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mAc Chaos

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Everything posted by mAc Chaos

  1. i should switch my main to tager
  2. the struggle is real
  3. a day 1 tager getting beat by a hakumen
  4. What Hakumen can do after MTW clash: jD What Tager can do: any god damn thing he wants although that is off hotaru being the clash move
  5. You mean j.B clashing with MTW? If Hotaru clashes with MTW then it is bad news.
  6. all of psn is zerons alts
  7. I'm just saying not to deliberately wait until you have six stars or so. If you land a good starter then just do whatever good combo you can, rather than let it go to waste so you can wait for a bigger better combo later.
  8. my tager will destroy you I don't think you can really afford to do that against a high level opponent. You have to take every chance to land damage you get. The way I look at it, regarding what Axis said about zoning is, I pretty much assume that Tager WILL get in at some point, not that I can keep him out the entire match. So given that he will get in and throw me into mixup if I zone, I'd rather put him on defense instead. And I don't mean rushing down by trying to Ragna him to death by constantly being in his face. More like zoning and then setting up an offense once you gain an advantage rather than just throwing it away and going back to zoning which is what most Hakus would do if they just wanted to keep Tager away. No reason to do Tagers job for him by getting near him, after all. ALSO I just realized I have seen Brice already this entire time, practically every single time I have ever gone to a major with my brother, he always gets matched up against Brice in a Tager mirror on Round 1 or 2, so I got to see how they played compared to each other. At least I think that was Brice.
  9. These rankings are so confusing to me. I can't tell how I am supposed to use them. Do they lead to videos or something?
  10. my tager used to be able to do 360s
  11. connection LOST might as well call it a night GGs
  12. BACKWARDS ROLL 720 the karma
  13. since when does 3c lose to sledge
  14. just found out huh we were trying to spare you from it all these years
  15. its not ragna its hakumen with a red jacket
  16. I didn't say 360 only :P
  17. Yeah. I didn't know it was universal though. I just saw a clip of someone barely avoiding a Hazama chain and then somehow breaking a throw.
  18. Usually the person will get teleported into the person's throw if that happens though. The guy doing the throw does not switch directions. Wasn't there already a glitch with Hazama and his throw found out.
  19. Nu's up close tools were really good too. She had her old 2C. I don't know if Hazama would have stood a chance outside of just nipping her to death with snakes.
  20. Some things were just not meant to be done. You could just neutral tech 720 and it would be the same thing. I knew it would come to this. If only I could play Brice and see what he does. I tailor a lot of my tactics to a specific player. For Spark Bolt, you should jump it if you can. Countering it is just for throwing salt on their fries. When you try to counter there is a chance you'll mess up the timing and eat a combo; even if you are successful, you are still magnetized. So you might as well jump. Worst case scenario, you end up magnetized, which is what would happen if you landed the counter anyway. But at least if you jump and they miss you don't get magnetized at all. Now, if they do it point blank range, and you smell it coming, THEN the counter is a good idea (or just Kishuu under it) so you can combo them. A lot of the match just comes down to pure yomi. Most high level Tagers are already used to dealing with zoning, so they will find a way past yours eventually. Even if they don't get in, they will steadily push you back towards the corner, until they are at a favorable range. At that point it comes down to who can read the other best. There is no way you will keep them out forever. In fact, I've gotten a lot of success out of rushing THEM down. If you try to zone them, you will just peck away at them, until they eventually nip you once and make up for everything you did and more. Suddenly you are screwed and have to go attack them anyway. But if you go in and press your advantage when you knock them down, you can finish them before they have a chance to gain control of the situation. It's kind of like fighting Lambda: if you have the health lead, would you just sit back? NO, because she will find a way to land a sword eventually and then you'll be losing anyway except with less time. You have to finish her while you have the chance. The same is true for Tager. You can't just sit on your life lead. Fighting Tager up close is like surfing a tidal wave. You can be doing amazing and then get wiped out at any second. But it's better to put him on defense and leave him dealing with your mixups and make him take risks to get out of your pressure, than to be stuck in Gadget Finger mixup. You can counter any of his slow moves, and make him afraid to push buttons. You can Hotaru any random mash outs. You can jump out and bait his 360s. If you touch him once he will lose 5k and get thrown into the corner. This all goes back to momentum. You don't want to let him ever gain any. If he touches you, ever, then burst. Even if the combo is not that good you don't want to get magnetized into Gadget Finger mixup. Anyway, the problem with my advice is that it has been a long time since I have fought a tournament level Tager, so the things I am saying could just be because I am getting away with things I shouldn't. I have gotten pretty used to dealing with Tager's tools though. But defaulting to my experience with my brother, I remember all the times I tried to rely only on zoning, I lost. It was only after I used my keepaway to set up some offense that I would more often than not. (But even then, one backdash into 720 and you are in pain.) It's still true that making one mistake is pretty much the match for you. That is why conditioning and reading their next move is important. If you condition them, then at least you can have a greater expectation that they'll do one thing rather than another, and it'll help you set up more mixups. If you can make them hesitate, it will let you get away with more things that they would normally IB and try to punish.
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