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FullAutoDeath

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Everything posted by FullAutoDeath

  1. Her low slide goes right under 4C. Be careful when poking midrange because she can punish it. You can hit her out of it with 5C or 3C. At point blank range Hotaru beats her fist super clean if you start it up before the super flash.
  2. Yeah I kinda worded it weird, I basically meant the situations where you could punish something with a fully charged 6C and get CH.
  3. Oh right, forgot about burst for a second. Also is there a list of what 6C will hit for Fatal Counter? The only thing I can think of off the top of my head is Arakune's ground super if blocked and hit with the tip of 6C.
  4. Anyone else having problems with the Hotaru(delayed jump cancel) > j.2C > 5C, 5C? The second 5C doesn't connect sometimes as opposed to when I don't delay the jump cancel at all. Edit: Nevermind, the problem was that I was delaying the jump cancel too long. I could get 5C, 5C when I didn't delay the jump cancel or only delayed it slightly.
  5. Wouldn't FC 6C > Mugen > Tsubaki loop be more convenient than any other combo if you had 8 stars and an FC 6C? Pretty sure it kills off the whole cast.
  6. Yeah you most likely have to delay it more. Watch a video of it if you can to help with the timing.
  7. Wow, didn't even know that was possible. o_O What's the notation for these? I don't think I saw 2 mag 6K combos in the first post.
  8. Instead of: TK Hotaru (corner), 5C, 2C > j.2A > falling j.2C, 2C > sj.C, falling j.2A, j.C, 5C, 3C You should list: TK/Dash Hotaru(corner), falling j.2C, 5C, 2C > j.2A > falling j.2C, 2C > sj.2A > IAD j.2A, j.C, 5C, 3C 5089 damage as opposed to 4087 damage, execution is tighter though.
  9. Saw this in the Kohatsu 2on2 Final video. Done midscreen on Noel. Throw> Renka(1) > Guren> Walk forward 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C, 5C(Could probably end with 3C but he went for a 6A reset that ended up working) Can be seen here.
  10. Great vid. Anyone mind uploading that to youtube? Really nice damage off of one of Hakumen's most valuable tools. Hotaru being a fatal counter is amazing as well.
  11. Same here. Definitely something I've gotten used to. One of the reasons why I don't care about my W/L ratio when playing.
  12. It's not me who wanted him to play you, he was over my house and wanted to play a Hakumen besides me.

  13. Doesn't have to be CH.
  14. (Non CH)TK Tsubaki>2B>236A>etc. works on some characters. You can get a full charged 6C off of it or do a hop 5B combo.
  15. Well I never played the MvC series, but the new one seems interesting to say the least. Hopefully this one will be more balanced than MvC2. If I ever decide to get into it anyways. >.>

  16. That style of countering is something you shouldn't be doing unless your opponent has gotten very predictable or you are reacting to their move. You should definitely start Instant Blocking, it's a HUGE factor of playing Hakumen, and you shouldn't be playing your matches without using it. Ever since I started doing it it's made a large difference in playing, though the lag messes it up a lot(which is why I take online a lot less seriously now). Instant Blocking is something you should already be doing instead of guessing a D to get of their blockstring. Practice in training mode and see where you can IB->6D/2D in your opponent's strings.

  17. Sorry, just had to quote this. Do you even know what you're doing? Please stop giving out bad advice.
  18. Yeah I was wondering this as well. And does Buppa still play Hakumen?
  19. Yeah I've been playing through FFXIII as well. We'll just have to stay tuned for those BBCS changes, hopefully they'll be announced before the actual game comes out. I'm mainly hoping Rachel gets buffed and that Mu doesn't end up being broken, lol. Just gotta wait and see.

  20. Yeah, just keep practicing. I'd recommend doing execution drills(ex. try to do it 5 or 10 times in a row without messing up) to help your execution. Of course make sure you try it in actual matches too, it can feel really different if you don't have the experience.
  21. Looks like hope isn't lost; there's going to be character rebalancing for console CS it seems. Hopefully they buff Rachel at least to get her out of where she is now, especially since I'm interested in subbing her. =o Also you need to get your ass back on XBL. Been ages. e_e

  22. Yes you can cancel it into Guren. You want to let the stick/pad return to neutral before inputting though, or else a Kishuu will come out. As for when to use it, there's always the 6A->6B gatling. You can also frame trap and use it as a threatening low. Get them used to blocking low and then use TK/Hop Tsubaki, for example. Really depends on your opponent and their tendencies.
  23. 12F recovery and 20F active? Goddamn, makes up for not being to combo after it. Any changes on 6D/2D?
  24. Sanwa pushbuttons are a lot more sensitive, you can just hardly brush your fingers over them and the input will be registered. Seimitsu buttons take more force to engage, but both are very responsive. Sanwa is much more popular in cabinets and the like so I would guess people are more used to them.
  25. Combos aren't the only part of playing a character.
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