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Skye

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Everything posted by Skye

  1. Lets call it GP until the official NA term is revealed.
  2. It's not a matter of invulnerability, but the position he lands. In previous games, he would get hit since he appeared in front of the AA, now he goes a whole character space ahead of the teleport location. At least I can still bait ID with it.
  3. I remember a change being 6c being able to connect on crouch. Did that change stay? If so why not use that?
  4. I'm late to this, but I had more success using CS as a reversal before it gained projectile invulnerability.
  5. I can see it being good against AAs and zoners, but I miss the way it used to be, it made for a wicked double cross up in curse.
  6. It's my first mod avatar. I missed it, but I do need a new one. Just haven't found anything good enough for me yet.
  7. http://www.youtube.com/watch?feature=player_detailpage&v=TjqgJSP1Oyw#t=780s Da fuq? Did j.214c change? I don't know how to feel about this.
  8. That'd be really cool.
  9. Every time Tager lands one, I want to play him more.
  10. Full invul.
  11. You confused me, has it ever done that in previous versions?
  12. No one's perfect.
  13. I did. I know Tager and his gimmicks, but is the risk worth the reward? It's as much a footsies tool as B Sledge, imo.
  14. I thought GP hit mid... I'm sure I read that somewhere. Plus he's in recovery all the way to the ground, so lol no on the footsies.
  15. "New Curse system Duration lasts a bit longer than in Extend, but when bugs are summoned, curse meter is used up. Here are the values that each bug uses up when used once. (These are estimates that I found by looking at them; the actual values are unknown) A bug: 10% B bug: 15% C bug: 20% D bug: 30%"
  16. CP Bang looks bad on the same principles that CS2 Bang was bad, and that's only by juxtaposition. It's not so much "bad" as he is "not as good" as the other characters.
  17. But it really is that simple. I never said it should be the first thing done in every match, but it's done solely for that reason. Obviously the player has plans to capitalize, and it doesn't and won't always go as planned. I'm not trying to sound like a cunt playing the "Theory Fighter" card, but when your points boil down to what ifs, the whole subject becomes too broad for a rational debate. Obviously a lot can happen in the first 4 seconds of a round. imo
  18. Explain, there's no lesson to learn if I'm never taught.
  19. Also adds the advantage of having seals without having to learn those combos.
  20. Shoutouts to me for suddenly being Brandino.
  21. It's more along the lines of a particular feel or style of a character that they want to keep intact with the approved changes. Or something.
  22. Is it so hard to fathom the simple rule that Hakumen will have more resources and thus better reward off of a hit? Everything else is semantics and theory fighter. The fact of it is that in a usually neutral start, one starts off with more available options than usual. Offensive and defensive.
  23. Fun fun casuals. Wish I had played Vesperia...
  24. I'll always be here, so just haplessly endangered.
  25. http://www.youtube.com/watch?feature=player_detailpage&v=tj-1YoxcVw0#t=176s CH 6d 4 seal combo. Looks midscreen possible too.
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