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j.A isn't for damage, it's for keep away. I usually just do CH j.A > j.C because i'm just really lazy. If you want you could do something like j.A, j.B > JC > j.B > Tsubaki, j.2C > etc. if you wanna waste a lot of meter. I play very conservative in general unless i'm playing against lambda or something, so for me even without crazy damage j.A is a good option. 5A covers space low to the ground while 2C and j.C can cover high above, but j.A sort of fills a certain space in between. I kinda like having these situational AA's to work around with actually, it's a nice test of spacing and quick thinking when the opponent is in the air. It's like street fighter.
