Jump to content
Dustloop Forums

Skye

Moderators
  • Posts

    5,264
  • Joined

  • Last visited

Everything posted by Skye

  1. j.b pressure is really good on valk as well, since he's tall.
  2. Valk is a momentum based match up, if Valk tries to come in, you have backdash to get out. You have 5c for Wolf overheads, and yes, you can mash out. Just don't get hit, again, it's a momentum based match up. There isn't too much to it.
  3. http://www.youtube.com/watch?v=INdoil4IA_Y http://www.youtube.com/watch?v=uUrwC9r9Oco
  4. 5d in blockstrings is a decent idea to get some curse meter without having to commit, it's hard to mash out of, due to 5a's attack level increase, jump outs will make 5d hit since it's air unblockable. Definitely a way to go for patient players, you get curse meter no matter what you do.
  5. 12/21/11 Chariot http://www.nicovideo.jp/watch/sm16771056 Kaqn vs Yutta http://www.nicovideo.jp/watch/sm16772211
  6. 1. Iselia Arc From the beginning of game to after Defeating Marble. That's nowhere near 3 hours, it only took almost two because I let the text scroll.
  7. Footage complete, will edit later. Expect almost 2 hours of Tales, and that's just part one.
  8. New 6d, weaker opponents, jump is faster again. And yes, please show footage.
  9. I'm gonna record footage now.
  10. I asked her, she didn't care about your avatar. Then she asked me why would she be offended by it. I told her because she has a history of being easily offended. That offended her. True story. What video? I never uploaded anything.
  11. Rising j.b > IAD j.4b is nothing new, and it certainly is very good in terms of catching the opponent off guard.
  12. Hope you're okay mac. Proto is a fag. Will begin recording after I do some stuff tomorrow.
  13. Fuck, I stepped over the line and totally walked into that one.
  14. Gonna record footage tomorrow.
  15. j.4a and j.4b are very effective. However, when you're just moving around for the sake of moving around, it's good to utilize the j.4ab, which is the same as the others, but you're just barrier blocking.
  16. You should learn the j.4x technique if you haven't already. Moderating evasion and offense if easy, just takes time, but Arakune is part zoning character, use the cloud and bell bug, they are very useful, just learn the right time to use them, getting a feel for it is easier when fighting humans.
  17. Fixed. You could also do j.bc > j/9 > j.c > j.2a > DC 5d > sj.a > j.c > j.2a > DC 2c > 6d Try doing the j.c as early as possible.
  18. Godlike sitcom, iconic 80s/90s stuff. That's scientifically impossible for Lumin.
  19. First off, let me say, Welcome to the hive! We hope you stick around and join us in discussions, the Arakune forums are often dead, so some activity is much appreciated and advocated. You are having problems with defense when cornered, obviously. Arakune's defensive options take a bit of a buff in the corner. Your opponent has to make their pressure very tight to avoid Arakune getting out. First off, Arakune's primary defense is evasion, avoid the opponent at all costs, and you won't be pressured in the corner. However, being realistic you're going to get in the corner sooner or later, first, learn to block, in BB, there are ways to compensate for having crappy defense, it's one of the things many people hate about BB, but it's in good practice to learn how to block, that includes instant blocking, the best times to barrier block, blocking overheads and breaking throws. This will strengthen you as a player, which will strengthen the character(s) you play. Learning how to block will also increase your knowledge of what you don't have to block (what you can IB jump out of, or 5a out of, etc). After this, find times to jump out. There will inevitably be a gap in the opponent's pressure, jump out, learning to break throws will negate the opponent's plans of air grabbing you, because yomi anti-airs and air throws is a staple in most player's eyes when fighting Arakune, and appropriately so. Some slower moves, like Tager's 5d, Dead Spike, Jin's 6d, Lambda's Spike Chaser, etc etc, can be forward dashed out of, it's very useful and catches most players off guard. Lastly, you have j.44, the wall teleport, a jump out option, which will get you free from pressure. If you're playing CSE, you have an added option of Barrier Blocking and Instant Barrier. And don't worry, you posted in the right place (although, the FAQ would have also been acceptable). Also, play in multiplayer vs humans, nothing ventured, nothing gained.
  20. I already know of Axis' foot fetish, I'm not trolled.
  21. Air throw untech time has been reduced, greatly.
  22. You'll survive bro, never fuck your life. It could be worse. Just hang in there.
  23. It certainly does, a few of us have been testing it out for practicality. I myself found it hard to manage with ideas of resets and whatnot. For strict comboing, it's good.
  24. Read a manga, watch Lloyd behead a nigga.
  25. Presea and Colette, no Sheena. Dustloop: Skye NickName: Skye RealName: Christopher Location: Detroit, MI. Transportation: Hitchhiking BB: Arakune | Bang GG: Ky | Robo-Ky MB: C.PCiel Titles: Tech Guy | What Ring Rust? | Camera Man
×
×
  • Create New...