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SuperKawaiiDesu

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Everything posted by SuperKawaiiDesu

  1. Hmm but yeah, that is somewhat troublesome. Do i want to risk you yomi'ing my poke and eat hotaru FC ;_; How much do you get off that? Thats like, worth it in stars. And holy shit 3C 5D DC 2C 5D DC jB jC jC j214C 66D jD jC j214C 5D 22C gives 60 METER FOR 4.6K O_O

  2. Are you coming wednesday :OO

  3. Big headphones, zidane? Come on wednesday!
  4. it isnt even very char specific :\

  5. 7.5k with 50 meter off CH 2C 6C oh YES

  6. Ive been playing "CS" more cough. Oh my god, Ragna has some broken shit :DDDDDDDDD I love it. Im going to rape everyone at CTF on Wednesday

  7. Lolol Jachin Augustus Harte, you can find me on facebook if you use it inb4facebookfag no im barely on it ;_;

  8. ok, midscreen 6B for most damage i can find is 6B 5C 6C DC 2C 5D DC jB jC jC j214C 5D into ID finisher for like 3.8k+ corner for higher damage and 22C ender i could only get 6B 3C 5D 22C whiff 5C jC jD jC j214C 5D 22C ;___________; Anyone want to give me some stuff for 6B? D: Amazing something actually got NERFED damage wise O_O Okay, 2D RC/CH 6C 5D jB jC jC etc is 49 meter return, 3985 or something nice. the 5C 2C picking up for point blank(?o_o) 2D 3885 or something with 45 meter gain. 5C 2C seems really stable and easy though. It also looks alot sexier >
  9. of course, is that the best close range combo though? but at max range i couldnt dash in 2B D: the best i could do at 5C max range to follow up was 5C 214A 5A 5B D ID :\ Maybe wallbounce into 22C? nah the proration is way too high :\ And GH RC 5D DC jB jC jC j214C 66D jD jC j214C 665D 623D > follow ups is 50+ heat :3 couldnt find a good use for RC off HF yet, im still thinking carnage scissors is the best damage wise but then again at a certain range it would be better to just 3C and combo for like the same damage <_< The heat gain off 5B 5C 214A RC is also very bad. qq Well, im really testing out heat gain so that you essentially get back what you burn so you can just overall increase your damage off mixups whenever you have heat 2D RC 6C, going to try some stuff. i doubt you can make up for the heat loss though, but it is 22C oki off like, max range 22C anyways so it can be useful. Gonna test some more 3C stuff :o what else do we have? 6B doesnt really benefit from RC at all, but ill try to find a solid combo off of it. nyuhnyuhnyuhhhh i love that GH combo, its like 3.8k + 50 heat. Make that GH hurt whenever you have 50 + heat :3 the only time youll get gimped on heat gain is if they burst lawl. Dropping combos? Ragna? Not 22c 665b? what? SUPER KAWAII DESU EDIT TIME: Ok, so off 2D you can get 3.9K METERLESS AT CLOSE RANGE!! :O and RC for far range, the combo being RC'd after 2D gives back 45 heat. 5C 2C 5D DC jB into double berial, lawl the jB stuff is so stable and so good its hilarious ;3 for far range 2D no meter im liking 5C jC jD (JC Straight up) jC jD 214B 214D, because they tech right before they hit the ground if theyre trying to tech ASAP, a nice FC 2C setup since they land right in your face. Any other rolls can be chased easy i guess :D You can probably do jC jD jD if you want a ground tech. ok, no progress with 6B =_= best is 6B 3C 5D DC 5C jC jD jC j214C 5D 22C for 3729 or something. Im currently messing around with corner 6B shit. Trying to do some 22C whiff combos to see if they make a difference somehow lol Anyone have anything for 6B midscreen? But nifty scoop! Picks up rolls and punishes hard :3 Ok, so when you advance a non teching opponent, always run in 2B! because if they dont tech, 3.3k ish. 2B 2C 5D (should autocorrect if they forward roll and cross you up) into jB jC jC double berial 3.1-3.2~3kish. If theyre distanced you can do 2B 5C but if they roll, theyll probably be close to you, but its good to know that 5D will whiff if theyre too far on the 2B, so 5C and air combo instead if you see a large gap.
  10. Yupppp someone just posted that earlier. But youll be hitting much higher numbers for much higher life gain. I would think the meter return would be less unless you are aiming for meter gain. So in that case, you could probably make back like 50 meter if you wanted, could you? because then that would just be like lol RC HF Awl dei and just get the meter back. oh my god i love CS ragna im going to break my ABC buttons because ill be RCing so much :D yusss 3C 5D 2C 5D jB jC jC into double berial confirmed to work on hazama midscreen, oh baby. exact number is 4634, plus a fucking boatload of meter
  11. and did you play zidane? sick sick sick sick nasty hazama Did you get any winstreaks? you should have let the machine go onto the winstreaks and see my records of how long i deal with scrubs ;p

  12. Haha you dont think youre ever going to perform there again?

  13. Oh hot damn. Okay, 2B 5C it is! ill be looking for other HF RC combos, hopefully none too difficult. I have a feeling 5B 5C CS is probably the best, but that 22C oki is so nice~
  14. But 6a BEATING it, thats very interesting. Can 6A beat tsubaki as well? i would imagine depending on where you did it, though most of the time you use tsubaki it would be off a dash right? And lawl you can do his 6D Mugen tsubakixN right, you should do it on that kid who mashes really hard.Just turtle and kill him with it :lol: i REALLY wanna see that.

  15. Well yeah but im confused, when would i be ABLE to 6A and you would use hotaru? Because i would need to be on the ground, youre airdashing into me, why would you hotaru lol. Would you dash hotaru though? huh. And falling hotaru to beat out like, a pressure attempt? hmm. ok, that seems like 6A could work then and there. oh yeah about airdash back GH, yeah i would have to make sure you do it first though because otherwise i would just GH into hotaru = fatal counter yay x_x

  16. yeah its kinda hard to punish it anyways. as noel i just IB dash 2B 2C 3C 22BC 6C BnB but its pretty hard to punish as other characters, alot of attempts get CH ID'd can i 662B 5C at max range off of 2D? because the thing i dont like is comboing after but losing the 22C oki because of max range, i dont know any good 2D combos for long range. normally i would do 5C 214A 5A 5B 6A into air combo but it doesnt seem to work in CS, much to my dismay D:
  17. So what situation could i really make use of 6A beating it out? If you think im going to grab, i can 6A i would have to be pretty far to be safe from a grab, wouldnt i. But i never grab anyways, i find it hard to make it seem like im going to go for a grab while keeping a "stay out of haku throw range" partly because his throw range is so BIG lol. And as an Air to Air, could i potentially like, jump in front of you and airdash backwards to sorta bait it? if you whiff it while i airdash back, how long are you in CH state? Air GH has ch stun till you hit the ground, and its pretty fast too :o x_x That move gives me alot of problems. Its really hard to deal with for me D: That and hazama's 214D~B ;_; Theyre both really hard to punish and are pretty good moves D: Do you have any trouble with anything ragna can do as a result playing as hakumen?

  18. i heard you have no life. Anyways, i really wanted to play you but never got a chance to. Are you ever at CTF for CS? Or not at all :x

  19. How did your performance go? And you have any plans for getting back to NY sometime in the future? i gotta get in dat ayussss >:3

  20. How punishable is 2D this time around? It seems alot harder to punish :\ and is there any real merit to RCing GH on hit? because i know you can follow up, but how hard does that followup hit anyways for meter return? i think you could get some pretty legit meter, with RC (land) 5D DC jB jC jC into double berial. Also ALWAYS RC HF FOLLOWUP IN CORNER, if you combo off it you get like 45-50 meter back Maybe the same could apply for GH depending on the combo. i know 5D gives legit meter gain so RC makes ragna hit HARD as long as you do meter return combos. The problem(not really lol) is getting that 50 meter in the first place. Lolcs
  21. O_O SOMEONE CHECK J&L
  22. its ok baby i still love you

  23. No, because there are a thousand other socal 14/5 year olds who suck and are gay as well.

  24. oh SNAP it can be beat through 6A? oh my god i need to stop jumping so much thats very good to know actually. Can you do anything while falling if you whiff? like can you jD right afterwards? or are you in a pretty long recovery state

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