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Danny Schme

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Everything posted by Danny Schme

  1. There is, quite understandably, no guide for CS2 Noel, yet. But, I'd like to talk about drive oki in preparation for it. Dragontamer showed us CR Oki in CS1 by using d6C over a downed opponent which forces a [albeit, slow] 50/50 mixup using d6B and d6D OR catch mashers (this part really only works on netplay). In CS2, we're already seeing Noel's take an approach on this concept. Most commonly seen so far, Noels will run up to a downed opponent and 4D as they tech. Since the drives are much faster in CS2, the 50/50 is that much stronger. The variation that we're seeing is only usable in the corner as the opponent should be able to neutral tech and back dash out of the mixup if it were midscreen. I'm not aware of any changes to CS2's d6C besides its speed so couldn't Dragontamer's setup technically work should the situation arise? I'm sure Dragontamer mentioned it, but Assault Through could make it a 3-way "mixup" potentially. And with the shorter travel distance on the move, your opponent would technically have less time to mash/react. It's really all theory right now since we don't have the game and can only see what Japan uploads. But it warrants discussion. Normal Oki options: * Mash 5A to limit movement/attacks/bait DPs * 2B > 6C to pick up late techs * Dash under 2B (sucks in America/online due to people's constant mash) * 6B meaty overhead (not as good as it was in CT, people can backdash it or just block high as its a slow move) Corner Drive 50/50 Oki: * 4D (whiff) > d6B * 4D (whiff) > d6D [POTENTIAL] Midscreen Drive 3-Way Oki: (Again, I've rarely seen this used so I'm not familiar with good setups for it) * 5D (whiff) > d6C (blocked) > d6B * 5D (whiff) > d6C (blocked) > d6D * 5D (whiff) > d6C (blocked) > d214D If those options are blocked you can d5B > 236A or whatever escape/ender you choose. Of course this is NOT a good idea against a character with a DP, ESPECIALLY a character with a DP and 50 meter to burn. Its common sense but I know if I don't write it, people will mention it anyways. LUNA - IF THIS IS NOT THE RIGHT THREAD FOR THIS OR YOU'D PREFER IT ELSEWHERE, LET ME KNOW AND I'LL MOVE IT.
  2. Good looks! A variation on the run up 4D while they're downed then d6B or d6D 50/50 pressure, but since he didn't tech he got a little more damage. Nice eye!
  3. Then how are you suggesting GG got to where it is... Dude. After dealing with her shit in CS1, do you really think I'm going to drop her? Come on.
  4. GUCCI punishing whiffed DPs w/ 5A>6A>CS1 Combo... dumb. haha
  5. I'm about to watch the first to links you posted. But the way GUCCI plays in the Ragna video just confuses me to no end. Backdash happy when he knows Ragna can easily reach him anyways. Maybe they're bad IB attempts? Punished wiffed DP with... 5A 6A CS1 combo?! Then at the end he grows some balls and sensibility... Well GUCCI, at least you've still got some clutch in ya. Arakune match - AGAIN WITH THE CLUTCH!! Glad he realized mashing 2D doesn't work after round 1. Big nerf to the character but a buff to the players. People will actually have to think now. No idea what that invalid rapid cancel drive corner combo was all about but... whatever works, works.
  6. Its very hard to interrupt guys in their waifu hazes, I understand this. I'll poke my head in more often. See what happens. Also - just realized you wrote LunaKanye. ... why so godlike

  7. Around $4 a pop? Not too shabby. I have a hunch they'll come with the CS2 patch (which I'm sure we'll have to pay for). and lol @ the color mixups. I scrambled to select the color first because I know you'd pick it otherwise =D

  8. Dearest Luna, How much did the colors cost you in total? I'm debating whether or not I want them even though I know I'll just continue playing Jersey Shore Noel. Sincerely, Danny <3

  9. its active for days though
  10. Unless you can consistently IB, you're going to lose in the long run. That is all. Everything in this match is common sense from CT. A good Tager will not give you free 5D CH attempts very often by any means. Shutting down Tager with 5B is not as brain dead as it once was in CT, but its still your best tool. Do your best to hitconfirm CH 5Bs into 3C as much as possible. This matchup is a hard 6-4 against Noel, deal with it. If you haven't figured out this matchup by now, you're not going to. Play by Tager's rules.
  11. Did they do anything to 5B? I feel that move alone should still keep him alive. Damage or not.
  12. Yesterday when I was snowed in, I watched a lotttt of that. Finished most of it. Sakkaishi and some yellow Noel are in there =3
  13. Don't bother w/ XBL. Its slow as shit today. (I'll assume cause of all the new kids on it from XMas?) Losing to scrubby Valks all day. Shoutouts to Jamester
  14. I feel like you announce a tolling in person too..
  15. e-salt. or real life - I forgot you guys have casuals at GU or NH
  16. If I can haida loop the character to the corner? 4k w/ super. Without it, 3.2K midscreen I think
  17. lmao wake up overhead. the BlazBlue special. CT Noel 6B on wakeup >
  18. I don't think run up DPs really count in this case.
  19. Pretty much. This is the way the thread should be, imo. Get more Jersey Thread-like. Wedding bells.
  20. i.e. - its harder to fuck up with Bang
  21. Yeah Buppa is still on that Haz. Its beast mode. Stunedge is solid but this one didn't go so well for him. And since when do you play Bang? Your Jin is more legit than your Bang. Though I do support the Platinum idea. I wanna play her a little too. And BB is typically a game I don't bother considering subs in. Kyoheiiii
  22. Buppa winning by himself was impressive. Stunedge putting up more of a fight than GUCCI against him made me sad.
  23. http://www.ustream.tv/recorded/11647633 The Yellow Noel in the beginning.
  24. Sweet. I'll do that to save you some time in the future.

  25. That's completely up to you. If you're up to it, go for it. if I knew how to code start times, I'd dry to help.

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