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tofurr

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Everything posted by tofurr

  1. Didn't his character description say he likes cute things and bishounens? That might explain Valk and Relius.
  2. Loved the 4B resets.
  3. Oh gosh, I hope not.
  4. Ah, alright. I was thinking that, but wasn't sure. Thanks for clarifying.
  5. What move is considered Teddie's 'DP'?
  6. Pics? I never got a chance to read Phase Shift.
  7. So Amane's AH turns everyone into a child? Does that mean Rachel (aswell as Nago and Gii) and Plat turn into adorable babies?
  8. Couple more posts translated. Some repeat info we've gathered is in here. 多少遅くなりましたが、ロケテいってきました。 とりあえず過去レスみて書かれてないと思う変更点だけ書きます。 ・5B>jc>3DJB>JC>5Bの運びコンが2ループできなくなった。  JBの受身不可時間がかなり短くなってる?のが原因っぽい。 ・ロベリアは、本当の画面端(ステージ端)に当たると跳ね返るようになった。  跳ね返った弾に攻撃判定があるかは不明。 ・テンペストダリア、相手にヒットした場合はDD終了時まで動けなくなる。  (弾発生の後半部分から行動可能でなくなる。)なおスカor相手がガードした場合は従来どお り。 ・ロケテの2Pの色(4P分のカラーが選択できる)が、CTの真紅カラー(金髪+赤服)だった !!!← 全体的にコンボを削られた感ありますが、まぁ全キャラコンボ削られてるみたいなんでこんなもん じゃないかな と。 特にうちの執事が涙を流しているのだわ・・・ 風ゲージもとりあえず青肉はできるし、皆が嘆いているほど困りはしませんでしたが、 まぁ所詮はロケテのテストプレイなんでなんとも・・・ 次回のOD版DDに期待ですね。それよりロケテ02カラーの実装はよ! A little late, but I went to the loctest. Going over the previous threads, here's some changes that I don't think got mentioned. ・The 5B>jc>3DJB>JC>5B carry combo can no longer be looped twice.  The radical shortening of JB's untechable time? seems to be the main cause. ・Lobelia now bounces back if it hits the actual wall (stage wall).  Whether the returning projectile has a hitbox or not is unconfirmed. ・If Tempest Dahlia hits, you can no longer move until the DD finishes.  On miss or block it works the same as before. ・At the loctest, the 2P color (4 colors were available) was the crimson color scheme from CT (blond hair + red clothes)!!!← Overall it feels like our combos got cut, but that's something true for everyone so I guess it's pretty reasonable. Our butler especially, is shedding tears right now... In the very least we can still do j2C(Lv2) combos with the current wind gauge, so I don't think it's as bad as everyone has been saying. Although it's still just loctest level play at this point... I'm looking forward to next time's OD vers. DD. Although I'm looking forward to the loctest 02 colors even more! 昨日、ロケテ行ったので報告します。 今までの情報は見ているつもりだけど、重複とかあったらごめんなさい。 ・4B  同技付いてます。数値までは調べれなかったです。 ・J2C  同技の仕様は変わらないっぽい。J2C(LV2)>5B>JC>J2C(LV1)で同技表示 確認  やっぱり発生遅い?5B>J3CDがつながらなかった・・・気がする。 ・3C  同技付いてた。 OD中に3CCループが最大コンボ、とかになるのを防ぐため  だと思うけど、今回の同技の仕様上、締めに使いにくくなりそう。  浮きが低い?3C>アイリスが3Cを2ヒット以上させないとつながらなかった。アイリスの発 生の問題かも ? ・地上投げ  ついに姫様が投げを必殺技でキャンセルできるように! でもどうやって使うのかわからん。  投げ>カボチャ>5Dも間に合わなかったと思う。  中央で柱があるときにアイリス、ロータスで0風で拾うくらい? ・空中投げ  同じく必殺C可 こちらも使い方がわからない。  端だと空中BCロべ打つと、跳ね返って落ちた弾が当たるんだけど、当たった瞬間に受け身取ら れて続かない 。  試してないけど、リリーとか繋がるのかな? ・リリー  ヒット時の拘束時間が短くなった?ロリコンしようとしたらロべ打つ前に相手が落下始めてた気 が・・・ ・青肉  J2Cのところでも触れてますが遅くなっているようなので  J2CがLV1かもしれないタイミングでボタンを押すと成功しました。 ・OD  必殺C可の通常技をキャンセルして出せる。3C>OD>5Bとか可能。空中でも発動可  OD中にダリアしても特に変化はなし。リリーは確認し忘れました、すみません・・  回復速度は、OD中にカボチャだけで7、8ヒットさせられるくらい。 ・勝利セリフ  ロケテストまで来たこと、褒めてあげても良くてよ? Went to the loctest yesterday, here's my report. I've been trying to keep up with the latest information, but I apologize if there's any overlap. ・4B  Has repeat proration. Didn't get to the point of figuring out the values. ・J2C  Repeat proration seems unchanged. Confirmed that J2C(Lv2)>5B>JC>J2C(Lv1) triggered repeat proration.  Startup might be slower after all? 5B>J3CD didn't connect...I think. ・3C  Has repeat proration. I think it was to prevent 3CC loop during OD from being the most optimal combo, but the repeat proration this time makes it seem like a bad ender. Launch is low? 3C>Iris didn't connect unless 3C did 2+ hits. Might be a problem with Iris startup instead? ・Ground throw  Our hime-sama can finally special cancel from of her throw! But I don't know how we'd use this.  I don't think Throw>Pumpkin>5D came out in time.  Maybe only for Iris, Lotus followups when you're midscreen with poles and no wind? ・Air throw  Also special cancelable. I don't know how we'd use this either.  Using Air BC Lobelia in the corner caused the projectiles to bounce back and hit, but it became techable the moment they hit and I wasn't able to extend it.  I didn't try it, but I wonder if Lily, etc would work? ・Lily  Hold time on hit got shortened? I tried to do ~Lily>hj8D>(airdash)>Air Lobelia>J2C(Lv3)>~, but it felt like the opponent started falling before the Lobelia came out... ・J2C(Lv2) combos  I touched on this in the J2C section, but it seems like it got slower.  It works if you press the button when J2C is bordering on Lv1. ・OD  Can be canceled into from special-cancelable normals. You can do stuff like 3C>OD>5B, etc. Activatable in the air too. Even using Dahlia during OD didn't seem to yield any noticable differences. I forgot to check Lily, sorry..    To give you an idea on recovery speed, you can do about 7, 8 hits using only Pumpkin in OD. ・Victory phrases  For coming all the way out to this loctest, I wouldn't mind giving you some praise. (Gosh, this is so badly translated it's embarrassing >_< And this is why I don't do artistic/creative translations ;^
  9. Two Rachel posts incoming, if someone doesn't mind translating. Please and thank you!
  10. Lol, I realized that after I posted seeing all the Ds and 'riri' in the combo string. I'll miss 4B aswell, even though it was slow, it still would catch people off guard if you used it sparingly. Looks like its new use will be for just corner combos.
  11. Big damaging combos for Rachel? Also, skimming through the JBBS, I'm seeing some posts with combos that have a 3CC8D loop. Hopefully these aren't troll posts. Also, I don't really know what 3CC is. Do they mean 3[C]? Or maybe you can do two 3Cs in a row now by doing 3CC?
  12. Pumpkin - Pumpkin sideways move distance is now around 4/5 of original - Pumpkin movespeed unchanged - Pumpkin guardstun is slightly shorter - Overall frames for summoning a pumpkin slightly longer Frog - Overall frames for summoning frog slightly shorter Lobelia - A Lobelia and C Lobelia distance is shorter - Aerial A Lobelia now reaches from screen edge to screen edge - Even if you hit, you can't really follow up ABC air Lobelia from midscreen anymore - Hitting with Lobelia knocks the opponent down at a pretty steep slant - Hitting with air BC causes a hard knockdown - >3C>various Lobelia for followup doesn't work anymore 4B - 4B normal hit causes bound, allowing for pickup with 5A, etc. - All you can do after 4B is blocked is special cancel, so punishment with snakes, etc is guaranteed - After 5CC's wallslide, 4B>5B connects Lotus - Lotus sends a number of bats? after the opponent equal to the number of poles out - No difference in effect even if you hit with 3 - Using Lotus in the air leaves you with a horrible amount of recovery High-speed Overhead - High-speed overhead worked on Litchi (I might have unconciously delayed it) On Platinum midscreen, 3C>Lily full hit confirmed (It seemed to full hit on all the characters I fought with) The effect got thinner, but it didn't really seem to miss much. Wind Lv1 J2C seems impossible Other - On ground, OD recovers 4 - 6B jc now possible - Lv2 J2C > B Lob > etc was easier than expected (JC after lob felt a little strange) - Non-delayed JC in the above hit on Hakumen (might've unconciously delayed) - AH doesn't activate with 222B - Probably no changes to chair - Feels like dash starting speed got increased - Opponent falls faster than expected from 6A counter. (Game speed) increased, so this seems to be the case on all characters. Corner - I wasn't able to confirm 2A>5B>5CD>C followup>Frog>3C pickup - 5B>5CDC>4B>5B>JB>JC>jc>2D>JC>Lily>Pumpkin>3C>Frog was about all I could do - 2A>5B>5CD>C followup>4B>Frog for oki seems to be pretty stable - Might be able to do frog oki from 5B>5CD>C followup>4B>Frog>5B>JC>jc>J2C 3C repeat proration is a lot worse than expected 3CC>3C>5B>aerial becomes techable in the aerial portion.
  13. One More Burst?
  14. I just requested a large post about Rachel be translated. The only thing I got from it was that 222B is no longer the input for her Astral.
  15. Can someone translate this long post about Rachel from the JBBS? ロケテ行ってきました 10回くらいプレイしてきました 一応既出のものも入れて感じたことを書いていきます 感じたことなので間違いもあるかも 南瓜 南瓜の横の移動距離が4/5くらいになった 南瓜の移動速度は変わってなかった 南瓜をガードさせた時の相手のガード硬直がわずかに短くなった 南瓜を作成する時の全体Fがわずかに長くなった 蛙 蛙を作成する時の全体Fがわずかに短くなった ロベ AロベとCロベの飛距離が短くなった 空中Aロベが端から端まで届くようになった 中央空中ABCロベが相手に当たってもほぼ追撃は不可能になった ロベが当たると相手は結構斜め下方向に飛ぶ 空中BCが当たるとダウンをとれる >3C>各種ロベ追撃不可 4B 4Bの通常ヒットはバウンドして5Aなどで拾い直せる 4Bをガードされると必殺技キャンセルしかできないので蛇翼などが確定する 5CCの壁貼り付け後は4B>5Bがつながる ロータス ロータスは避雷針の数だけ相手に向かって蝙蝠?みたいのが追尾する ロータスは3個当てても効果は変わらない ロータスを空中で使うと恐ろしいくらいの硬直 高速中段 高速中段が一応ライチに当たった(無意識にディレイかけてたかも) プラチナに中央>3C>リリーがフルヒット確認(一応戦ったキャラ全員フルヒット) エフェクトが細くなったけどカス当たりはあんまりならなかった 風1バウンドは無理みたい その他 ODは地上にいれば4個回復する 6Bjcが可能になった 青肉は思ったより簡単にできた(ロベ当てた後のJCが変な感じ) 青肉のJCがディレイせずにハクメンに当たった(無意識にディレイしたかも) AHは222Bじゃ発動せず 椅子は多分変化なし ダッシュ初速度が上がった気がする 6Aカウンターが思ったより早く落ちる(ゲームスピード)上がったのでどのキャラもそんな感じ 画面端 2A>5B>5CD>追加C>蛙>3C拾い確認できなかった 5B>5CDC>4B>5B>JB>JC>jc>2D>JC>リリー>南瓜>3C>蛙くらいしかできなかった 2A>5B>5CD>追加C>4B>蛙 で起き攻め安定かも 5B>5CD>追加C>4B>蛙>5B>JC>jc>J2Cで蛙起き攻めはできるかも 3C同技が予想以上にひどい 3CC>3C>5B>エリアルのエリアルの途中で受け身を取られた これくらいです 今日も行って確認してきます
  16. We don't really know yet.
  17. And it apparently does a lot of damage too (5CC)! it was hard to make out damage values in the first video against Jin, but it looked like they easily did over 4k.
  18. Things I noticed... In Jin video: 5CC sticks your opponent to the wall in the corner @ around 0:38, the j.236a looks like it bounced off the wall. Did the bat do anything @1:36? They're used later on and it looks like they stay on screen even if your hit. Wow, the opponent goes so high for 3C8D? Or did the bat do that? People kept walking in the way so I couldn't really tell what was going on. VS Amane: Lobelia's definitely wall bounce. 5B, 5CC, frog, 5b, 236a doesn't work. I doubt 3c will work either do to the new wall bound in the corner.
  19. You play Labs? :0 I see high level mirror matches in the future.
  20. I really like the change to j.236a, and from what I saw with 236b, the added bit of push back for it put them right over the rod. Maybe a follow up j.214c/2147c is possible and then a follow up from there?
  21. 6B jump cancelable? Excellent!
  22. Matsu switched to Bang? Or is that a different Matsu?
  23. @TD: Yes, Let me go try and find it on my HD somewhere. EDIT: Here you go. Full Pic Avi Sized
  24. Not I. I chose to put all my vacation funds into Comic-Con, where I hope Atlus will be there (hopefully at least in the game room) so I can try out P4.
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