Renegade
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Biggest buffs (IMO) 1) Hawk Breaker (His DP) has the same untechable time on close or far hit. That means bonkers combos from anywhere. People would randomly get blue hits and fall out. 2) Elk Hunt startup reduced, hitbox expanded, floats higher. This makes it more Stun Dipper like, but plus on block. 3) 6P buff is huge. I was just going into 214S no matter what cuz I'm lazy. 4) Counter Hit Jump Dust now wall sticks (!!)... don't mash wakeup throw! 5) Calorie guage changes colors. Which is like the dummy light on stick shift cars telling you when to shift. I need this so bad in my life. -
Definitely have success against better players than me in this matchup. Beak Driver is REALLY difficult for her to deal with, as it counter hits her out of all of her summons and even beats horizontal dolphin. Her only real answer to it is to slide, and that's really risky for her. 6P is also really good to toss out, as you'll counter hit dolphin approaches and leads into 214S combos. While 6H whiffs her on crouching HIT, it does hit her when she's blocking it, allowing some abuse of it's + frames and jump cancel ability.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
0 sins in top 32 of Final Round... :-( -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
My goal is to always give people VD. -
I just thought of this at work and can't test yet: Does Beak Driver anti-air/nullify/beat hairpin when she jumps in?
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Core Skills That Every Great Player Has Mastered
Renegade replied to thekiyote's topic in Guilty Gear General
There is a level of play in which more practice/experience will not get you over. However, almost no one is at this level. People learn/adapt at different speeds, and that's a "talent" too. Think of players that are really good when a game first drops, and then fall off as the game ages. However the "Scrub barrier" is a real thing. You can grind out your combos, setups, and matchups, but just lose sometimes to someone who is just better. The primary "Skill" in top level players is seeing and planning multiple steps ahead for your moves AND your opponents. A newer player might think "When my opponent throws a fireball, I'm going to jump and punish" Not only is that single level thinking, it is also based entirely on your reaction time, and any over-anticipation may get you killed. A veteran player will set up a situation (distance, move sequence, meter, life lead) that will MAKE the other player throw that fireball, or do XX action they want. Then they apply the appropriate counter. That's why knockdowns are so important in games, because they give your opponent a slight second to think about committing an action that could be a tremendous mistake. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Sin's mixup game is so poor and his + on block pressure is so good that throw is essential, really. Bonus points, if you build up the RISC bar so that the throw is a counter hit... you can combo without using Roman Cancel in the corner! -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
BTW, does anyone else think the "Maybe I'll hit something" is really underrated? The thing JACKS up the RISC meter, and is a great tool to through out there to discourage people dashing in after beak drivers... so that you can sometimes beak driver->eat. It's also so far away, I don't even know if anything but slayer super can punish. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
What should I do to ensure proper distance to end a combo with beak driver->VD? Cuz my normal combo path goes to 6H-623S->214S->214P->j.6HS->c.s->5H->6H -
I think this match is impossible, tbh. Fausts 5S dominates this match, and whenever he gets a good item, the whole match starts to go awry. Yeah, elk hunt low profiles and beak driver slightly out ranges, but those are taking food and don't have the positives of 5S->item. Not to mention Fausts low moves are really good, too. Fishhook can also punish full screen eats. You mention keeping pressure on faust is easy? How? With 6H whiffing on faust crouching, keeping up pressure is only Elk Hunt which is only +2 and not guaranteed to be close enough to use 2p or 2K and costs food. Cancelling into hops get eaten alive by fausts 6p, 2k, 5k. Then you have issues dealing with paper bag toss and dive kicks. And then you have sin on defense, which may even be worse than faust on defense, BC Faust has so much better mixup options. I can't see this match being any better than 4-6, and I'm thinking it's closer to 3-7.
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Yeah, it's me. I've played GG since the beginnings on ps1 and DC, and we had an XX cab when I was in college. Love it. The metal and lack of waifus was great... Never got "elite" since my reflexes are too slow, but xx Johnny and slash ky helped that a lot. I pretty much got completely out of playing seriously during the numerous times there wasn't an American version of the game to play on. So didn't play much AC at all.
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NE is such a huge deal when you're talking about specials w only one button, Cuz it doubles your chances.
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I hate how much of the "pro tough reversals" arguement comes down to "you suck newb, get better" Let me be clear, I've played fighting games for 20 years. I've played every Guilty Gear. I'm not a scrub. They've never been this hard. This is the hardest game I've ever played to wakeup DP (save world warrior where it wasn't possible). The question is, why? For a game based on such stupid levels of offense, being able to perform reversals seems pretty key. But they're so hard in this game I almost think it's an error in coding somewhere. I never had a problem in XX, slash or AC. So, everyone stop patting your own back because you like obtuse execution barriers on simple mechanics. Shit like this makes people quit, makes people not buy new shit, and you don't have a game or scene anymore.
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Before this game, the hardest game to reversal in was Super Turbo. Even then, you can use piano method, double tap, and negative edge to get up to 6 possible shots at the 1f window for reversals. I get them over 80% of the time. This game? Even w twice the window (2f), with my character (sin) you only have one button to hit, and no negative edge. It's infuriating to lose when you can't hit a reversal but 10% of the time, your opponent doesn't have to respect your wakeup at all, and just does brain dead projectile oki all day.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
2S needs to be a low. -
He is def not a rush down character. His oki isn't the strongest since he doesn't have anything to force a block. His overhead game is also pretty reactable. He seems to excel at controlling space with his superior pokes/ 214S 236H and confirming into Huuuge damage.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Can someone translate this? I can tell it's hunger conscious combos, and enders that leave Sin with +after eat... But what's with the YRC causing double or no food? -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Rumor has it that RTL's pre-flash startup frames are not invulnerable? -
You can combo into ride the lightning off instant air jump H. If you are in hellfire mode and/or have 100 tension, that's huge damage
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
He does a lot of damage, yes. Almost off any situation, too. And doesn't need meter for it unless it's a throw. I also think despite his DP being not great, being able to cancel it into hop or meat YRC is very good. How are you guys using the air slash baiken move? It seems good I just can't get the knack for it other than combos or instant overhead j D -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Slash Ky disagrees. Albeit w a fireball too. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
That's not entirely true. Marvel players definitely have a huge skill in confirming stray hits into big damage and then an advantageous setup after a kill (since almost all combos kill a character). Stray hits come more often when one character has a range/priority advantage. I've gotten a ton of mileage with 214S to stop airdashes after frustrating them with Stabs and 5S on the ground. I'm not saying it's the end of the world, it's just frustrating. No Johnny in this game yet, so Sins my guy for now. I've been doing pretty well against the guilty gear players in my area, so I'll keep learning. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Why would you let him in range before hitting 5S? Doesn't make sense. I know fireballs aren't the neutral, but I assumed sol chasing after a fireball is how he closes that range between sins 5S and his. I get what you're saying that he doesn't have the craziest mixup options and maybe that's important, but I hate people writing off shit day fucking 3. It's so aggravating. Of course sol and ky seem super good, they're basic as fuck and almost unchanged. You're fighting 10 year kys/sols w a day 3 character. The new systems in this game (parry, YRC) are going change so much as people get more used to them and be more creative. The thing about oki based characters is that you have to be good at baiting/punishing bursts, or you're right back at neutral again. Played a Millia the other night where I basically had burst every other time he got me in corner oki. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
You don't have to land a hit if you can just parry one :-) And I'm not getting out neutrald by kys and sols, stab eats fireballs and both stab and fly swatter can counter hit them. Not to mention 5S is kinda ridiculous. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Renegade replied to Ventus Tatshima's topic in Sin Kiske
Yeah, but it's so fucking obvious that he's not that type of character. If you want Millia, play Millia. Those characters can't get wall splats and ground bounces from nearly full screen.