Jump to content
Dustloop Forums

kazukifafner

Members
  • Posts

    581
  • Joined

  • Last visited

Everything posted by kazukifafner

  1. I'll probably test it out later today. Anyway, the problem that your having is that you are rolling the motion when going from 2 > 4 (so you're also hitting 1). Get into the habit of hitting 2, letting go, and then moving to 4. It'll make you're life a lot easier. A lot of people hold 2 throughout the duration of 2C (idk, I guess they think the move will change if they let go of the direction), but you can let it go as soon as the attack initiates. So you actually have a lot of time to go from 2 to 4, given 2C's animation.
  2. Yeah, you can get a combo off of it if CH; so it could be useful if delayed after a typical blockstring.
  3. From my experience, 236D only causes wall bounce on CH in the corner.
  4. It's basically playing off a running joke in Shadow's Holy Zen comic, lol
  5. http://i166.photobucket.com/albums/u111/kazukifafner/squirlshirtpic.png idk, thought I'd try makin' a prototype.
  6. You mean the one posted in the OP? http://www.youtube.com/watch?v=zh9GigwUHWQ
  7. Can't you use 6D~A 4 times after FC Jayoku? I swear I've seen people do that before.
  8. If a character isn't high enough when performing 623D, then you won't be able to combo with 3C.
  9. Hmm, I don't think that would work in most scenarios. 2C mostly launches vertically, not so much horizontally. That might work if you caught your opponent on the edge of 2C's hitbox though.
  10. Sorry to double post, but I've got a question. What's the best thing to do after 2C CH anti-air?
  11. http://www.youtube.com/watch?v=I3e38e6aB5k http://www.youtube.com/watch?v=KbVioLGD-gU http://www.youtube.com/watch?v=iLYZ4xL3F_Q
  12. That one actually looks useful, because it's adding another series of attacks that wouldn't normally be able to fit into the combo. That and it does nearly 6k. On a different note, lol @ mid-combo j2C FC
  13. http://www.nicovideo.jp/watch/sm9908234 2nd Match: Teruwo (Hazama) vs ??? (Noel) 3rd Match: Teruwo (Hazama) vs ??? (Bang)
  14. Can someone tell me which of characters can't get hit by 623D > 3C > 236236B (I know Jin's one of them)
  15. I'm assuming the 2A has to be a CH?
  16. Combine (and add/subtract a few things) those into: 5B > 3C > 214D~C > 5C > (JC) > j.B > j.C x n > 2C > 4D~D > j.C x n > dj.C x n > dj.214B Also, learn how to effectively use 236236B and 214D~B. Yeah, just test out all of his angles and you'll figure out in pretty quickly, lol. His best approaches are long distance chain hits. The stun is incredibly long, and you can use ~D or ~C to continue the combo into his BnB. Other than that, you shouldn't really try and approach to much with Hazama. Basically, you want to try and hit them with D + Followup if you can; but otherwise, it's best to let your opponent come to you.
  17. Well, to my knowledge, 6C is only particularly useful as a counter hit, so the best way to use it is unpredictably (granted, that in itself is Hazama in a nutshell). After you land the counter hit, go for the standard BnB combo off of 3C.
  18. The combo you are thinking of is C Mash (8 hit)> 6C (Forward + C) > (slight delay) 214C (QCB + C) Just be sure to delay the 214C slightly after the 6C (otherwise, you'll go right under them).
  19. EDIT: Actually, here you go (found this in the Ragna thread). link removed until project is finished Not translated yet, but if you can understand it, it'll work.
  20. Basically, j214B serves 3 purposes: 1) Combo ender 2) Looking cool 3) Making your opponent feel really stupid
  21. ^ Isn't that what the chart suggests?
  22. For those having trouble with timing: This may sound rather obvious and simplistic, but all you can really do is learn exactly when the 623D's "recovery" is over and then jump as fast as you can. After you get that down, you have to learn how low in the jump you can be and still connect the 6D. It's more difficult than his 623D > 632146C for the sole reason that you jump before you attack. Honestly, the timing's nothing special when you break it down, it just takes a lot of practice.
  23. Really? From what I've seen, it does ~100-200 more. Maybe I'm reading it wrong.
  24. And once you get that BnB down, I'd recommend going to something like: 5B > 3C > 214D~C > 5C > 2C > 4D~A > 4D~D > jCxN > JC > jCxN > 214B I'm fairly certain that it does more damage than the aforementioned combo.
  25. Yeah, but Buppa is just a psychotic rushdown kind of guy, lol
×
×
  • Create New...