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OkiLoki

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  • Location
    In your Cereal Bowl. IBing your Spoon
  • XBL
    Lokiramza
  • PSN
    Lokiramza
  1. English voices with the US release of the game.
  2. Need someone to help confirm this bug. When Relius is under scud punish and Azrael uses 6d j5d or 3d Relius uses Carls soundbites for getting hit.
  3. No damage was taken. Almost looks like a guard point.
  4. Nigga said Mr. Bug also i'll be there
  5. Overall 214A seems to be the more reliable projectile. I'm not 100% on the level of both but its proven to be the more useful of the two for most situations.
  6. I agree. Tho his oki is rather decent and i never discount a tool. Getting opponents to tech so you can restart pressure is the entire point of the combos i listed earlier for this very reason.
  7. Sorry for the double post but it occurred to me that since this is a brainstorming session about Relius shouldn't it be called a symposium?
  8. without a doubt. The sandwich meter is way too short for him to be the high damage explosive character we thought. His frametraps are still strong for the record, however i think they are more of a product of okizeme then the other way around. Medium damage sandwich light combos into what is shaping up to be extremely solid oki. I can dig it. I am OkiLoki after all.
  9. Well if i lose the match it was obviously due to malnutrition due to lack of a delicious sammich. Also I've recently decided that Relius' heat is so much better spend on rapids for snap canceling and on CA then on his distortions.
  10. I'd Love to help Stickbug. I think this is just what the Dr. Ordered. I've come to the decision that while Relius IS technically capable of 7k damage, he should always go for the sandwich meter light medium damage options. Consistent damage into consistent pressure. O and i would like to propose that we nickname the ignis meter the Sandwich meter. I'm under the assumption that when Realtalk Clover snaps his finger Ignis is making sandwiches like a good wife. He really knows how to treat a woman =O
  11. JA beats Atomic collider pretty clean. If you get emergency teched via Gadget finger a quick JA actually helps a lot as long as you don't overuse it. I've also managed to beat collider by jumping in with JA. If someone else can test this just to make sure I'm not a luckbag I'd appreciate it
  12. From what i have seen so far its pretty safe vs both. Late teching so far has proven to be a really bad option as the first combo allows you to place them in the air again for blue ! setups. As for the second combo if they tech late they take extra damage from the extra j214b hits and the falling JC into whatever shenanigans you feel like pulling since you have plenty if ignis meter left over.
  13. Starter > 236C >214A > dash 5C(2 hits) >sj JB >JC >j236C >j214A > Falling JC> 5C(2 hits) > JB >jc JB > JC> J236C > J214B ~4550 dmg ~50 meter Break 1 primer upon tech and puts you right back into pressure. Starter > 236C >214A > dash 5C(2 hits) >sj JB >JC >j236C >j214A > Falling JC> 5C(2 hits) > 4D> JB > jcJb JC > J236c> J214B > Falling Jc > Land > Air Unblockable. ~4600 dmg ~50 heat You give up the primer break and the ground neutral for a blue ! setup. They will tech before hitting the ground but be in blockstun from the ignis 214B. The falling JC keeps them floating long enough for you to land. What do you all think? I'm pretty fond of them for the budget ignis meter vs damage and the plethora of setups afterwards. sorry for the inaccurate numbers but the heat/damage changes depending upon your starter. note the damage and meter gain is based on leading with a 5c(2 hit) to 3c. Other starters work just fine
  14. PSN Lokiramza East coast
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