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rei-Scarred

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Everything posted by rei-Scarred

  1. this makes sense im going to try this. tbh part of my problem is probably the fact that i dont even really do 6239B i do something more like 62392362362392362392362392369B and hope something happens XD. im so legit >_> edit: yeah hitting the 9 first makes this so much easier. i should have asked this earlier haha
  2. Any advice you guys can give on 6239 inputs? I'm starting to feel stupid j.Bing after 6D now -_-
  3. Quick question, I notice a lot of Bang's will teleport with a drive from point blank is this a force of habit or is there some practical use? I understand it can be used to close the distance on fighters like nu and arakune, but whats the point of going behind them point blank if you already got their move countered? (i may be about to answer my own question, but is the teleport immediate? that would prevent dumb 2 hit combos that hit 1 gets blocked and hit 2 does not)
  4. the easiest application of this is CH 2D anywhere 6321478963214D you technically dont need to jump as the 9 in the input will give you your jump as soon as the animation for 2D finishes. the game will recognize the astral heat with the 789 added in and its much easier to input this way edit: is it known that you can 6B RC 5A j.623(B or C)? sorry its so hard to find 1 combo on that massive first post. or it might not be there cause it sucks but hey edit on my edit: oh i think this only works on cat 1s nvm edit2: oh and can someone tell me what characters can be hit by the triple crash combo?
  5. Wow, at that first combo video. I've barely seen any of those combos before. Time to get to work =|
  6. thats minutely depressing because i thought my combo was cool. at least my combo still works if you start the combo around 90 heat =[
  7. how come I can't astral in a ranked match by holding L2, shooting spark bolt, and mashing X but it works in player matches? every time i do that input in a ranked match after the spark bolt hits tager just does a normal electric punch. my only guess is their health isnt low enough but its happened to me more than once...
  8. so you were able to hit with the 6239B at the end? i didnt know it got all the way up to 4000, not too shabby i expected 3800-3900 personally i think its worth the 100 heat because generally when i fail at dash canceling and a 6A flies out the opponent is just as surprised as i am as they were preparing to guard a normal pressure string and if I have 100 heat 4000 would usually be the end of it and oki if its not over
  9. man, cut me some slack recovery off? if i was that bad i wouldn't be posting here. anyway 5C to 6A works because the 5C is hitting them in the air (might be corner only but this whole combo is corner only), ill find the damage later but of course i cant add the last hit
  10. Hey, I encountered a glitch in a bang v bang fight yesterday and I wish I could upload the replay but I have no means to. Anyway, for some reason I ran in for 5A to command throw, but he countered my 5A with 5D teleported behind me. Bang took the attack with his invincibility frames and then the other bang fucking TELEPORTED into my hand from behind me. extreme and possibly useful
  11. if it hits 6A 6B 6B 6C if 6C hits: collider -> follow up if 6C is guarded: 5D sledge round 2 or i grab =/
  12. PSN: rei-Scarred Fort Wayne, IN (no one's here ;_
  13. ok, here is a finisher if you accidentally throw out a 6A in the corner (didnt see anyone messing around with 6A combos so this one is the best I got. had to come up with something for when I throw it out on accident =p) 6A 623B RC 5C 6A 623B RC 5C 6D 6239B someone needs to test out the last hit because i suck at that input and the opponent might be able to tech out, but if your opponent has bursted and you have 100 heat there is no way they will survive this as it does well over 5K to a bursted opponent. if they havent bursted chances are this will make them burst =] If no one's found this yet, I call it rei-Taijutsu. note: I only tried this on jin but i expect it should work on all characters. Also a little less useful but when using a throw against hakumen, tager, and ragna rather than doing throw, on hit j.623B, RC, airdash, j.D, 2B 6C j.B j.C you can rapid right after grabbing the opponent and use the stun time to do 2B 6C j.D ... w/e. does more damage this way but I bet this is old news. Thats all I got for this post, if someone can try out the last hit in my 100% heat finisher that'd be helpful
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