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mAc Chaos

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Everything posted by mAc Chaos

  1. But I never said they body Hakumen for free. If you want to distinguish between characters, though: Lambda, Tao and Valk are highly mobile, so they won't be placed in that situation very often. Haku's drive is based on defense though and that's what the command grab counters. You make it sound like being stuck next to Tager while he is pressuring you should be no big deal. :P
  2. You are fixated on the word "counter pick" and missing the point. I only used the word counter pick because I was responding to Ctrl, who said that Haku is a counter pick to Bang. I was saying that if you're going to say if one character has an advantage over the other you should look at Bang's command grabs because they give his defense a harder time than against other characters. Not that they are literally a counter pick. Obviously it also helps him against non-Haku characters too, so you have to agree that it would help him against Hakumen too. So you are agreeing with me.
  3. Only if you do a purple throw.
  4. I'll be here all night, folks.
  5. Don't take this from me. At least it hits Lambda out of 4B.
  6. pssssst posting in the wrong thread
  7. I'm talking about the range where you start the match. It will place her just far enough away that it will whiff, and hers will hit instead. Other attacks make her hitbox big enough to hit with Haku 3C, but her 3C keeps it small enough that she's safe. EXAMPLE: 3C 5C
  8. Her 3C beats Haku's 3C. It's so wrong.
  9. Well, it's not even an aerial one that's the problem. It's just the command grab being an option that makes it a threat. Let's say you block a 5A. Bam, you're stuck in a 50/50 right off the bat. Now you are going to have to start guessing and going for up+back, which is going to get you combo'd half the time. A lot of the time you will eat more damage just trying to avoid the grab than the grab actually does. In Haku's case his counters are an extra layer of defense that makes him harder to crack, but the command grabs shut that down, and force you to play into their game. For characters with DPs like Ragna and Jin it's not as much of an issue, because Inferno Divider will body a command grab just as well as a normal attack. But for counters you have to make a choice.
  10. You mean TK Hotaru? Command grabs just open a whole other layer of mind games, but I don't mean literally a counter pick. Just that characters with command grabs can neutralize Hakumen's defense much better than other characters. They can use the command grab to make it much more dangerous to counter, that other characters don't.
  11. What do you mean, good enough to revolve around? Doesn't it help every Hakumen.
  12. Bang is actually kind of a Haku counter pick if anything. Any character with command grabs can ruin his day.
  13. lol damn got 5D'd so hard the connection died Thanks for the games turntablist! It's time to get some food.
  14. I was actually thinking of doing that too. So I might have to go after this one LOOL
  15. Fine, fine. Let me go put the disc in.
  16. 10-1? You're getting sloppy Ctrl.
  17. I wonder who the real Imperator was before Saya got kidnapped.
  18. He gets annoyed by Relius too. He pretty much gets annoyed by everyone.
  19. tomorrow you will be D mashed to death today i am out of town
  20. best move in the game
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