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mAc Chaos

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Everything posted by mAc Chaos

  1. Oh, didn't realize it was 100 meter. I thought it was just 50.
  2. http://www.youtube.com/watch?v=6JODfdqU204&feature=youtu.be Not sure if this was posted.
  3. Yeah it doesn't really matter to me everyone will just have to use their own dumb stuff, but I wonder how long it will be before people are like "this game is dumb" and stop playing it or whatever. Hopefully not. Broken games are just MAHVEL BABY now.
  4. I only ever got bitched at about tiers once, and that was by a Nu player right after CT once we started CS1. :3 :3 :3
  5. It said it depends on what the first hit is though. So fatals could still be long.
  6. "relax its just loketests they know what theyre doing"
  7. He RC'd it.
  8. Hm, I see, he's a bit farther away then you usually are during wakeup, when you get right up against them and 2A or throw.
  9. I know what you mean. I feel like it's just as long except there's less damage all around. Except it looks like some people are busting out huge damage combos anyway, so it's kind of like how in CS1 some people manage to break through that low average damage barrier.
  10. How can you guys say CS1 was better than CT. CT was the most hype. CS1 was... slow.
  11. Isn't the C DP frame 1 invincible. Can't tell you how many times my oki attacks whiffed through it and I got punished. Don't think that should be happening normally.
  12. Eh, CS1 was the low point for me.
  13. I thought Carl got mad buffed this time.
  14. People will complain about literally anything when they lose. That's all.
  15. I am immune to all new characters. Also any other characters.
  16. Yup always been frame 1 invincible. I even used it on my wakeup sometimes to stuff people that love to spam 2A for oki lolol Although technically that's not a low. So uh.
  17. i liked the old format better ;_; I'm so used to looking for players that seeing it as matchups feels weird. Looks neater though.
  18. Man so many plot points being raised by all these different arcade paths. I feel like there's so much stuff to cover that it can't possibly be handled all in just this game, even half of it. Gonna have tons of questions by the time this is over.
  19. Nope. Your job is to make them it's safe and then blow them up for it. Yeah, starwise it looks like we're going to have to adjust to spending stars like water. No point in trying to grip onto every last star. Although I still like having spare stars so we'll see how much I will have after each combo.
  20. Maybe your mindset would be helped if you read this Star: http://www.sirlin.net/ptw/ Or maybe it would be worse, lol Seems like most of your angst comes from having a pre-conceived notion of how the game is "supposed" to be played and what you're "supposed" to do. Eh, Sirlin.
  21. It sounds like Star just needs to deal with Moy's zoning. It's not any different than a Haku zoning Tager out with j.C nonstop. It's the first hurdle you have to get over to get near him, and the Haku isn't trolling if he just zones the entire time and it's working.
  22. Yeah but I mean it's like Day 3. Whether it's going to stay that way 3 months later is a different story.
  23. As for tiers, don't forget that every time BB games come out, characters like Ragna and Tager and Hakumen are higher than their eventual position because they're so much simpler and straightforward. Then everybody else finds a whole bunch of new stuff and the tiers change.
  24. so all that counter nerfing was for nothing lol
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