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mAc Chaos

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Everything posted by mAc Chaos

  1. Argh so close. Argent 2 strong All I know are CT combos but I can get by with fundamentals at least.
  2. footsies hakumen the bloodedge
  3. It's all up to you now Kuraudo. Only you can put down this Arakune menace.
  4. I saw it coming and baited it, somehow it didn't count me blocking. wry
  5. welp my controller bodied me that match
  6. death spike + magnetism + corner = 720 me pls
  7. Wow you beat his Arakune. I'm impressed.
  8. Yeah, I was just gonna say. Don't be afraid to 720. You NEED to have it hanging over the other guy's head so they are afraid to go nuts on you. If you can bait them to rush into it, or catch them being too aggressive then it's fine to do.
  9. Tagers, Tagers everywhere. I was baiting so many 720s but Nombre never bit. ;_;
  10. yesssss GETTING ON invite me
  11. but my TAGER let me SHOW YOU IT
  12. Well if you guys want to do it I can get on.
  13. Do you play any Ragna Nombre? I can play as Tager and show you. Or maybe you can watch me play against Kuraudo as Tager.
  14. You want to be around the start of the round range when you 5B (you want to hit 5B a little early) and for 5C you want to be just outside of that. Tager's 5C hitbox extends a bit beyond his actual hands so it will hit pretty far. 5A is good for the beginning of the round too. 5A and 5B.
  15. so much salt everywhere How do you play keepaway VS Kune anyway.
  16. Against Ragna, space with 5C and 5B, and try to magnetize him. Then just get in close, playing an aggressive defense, until he does something you can 360 or 720.
  17. to beat rolls you just do 6a normally, its a different timing
  18. nope it bluebeats you delay then 6a or 2b or 5c
  19. > respect my son, i am disappoint
  20. Nu should be easy considering certain other sword hurling characters. Some of the other characters though... what makes sense on a 2D plane when you just fight in a straight line looks weird when you have 3 dimensions to move in.
  21. Yeah that's what I meant. I mean, I've got people with that same trick plenty of times, but I always figured they just tried to jump at the last second and got tagged, not that they tried to move and couldn't. I'd hold it deliberately just long enough so they would consider not blocking. Then again in a lot of those situations I definitely see them move so this is different.
  22. CT j.C = EX j.2C CT j.2C = EX j.2A They had the notation for jump cancel in there too which can get confusing. It's the same 623AA combo as always.
  23. I had fun watching how you played Hakumen. I never realized 6C had so much stun on block. A few times I tried to jump out of Shippu and just ate it instead.
  24. aw shoot i forgot >_> did mugen then realized it was the last round OOPS Anyway, GGs Ctrl. It was obviously terrible on both sides but I just enjoyed watching your combos.
  25. ZANTE--- AUGHHHHHHHHHHH We're not leaving until one of us gets astral'd.
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