I used 5B > 2B > 5C > 3D > glide throw > land 2A.
After landing I almost always get a blockstring I did not get a single reset (but I have shitty execution). One time though, the 2A combo'd and I did a shitty combo. Otherwise it beats throws if they try and jump like you've said (I tested against a Tao, Tsubaki, Haku, and Makoto)