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Skye

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Everything posted by Skye

  1. Speaking of BB, am I a Fumo or a Souji?
  2. True enough, however some people rageface when they drop important combos in tourneys or consistently drops combos all around. Some people are pissed at the first time a combo is dropped. During casuals. Luna doesn't even get pissed at dropping just 1 combos. Brandino misses a 5b > 5c > HF only once in a whole match and there's sodium in the nutrition facts. And you don't even play BB seriously...
  3. Is that why you rageface when you drop combos? I'm the man capable of trolling Axis commonly, I made Luna spit milk from his nose with my Terry Bogard impression. I make Bandino rageface with my loli voice. I made the scene fall in love with Bang Bogard. Each time these things happen, and they happen often, everyone is either thinking or saying, "Damn it, Skye..." That quote survives in the prospect of Axis and Brandino saying something in stereo.
  4. I would agree in CS1, it didn't feel the same afterward.
  5. http://www.dustloop.com/forums/showthread.php?11713-CSE-CS2-Arakune-Q-amp-A-FAQ-Thread
  6. That makes no sense. In order to get better at spacing, oki, hit confirms, adaptation and footsies, you refrained from practicing combos...
  7. I think Unsanct meant consistently. I mean, we've all done 1f links with Ragna here and there and I never trained with him.
  8. Del learning that it takes more than combos to be good.
  9. Nigga need a ride as well. Also I have one mode. Skye mode. ALL DAI, NIGGA.
  10. That's a touching story. Because your parents fucking love you. Pick your poison and count your blessings. When Jessi and I get a place of our own (we're planning for a two bedroom), we'll let you bunk. We'll even fuck with the door closed.
  11. 5a > 2a > 5b > 5d > IAD j.4aa > 5a > 6b > j.6d is indeed possible, just work on it, make sure that 5b hits once.
  12. I agree with the notion brought up by anyone with regard to Bang's neutral game being good, better than Rachel on the grounds that most characters require a game plan to move in on Bang, his pokes, though short ranged, are fast and very useful. His mobility speaks enough for his ability to maneuver around most situations, which is why he can manage well vs zoners. His nails in most cases is a guaranteed approach as well. In many cases, Bang can force the situation in his favor, again with his mobility and nails. He also has his guard points, while not perfect, is still a viable option against a lot of projectile and physical pressure.
  13. http://www.youtube.com/watch?feature=player_detailpage&v=28Wn5DxasIo#t=921s Not rising j.b, but check this combo out. I didn't know that 6c > 5c recovered fast enough for 5a to hit.
  14. So what we doing casuals? Can anybody pick me up? I'm off Friday. Don't wanna be NAH'd again.
  15. If Valk is baiting, he has to time it correctly, because 5c is slow, his 7c will draw back and rush forward just in time for the active frames to take hold. Backdash, though always risky when predicted, is useful for Wolf pressure, especially his command throw. Human Valk has no pressure without meter. His 6c is too slow not to react to easily, so you can block low the whole time, only with meter is he scary because of rising j.c > RC j.c. If Valk wants to put any kind of pressure on Arakune, he needs to be in wolf form, but of course the irony is that's where he's most vulnerable to Arakune's defensive options. I'm just speaking from my experience. We had 2 Valks in the MI scene, the better one quit for Relius, and the other is still wet around the ears, but the applications of their pressure is the same.
  16. Rising j.b is sort of an auto pilot thing, hard to actually confirm.
  17. Whatever, weeaboo away!
  18. 5A>2A>5B>5D>IAD>j.4AA>5A>6B>j.6D Would be more like it. I'll record some footage of rising j.B > IAD > j.4B later.
  19. We'll see...
  20. However, I have a complex of only playing 2 characters seriously, so say farewell to The Misadventures of Bang Bogard™ and friends©.
  21. I whipped up the CSE match up threads, go nuts.
  22. Discuss.
  23. Discuss.
  24. Discuss.
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