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SuperKawaiiDesu

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Everything posted by SuperKawaiiDesu

  1. j2C gets beat by 6A. crossups get beat by 6C. The best thing you can do is barrier the 6A and pray to god they 6C while you buffer a 720.
  2. I swear to god you must play some crappy ass noels all the time, with horrible timing, maybe they dont even know what they were doing. No offense to the noels, but jeez, who gives axis all these ideas? okay axis, evaluation time! Youre jumping in against a noel, whats the smartest thing to do? A) Barrier B) jB C) jC D) jD E) j2C
  3. 6B is the way to go. 6B 22C works on backdash hit.
  4. once again, this stuff cant happen because im saying 5A pressure into 5B if they just block, you will keep 5A pressuring. If they backdash as you get close and 5A whiffs, you will eat 6A. 5B is good for spacing to let you rush in for 5A. If they start to attempt to retaliate, you have options. The only options i really suggest are 214A for high risk high reward and 2D > 28D /4D5B/ 214D. If you attempt to sledge me during the blockstring, you will beat out frame traps. There is no reacting to be done other than 236A'ing an optic barrel if you choose not to backdash. If all youre doing is blocking, you will get pressured until you try to do something, which will be either Backdash, 360A, or Sledge. Backdashing during the pressure will get you hit if they keep dashing in. if they keep doing 5A 5B 2C, what are you going to try to do? you have 2 choices. Sledge, or Backdash. you can get barreled out of backdash, or you can block and counter it on reaction. I dont suggest using it unless you feel like a prick. 214A will beat sledge, but not backdashes. So its a toss up all the time. Does the tager want to risk eating a 214A by trying to sledge? or will he keep blocking the string and backdash out? If you keep blocking, the noel should dash in again. If you eat the first 5A blocking, youll stay blocking. If you dodge it with backdash, youll eat 6A. If you sledge, you will eat 5A as well. if the noel does 214, it will counter your sledge attempt to beat the frame trap. If you keep taking the frame trap up the ass, you will be blocking. ALOT. Pressure is not good.
  5. Doesnt matter, this is talking about situations in which only instant use of 360's or Sledges can beat things. 5B 6B would hit backdash right? LOL Poor tager has like 0 options. anyways 5A 6A still makes tager noel's bitch. Even if you can block high or low, doesnt matter, its a different scenario. for example, ill do 5A on you blocking till it hits. if you backdash and i whiff, ill 6A to hit you. If you see me trying to frame trap you, you will try to sledge as it beats frame traps. But i can 214A, which will make you reconsider sledging. if you try to 360 or 720 me during the 5A's, you are in blockstun for the 5B letting me 214A. SO it would go 5A 5B 214A or 5A 5B 2C for a frame trap into further mixups (2D, Continue Pressure, 214A, 3C, whatever floats your boat) Your best bet is to backdash imo. 214A does NOT beat backdash. But as dragon posted, if you become weary of all of this stuff, you will try to backdash, in which case you can get 6B'd which i doubt has very many follow ups since its going to hit air. IMO do a 2D if you expect backdash, its wins for big damage. Blocking works too, but its opens you up into mixups. So safe options are backdash and block. so lets break it down 5Axn > 5B 214A beats all offensive options except for Jabs 3C loses to sledge, its pretty pointless to use unless you got some crazy mind reading shit going on. Beats jabs or if you REALLY wanna do that 6K. 2D beats Throws and Jabs as well as backdash, but loses to sledge. 236A gives LOTS of blockstun for more goodness, beats throws if you get barrier'd out of range, Hits backdash. 2C allows a frame trap if your opponent tries to jab out or throw out, you score a CH yay. into 5D 6C combos. This is all trying to counter 5A spam. :D
  6. I would rather combo from 214A than attempt an overhead. Can you get A sledged out of 5B 6B? if not, then the overhead is a much safer thing to do. Then again there is a high chance that youre gonna get 360A'd by a tager, or even 720'd. 214A beats that. :3 Make them wary of the 214A and go for overheads, thats probably the best way to do it.
  7. I wish there were alot of good noels <_< There are alot of d spammers on psn too ;~; there are maybe a handful of good noels on psn but youre just better off finding people to play offline. and about the projectile invin, the only time you should really use 2C is doing 6C 2C IMO or you can get sledged out. Maybe you can frame trap if youre getting ballsy, but making tagers weary of 214A cancels will make them either block the string or backdash, in which case you are at an advantage because of the space. so thats a pretty moot point from konton :o
  8. Noel player reporting! I find 5A spam to be much more effective offline than online. You just dont know how to deal with it IMO, there is no infinite loop to be had, just small holes. Lucky you guys have ID to beat it out, i would personally ID over a counter assault for the sake of having the ability to save 50 heat in the chance that it works. There are holes in it, and the only true way out is to insta block the VERY LAST one of the string before the dash, and then ID. Or in your case, you dont even have to IB, just do inferno divider. Lol@ some of the posts here.
  9. Psychic sledge rapes Drive. when its being initiated, a psychic A sledge can beat quite a bit and put you in a position you dont want to be in. But there is also the posibility of doing 5.6kish off of 214A which beats sledges. The only thing you should be using 5C for is for Jumpcancels and frame trapping to score that 4.5k and even then it would be better to do 5B 2C on a blocking person if they are going to attempt to break out. So just jumpcancels, its not terribly useful. And are you just randomly 2Cing? because i dont see how that could ever be a problem unless tager has projectile invin on startup of sledge and you use it in a frame trap. But even then those arent mixups. All in all, stick to 5A Dragon, can you find out what point tager has projectile invin at? Axis, 5A 6A beats backdash. whiffing 5A still gives you enough time to hit with 6A, landing EITHER of the two leads to ~3k damage plus oki for more 5A goodness.
  10. I was playing with outlawassassin yesterday and i have to say that this matchup is piss poor and skewed in noel's favor heavily. Noel vs Tager of course. Poor tager can do nothing about 5A and 6A
  11. How many times have you banned mika so far? I know of 4 times but i havent been here very long. Im just curious ;o

  12. played some intense matches with kidviper today, i would like to note that 214D RC 6C works reasonably well on him, i dropped a combo and landed the 214D RC 6C and it won me the match, phew. Super close. How are you guys approaching downed opponents? i find 2B 6C 2C (confirm into 3C 22C on crouch) works well, or if they dont tech do 2B 6C 2369C if they tech and the 2b whiffs you have time to 5A them, if they block, pressure and mixups/frametraps! if they eat it go confirm it!
  13. well when you get around to it send me a friend request, though my list may be full, it always is =_0

  14. Haha if you run a wireless were going to laaag since im on the other side of the country. But hopefully my internet can make up for it.

  15. haha how is that at all something to talk to someone about? But hi :)

  16. Also, rachel's 2C!
  17. oh haha seems like i posted without reading very thoroughly. But it being difficult to punish on whiff still counts no? She has noticably less recovery than the other 2 DP's, so on whiff, it is "more difficult to punish". Say i jump towards you and airdash back as a fake. If litchi whiffs a DP, chances are i wont get a punish. Ill get a punish on the other 2 dp's though, if they whiff. In a sense its "harder to punish" but maintaining the properties of a DP at no cost. Sten, look http://www.youtube.com/watch?v=DKJKNM_hkMQ
  18. Just my input on that one bit!
  19. Nu's normals are GODLY. unless youre 5A pressuring, Nu should have an easy time getting out. Even then if you whiff a 5A on backdash, get ready to get 2C'd or returned into pressure from nu. and btw overheads + lows dont mean pressure. If your opponent knows where to place their priority in blocking during certain parts of strings and react to mixups accordingly, what do you do? 5A. But even then nu has that godly backdash. 6C 2C 236A/B can keep nu blocking, or punish a backdash. Watch your opponent. Its all a guessing game.
  20. is Zenmetsu max? :OOOO Litchi looks high tier now :3
  21. Can i use the pink/grey haired noel in your pics for some stuff? :3 and if someone asks me who made it, should i say japmatic or seipherzero? :o

  22. Me rove you rong tiem
  23. works very well along with delayed 360's
  24. wow thats ollllld :o and i wasnt thinking straight! it was so late and ;~; ACTUALLY NOT THAT OLD? wow i feel like i play alot differently now. I guess it changes with the seasons
  25. Botherbotherbother more avatar botherness :( well i think ill be maining tsubaki in CS, so i need DATASSATASTIC Avatars, so can you spice this up? :3 http://tinypic.com/view.php?pic=s29ogy&s=4 Anything you think looks nice, you did awesome with that other avatar so i know you have a knack for this :yaaay:

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