Let me put it this way, my character has a kara cancel within a 3 frame window, if we can do fucking karas, then blocking a 17 frame overhead is not that big of a leap. You're not a master of either one off the back, but with practice, you learn to look out for it and react to it. Same with anyone's overheads. The unwritten rule of blocking (in BB) is to block low and react to overheads when necessary, because lows are often much faster than overheads, so you leave your reaction time to the slower attacks. And why would an unreactable overhead exist? You guys really are spoiled.
  4. 17 frames is very reactable. -8 complicates punishment for some characters, depending on your spacing. Lambda's guard breaking options aren't that good, only Tager and Ragna will have a problem with them. Spike Chaser dies if it interacts with another projectile. Sickle Storm is fucking slow, most characters can back dash/jump over it. With Ibing (of previous attacks), some characters can punish before it's active frames with their own long range options. Her best guard crushing tool at that range is APC, but you better hope no one is mashing something during that 30 frame no invincibility start up. If your opponent is familiar with her animations, they can easily discern between Zwei Blade and Cavalier just by look at her start up. This isn't to say that her zoning game is bad, it's not bad, it's just not free (unless you're fighting Tager), her zoning game now relies on mindgames and conditioning, toying with your opponent's patience and primers. As far as mix ups go, it's not as bad as Jin's with only 1 overhead that slower, doesn't break primers and is more punishable. He can't feint it into a 12 frame fake out with only 21 frame recovery either. Yeah, brokeness sucks on the other side of the fence, doesn't it?
  5. Yeah everyone wants their stuff to be free and jump cancellable. It's not like that contributed to Nu being broken or anything.
  6. They always had those.
  7. I see. Thanks!
  8. BCT Ranbats Souji...... http://www.nicovideo.jp/watch/sm11239427 http://www.nicovideo.jp/watch/sm11239706 http://www.nicovideo.jp/watch/sm11239789 http://www.nicovideo.jp/watch/sm11239841 http://www.nicovideo.jp/watch/sm11239891 http://www.nicovideo.jp/watch/sm11239960 http://www.nicovideo.jp/watch/sm11240029 http://www.nicovideo.jp/watch/sm11240060 http://www.nicovideo.jp/watch/sm11240102
  9. You shouldn't let a bad match up get to you, and it's not like it's unwinnable. Tons of other characters and players had to go through much worse than Lambda vs Bang.
  10. I'm still cool with Saturday. I think Troy was talking about a bit of a role reversal, where you guys come to toledo (and grab your friendly neighborhood Skye and obligatory Axis on the way ). I'm cool with either/or.
  11. Correct. And thanks.
  12. Hey, question. Since I got my stick I've been practicing a ton of shit in CT that will move over to CS, one being dive loops. I've been testing them on all characters and one thing strikes me with Rachel that I had an extremely hard time hitting her, I improvised with 5C (CH) > delay j2a > dive cancel 5D. Mind testing the possibility and viability of this in CS?
  13. Tri-Ace were the shit, and the first two Star Oceans are choice titles. 3 suffered shitty character design, shittier character development (wherever it was applied), Retarded AI, a wuss of a protagonist (after it became overused), shitty story (I blame the execution rather than the content) and Addray. Never played 4, but I plan to. And the Sphere Grid can go fuck itself.
  14. http://www.dustloop.com/forums/showthread.php?8431-New-DustLoop-Logo
  15. It would also be a great idea to incorporate those new logo ideas.
  16. I don't know about that. Sol style is as good as it's gonna get as far as forum skin palettes go.
  17. Spinoffs are an important part of their franchise--in Japan. And their problem isn't the games they're making, in my opinion it's the marketing. If you followed Graces in Japan, you'd know that they were marketing that game fucking huge. Real life mabo curry, drama CDs, song preorders, contests, DLC, the works. If they cut that in half and share some of that marketing hype in the US, the series would catch more word of mouth > more interest > more sales. We don't even get a commercial over here, Namco needs to market their games in the states (and EU I guess), instead of just translating them and stocking them on game shelves in limited supply.

  18. Sol style looks really nice except for the Red text in slate background, does not blend well at all.
  19. I don't want them to go out of business either. Fingers crossed.

  20. lol Couldn't help but see Tales and character development discussions going on. As little bias as I can muster (Tales fanboy here), Yuri has a fair amount of character development, such character development went to him making his own guild and realizing that all the fights he does isn't all by himself. On an unrelated note, the movie was awesome.

  21. Awesome, I just noticed that XBL/PSN tags are back.
  22. http://www.nicovideo.jp/watch/sm11211486 http://www.nicovideo.jp/watch/sm11212265
×
×
  • Create New...