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hakimiru

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Everything posted by hakimiru

  1. You two forget the unpickable gloriousness that is I :3c Regardless, I still don't have a ps3 workable setup so I won't be going this week either~
  2. It's alright, I need the exercise anyways XD Thanks for hosting~ it was a great night all around, and I had a lot of fun. Already looking forward to the next one.
  3. Sorry for the lack of posts recently, I've been gone on a bit of a road trip. I'll get back at around 4pm so I should be able to just make it, but that's after like a 5 hour drive, so I'm not sure if I'll be in any shape to play >_< I'll try to make it though~
  4. Sorry, I don't think I can make it this week...too much stuff to do and too many approaching deadlines >_< Hope you guys have fun, and I'll catch you all next week~
  5. It looks like someone on the BBS figured out what the conditions are that have been occasionally causing Lambda to have Nu's voice set. It appears to be a bug or something that occurs when you challenge someone while they're in the middle of Unlimited Mars/Survival mode and the CPU is Nu~
  6. http://dustloop.com/guides/bbcs/systemGuide/systemGuide.html It's just an additional proration value that's character-specific. 85% is no change for us. Edit: ^ Xie explained it better~
  7. Some character data from the JP BBS. No guarantees on it's accuracy though >w> (of the info I mean. translations are no problem~) Character combo rate 85% 5A・2A・JA dmg100+→dmg300 2B dmg210→dmg380 3C P1 90→P1 70 5C P2 99→P2 98 Blade P1 100 P2 70→P1 90 P2 80 4B Repeat proration 80% 5B・6B・6A No change D series No change Spike chaser No change Calamity No change(dmg2000 P1 50 P2 80) Cresent No change(dmg1000 P1 80 P2 89 Repeat 80) 2C P1 100→P1 80 The information was calculated by a single guy with one credit (with some extra damage values from someone else) so he apologizes if there's any mistakes.
  8. I could probably make it~ Especially since Danisen weeks are my off Fridays. If the weeks ever switched around I wouldn't be able to make it anymore though.
  9. I won't be going to the Danisen either...it's been a crazy week at work, and I haven't gotten around to the pad converter thing yet >_< I'll be down for anything if we're still doing something tonight though.
  10. Opponent floats high on jD counterhit. Since they're floating higher I guess longer untech time is implied too? Would be bad otherwise >w>
  11. My mail got ignored so I guess I'll just post the annotations here to clear up some misconceptions :< The stuff with "--" are my notes, and the stuff without is the original translation~ 5B - counter hit > ? can't be followed?. Unsure, but I know lower hitbox extended, hits more characters OTG -- 5B: ch>short dash to combo doesn't work 214B - jump distance increased, something about teching -- distance increase, emergency techable once they hit the ground 236A~D - wallbounds on counter hit, can follow up with 5B if close -- wallbounds only on counter hit, can follow up with 5B, etc in corner Parry - Unsure, something about more recovery and dash cancelling --Counterhit hitbox during recovery, can't be used repeatedly, can only cancel with dash 214A~C~B - Floats more, can follow up with 2A (I also think the move is slower though) --Floats the opponent directly in front of you, and allows followup with 2A, etc.
  12. 9 player turnout? This week is going to be amazing. Edit: Great fun tonight! Thanks to everyone who came, and a special thanks to shtkn for always being willing to host~
  13. It's proration~ I actually sent him/her a message with additions/corrections, but they haven't had a chance to update yet >_<
  14. 6B is now quite negative on block No change in A lobelia blockstun No change in 2A startup (A lobelia loop confirmed) Relius's hitbox is rather on the large side Makoto's bottom hitbox is larger Damage from corner throw to full combo decreased (about 700 decrease, might be because of Lily's changes) Some of those don't seem to have much to do with Rachel >w>
  15. You were mostly right~ just a few small corrections. --流石 is actually "sasuga" so the only move mentioned in that line is 2D, which has the same move proration you mentioned. --The 6B thing is that it no longer forces crounch on hit.
  16. I have work so I might be late, but I'll be there. Does anyone have a wired 360 controller I could borrow to test stuff with by any chance? Unless there's something else that looks exactly the same, I think the converter thing attached to DS's spare ps2 controller is supposed to be able to do 360->PS3 as well. It would be great if I could check and make sure that it works before making a monetary commitment, but if not oh well~
  17. Yeah, it was fun! Thanks for driving~ It's a pity we won't have you for the next one, although I might not be going either depending on how the controller thing works out >_< Will you still be making it to whatever we end up doing this week? Good luck on your placement test! Hope you do well so that you don't need to take as many courses. Maybe if you manage to place well you'll have time for language :3 Also, great seeing shtkn and Wallace at the danisen and finally getting to meet Ds. It's too bad that we didn't have much of a chance to play :<
  18. Sure, sounds good to me. I haven't done my shopping either so I'll grab some stuff too. I guess dsmoove can expect us around 12:30 ish, give or take half an hour? We'll need your contact info and address~
  19. Well, I guess we'll be meeting up anyways, so we can always decide on a car then :3 Hm...what else do we need to figure out? Meeting place and time? Snacks and music?
  20. We'll work something out~ I'm not familiar with the area either, but I have a gps so we should be fine. How roomy is your car? I could drive as an option, but the legroom in the back of my car is a bit cramped, so it might be painful for some of you taller guys.
  21. Guess we don't have very much choice in the matter then >_<
  22. Kevin, do you know what the guys you were going to carpool with are doing? If they're still going to carpool maybe glod and I can go with them instead of driving a whole 'nother car up.
  23. Aw, alright :< Have fun at the birthday~ Tools? What tools? XD I think repeated jumping overheads has been something I've always had problems with since back when I played MB. It probably doesn't help that 6A hitbox is tiny so timing is hard... I'll stop putting it off and go figure out how to do some of those things I have queued up for learning one of these days... Until then, Steins;Gate =3=
  24. Out of curiosity, since 2 of you are still students... what is the possiblity of being able to use one of the school facilities? I know back when I was in school, some of the dorms had pretty nice lounges on the first floor with TV's that you could set up at. Would something like that potentially work if no one can host?
  25. I wouldn't mind hosting, but out of all of us, I think my place is probably the least suitable for it. I literally have no furniture (I like sleeping on the ground >w>). glod?
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