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SuperKawaiiDesu

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Everything posted by SuperKawaiiDesu

  1. Is there any way to really bait out hotaru and punish it? When would you normally use it? It seems the benefit is getting in your face and making you waste maggys :o

  2. I kept playing him, and he was like "oh my god can i just win ONE ROUND PELASE JUST ONE FUCKING ROUND >:(" So i might go wednesday/tomorrow. Fuzzy, when are you going. i need to show you some stupid ragna shit. ill be there like, 3:30-6 ish
  3. Yeah, those two are staples, i was looking for something a little more but i guess nobody really knows until console. and anyone testing stuff off of like, 5B 5C 214A for 22C oki? There has to be something better than 6D jD 5B 3C :< And if im going to blow meter, is it better to do carnage scissors? You can combo after for like 4k+ and you get that nice little life gain too o>o
  4. So 3C Delay 5D DC 2C 5D DC jB jC JC jC j214C 66D jD JC jC j214C 665D 22C seems extremely stable and goes for about 4.6k ish, i tried it on most of the cast, works on carl and tsubaki too. Very nice, good for corners, but you cant really do anything off like, jC 3C because they tech out at jC What do you guys do for max damage / nice meter gain off jC and jC jD?
  5. I love how into it he gets when the person that just mauled him starts to lose YEAH YEAH HELLS FANG! GAUNTLET HADES! YEAH! I also love how i call him a kid even though hes probably alot older than me.
  6. Ive been really busy, i have alot of stuff to do and no time to CTF ;_; I have to get down there and practice that 7.5k FC 2C 6C combo though lolol. Ahhh looks like i missed a good weekend, qq
  7. i assume you can get 360'd out of an attempted followup other than 623D
  8. Isnt the minimum for her 236236C 800 damage? thats alot imo.
  9. Looks like nobody picked RAGNA and that kid who told LK he had no life, did he have like short hair, little stache type thing going on, light skinned, and mash really hard? That kid is always there, its so funny when he gets mad lawl.
  10. i realize i have never questioned your gender. YOU'RE FEMALE AAAAAAAAAAAAAA

  11. Oh, what exactly are you performing at carnegie hall? :O

  12. Why you going so late tomorrow ;_;

  13. Hey, it cant hurt if you buy console :3 Are you gonna? Or just stick with other stuff. I wish i could get into MB but im too lazy to get a modded ps2 to practice ;_;

  14. Have fun hiding in your bed

  15. its a VN about some kid who gets into an accident and and and he sees everything like its made out of flesh and organs like, imagine getting into your bed and pulling the covers over you and putting your head on your pillow, except everything looks and feels like its slimy and squishy and wet, and made out of bits of flesh and organs/bones, and and and he lives like this for a while and and and he meets this girl who appears normal to him, but actually she looks like shes made of flesh and organs and and and tehy <3333 and multiple endings but the question remains, how does fuck alien. Yes, shes an alien. Yes, Jelly is Human Flesh and Organs Yes, she eats people Yeah, he eats them too. Yeah, they start killan people

  16. Yes, but what i dont like about that is how they have to mash/attempt to jump out at exactly before the first 2C or between jD and 2C to get FC, and they can probably jump out between 2C and 6D, ruining the whole thing. Okay, simplifying it. Can you get hit somehow between 5C 2C in CS? To my experience, no, but i just want ot make sure. Or in CT, if you can post the Startup(2c) and blockstun(5c) and tell me if you can get hit in between the two moves. :o When you make that cancel, its not always airtight, so by making that cancel, you want to make that hole 4f> Right? But its kinda hard to come to that conclusion since i dont really understand/cannot find a number for how much + or - i am during a cancel done as early as possible, or would that be the +/- on block? Because never in my life have i been poked out of 5C 2C, and i know it isnt automatically airtight. " + or - in a game like BB means on it's block uncanceled, so 2c-3c works because it gatlings on the recovery frames, which makes it pretty much inescapable unless an IB-invuln happens. " Oh okay, so is it possible to calculate the amount of frames in a hole during a gatling? In this case, i want to know how many frames are in a hole between, say 6A and 2C.
  17. http://img140.imageshack.us/img140/5943/82a7383decc09d3c56a0bd7.jpg shadow draygon's avatar about saya no uta, except mirrored. thats what that 3 was.
  18. I dont think im getting the right idea about frame data and the works, 5C is -8 without a cancel? So if i canceled it at the first possible frame, how big would the hole be if i like, went into 2C which has 12 frames of startup? Would it just be neutral or something(that small gap between 5C and 2C, would there be 12 frames of startup? Which is enough to poke out? Or would i be at some sort of + from 5C > would it be airtight?) Im so confused ;_;
  19. I heard you like saya no uta

  20. Im pretty sure theres a specific hitbox for knockdown (it looks like theyve been tripped or something, you should see it during super flash during 2C Daifunka) and its very big for some characters, but smaller for others. For noels, i think its too narrow for daifunka to hit, and thus hits the floor before daifunka can land on her hitbox. But like, Jin, with his wide ass hitbox, is obviously going to eat it. i just scrolled up and saw ladon's post, aw yeah.
  21. i know 2AxN 5B 6A (normal block) 5D was a pretty legit frame trap but since fatal counters were introduced, these traps become alot more powerful o_o forcing your opponent to block is nice, they could potentialy slip up, block some dead spikes, and be at a real disadvantage on primers :D 2D also serves as a jump startup punish trap off like, 5C right? Does anyone with frame data want to tell me how much blockstun is on 5C/2C and startup is on 2D? :D my gawd, typos everywhere, i should go to sleep.
  22. well the thing is, most people try to mash out when you do 2A 2A blah blah. i play noel, so this jab pressure is kinda familiar to me. but what you want to do is frame trap them as they try to mash out of that jab pressure (i dont understand why you just wouldnt block in CS, but okay) and then carry that over via blockstun so that it comes out later on, like as noel, 5A 5B is a legit string, so 5A pressure until the mash, then 5B 5C (like, 2 frame hole) for CH into a 4.5k combo. im trying to do the same thing with ragna, except using 2C. But the thing is, you dont want to break the string by keeping it airtight so that if they mash, it wont come out until much later, where you would hit them during startup netting a FC
  23. Blah, sorry for my piss poor wording. im talking about catching people who mash throw /2a in the middle of strings so if you try to liek, 6B or something at a close range, youll eat a hit. Because yes, people do that ;_; I meant as in what would i cancel into 2C to make a frame trap, as in, what has 8-11 frames of blockstun that i can cancel into 2C? And considering IB, what before 2C has 13-16 frames of blockstun? Also, i want to keep it <4 frames because it can catch everything, including dat 5A, but the real good part is that it also catches people who are like LAWLUPBACK because of that hit during jump startup, wonderful thing is that you can combo into 3C / 5D for some pretty good damage as well. essentially, it forces a block throughout the string without letting them do something like hold upback and get out of mixup, but also gets people who try to mash out (coughbangplayers5a) with a FC for some nice damage
  24. well yeah, thats my point though, cause 2C frame trap is gdlk. mashing 2A > makes people pretty antsy, when you hear/ think theyre gonna mash out, just follow along into a 2C frame trap, BAM huge damage, teach them not to mash, and you get better pressure overall. but 2C 2C is an eleven frame hole, gai > yeah, hitconfirm at close range into 3C, a little farther into like, 5D or something.
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