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kazukifafner

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Everything posted by kazukifafner

  1. I have to say, the one nice thing about using Izayoi is that she really makes me learn how to deal with pressure. Lack of a reversal outside of super makes for a lot of blocking when need be. I've always been finding out that a lot of moves hit behind the attacker as well -_-
  2. GGs everyone. Poor Izayoi ;-;
  3. I haven't had any random super bad lag yet (just the occasional lag spike), but I did get randomly booted from a couple rooms (one of which being Biscuit's). GGs to the couple people I played in that room, by the way. Along with all the people from the arcade lobby.
  4. I know, but it's frustrating having to do that every single time. And my keyboard won't type in English regardless of the selection, so I end up having to use my arcade stick.
  5. Damn, I really love all the options that they put into online mode. All the different room types, the settings therein, the lobby system, the chat features (even though my keyboard won't cooperate with me and type in English). It's so awesome.
  6. Ah, I see. Good to know. Also, I'm slowly getting more and more used to the character. I even pulled off a hjBAAC loop once. I'm able to put a bit more pressure on now too, though I still need to get used to general move properties. And now that I've played more, I totally get that air-to-air struggle. Honestly, even in general, characters with solid normals were giving me more of a run for my money.
  7. ggs to everyone in the lobby. Gotta say, now that I get how it works, I love it. Slowly getting more accustomed to using Izayoi. Was even able to pull off some basic combos and pressure strings, and her movement feels much more intuitive now.
  8. kazukifafner - kazukifafner - Ohio/US I have zero application skills at the moment, but I'm expecting that to change soon :P
  9. Discovered that I really need to get more matches in to get comfortable enough to pull off combos/strings properly. Forgot how awkward it is using a new character for the first time in an actual match, lol
  10. Could someone give me a brief rundown regarding the whole lobby system in this game? I joined it, felt completely lost, and left shortly thereafter, lol.
  11. ggs to everyone i fought in... sage-something-or-other's room (sorry, i forgot) ggs in particular to xblade who had the patience to deal with me as i tried to get used to using Izayoi in actual matches I'm pretty sure I proved that I'm still very uncomfortable with her in that regard, lol
  12. 5B poke seems to be just that, a quick poke. Keeps your opponent honest but not much else. Not a lot of combo applications from that distance outside of GA (and even then, you're just going into standard GA procedure).
  13. Love Izayoi. Her gameplay is crazy fun. GA seems to have some good trapping/meaty applications as well.
  14. How tight is the window for 2B after 236B > 214A? Because I've been having a really hard time pulling it off.
  15. I don't think it's got a cooldown such much as it's just finicky about linking the super. It's possible that it doesn't let you buffer that many motions during recovery. 214D has the shortest recovery time, so that's probably why your aren't noticing anything off with that one. As for comboing into mode change, you're probably going to use rapid cancel somewhere to leave enough time to stance change and then follow up with an attack. Otherwise, there are probably a some counter/fatal situations where you can, but it might just be better to finish the normal mode combo and end it with a mode change for a quick mixup afterwords.
  16. Got some solid hours with Izayoi in training mode. Obviously need to go online to be sure, but I feel a lot more comfortable with her combo theory and movement now. I'll probably do the same with Kagura tomorrow just so I don't let my two characters get too far behind each other.
  17. You have to unlock Terumi by inputting the code in the JP Playstation store. Kokonoe isn't available until the 7th.
  18. While I don't know how to make it stay English, a temporary "fix" might be to write in all-caps for the time being. It might prevent it from converting the letters into their hiragana counterparts.
  19. Yeah, the whole hjB > jA > jA > jC > 5A really isn't super hard once you get the hang of it. For certain starters, you can just gun it out and expect it to work. For others, you either have to delay the jB or jC slightly. The end goal is to get the jC to hit the opponent behind Izayoi. That's when you'll be able to follow up with 5A. Granted, normal mode Izayoi is obviously just a means to get meter for Gain Arte Mode, but it's good to be able to do. I just started really going into Izayoi in training mode, so I haven't worked on Gain Arte stuff yet, but I was experimenting with that specific sequence a lot and this is what I found. Normal Mode: hjCAAB Loop Starters EDIT: Forgot jB+C EDIT 2: Added midstage option because for some reason I just assumed it wouldn't connect, lol (5B/jC) > 5C > 236B > 214A > 2A > 5C (4/6)B+C > 214B > 5C* jB+C > 5C (need a short dash) A+B > 236B > 214A > 2A > 5C** [Corner] (jC/5B/2A) > 5C > 236B > 214A > 2A > 5C [Corner] B+C > 214A > 2C > 5C [Crouch/CornerOK] Gatling > 6C > 236B > 214A > 2A > 5C ch236B > 2C > 5C ch623B > 214B > 5C (may need to short dash) ch623C > 5C ch5C > 6C > 236B > 214A > 2A > 5C [CornerOK] fc2C > 5C > 6C > 236B > 214A > 2A > 5C*** [Corner] ch6B > 2A > 5C > 236B > 214A > 2A > 5C *The trick for throw teleport followups in general is to teleport when the move that knocks the opponent away connects. ** Apparently you can use 2B > 5C instead of 2A > 5C for this string, but 2A has been more reliable for me. ***I'm sure there's a lot else you could lead into from fc2C, but I'll just leave it with this one. Then you go into the loop. Though I haven't tested every single ender from every single starter, they seem to be (for the most part) universal. I'm sure there are some differences depending on characters and what not that I simply haven't run into. Enders [LOOP] = hjB > hjA > hjA > hjC [LOOP] > hjD [LOOP] > 236236B [LOOP] > 5A > 5C > 236236B [LOOP] > 5A > 5C > jB > djB > djC > djD [LOOP] > 5A > 5C > [LOOP] > hjD [LOOP] > 5A > 5C > [LOOP] > 236236C Unfortunately, I forgot to keep track of damage. These combos were primarily tested on Jin. At the very least, these will give you some solid and versatile damage options for normal mode when you need it.
  20. Got through 29 of Kagura's missions and 27 of Izayoi's. Not bad for the first night. Will probably mess around in training mode a little more then head online tomorrow (unless you guys have been setting up training sessions in which case I'd totally be up for that). Honestly don't know which character I like more at the moment. Learning new combos from scratch is proving challenging, lol
  21. I had a somewhat difficult time with hc motions, but I really just found that i had to focus on the main directional inputs and not worry about the diagonals. Now I can do it every time.
  22. I don't know if I'll play online today. Want to focus on the lab first. Get a decent feel for my two main squeezes.
  23. It must just require the player be more precise now. I've been using hitbox, so it hasn't been giving me the same problem.
  24. Just got the game earlier today, and I'm loving Izayoi and Kagura. Now to pound out some combos.
  25. How do you unlock the color palettes?
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