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Everything posted by brningpyre
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Daaaamn, Sharon so good~ Jonio's Mikado stream: http://www.twitch.tv/joniosan/v/13861251 3:58:01 - comic LeO vs Jonio's Johnny (some cool explosion stuff, good match) 4:03:52, 4:12:55 - comic LeO vs OSCA's I-No 5:18:28 - comic LeO vs Millia 5:21:13 - comic LeO vs Venom (I think it's Fino?) 5:55:11 - ? vs I-No 5:59:49 - TORI vs Sin 6:02:04 - TORI vs Kisshi's May 6:07:24 - Koichi vs Kisshi's May (Koichi's so good, damn) 6:12:50 - TORI vs Johnny (loops 4D~2 off servant hits at the end) 6:15:44 - TORI vs Sin 6:19:48 - TORI vs Axl (this matchup looks like the worst thing ever, lol) 6:27:53 - Koichi vs Axl (yep, worst thing ever) 6:52:24 - Umecha vs Taka's Slayer (I think it's Taka?) 8:11:28 - Koichi vs Nage's Faust
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Mikado matches: http://www.twitch.tv/joniosan/v/13691500 9:43:36 - min's Jack-O' vs Rion's Ky (whole bunch of matches in a row) 10:24:27 - min's Jack-O' vs Slayer 11:21:23 - ? vs Leo
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The Faust's Weight knocks down everyone standing on the ground when it hits the ground - you'd have to be either invulnerable or airborne to not get knocked down.
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3H seems like a good anti-air (on top of her 6P, 2S, and 2D). Example 5D looks like it's invulnerable for part of the startup, kind of like Faust's 5D. Example
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If you use 22P for oki, and then run up and back-throw them, the P-Ghost lets you combo off the throw. Example
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Corner 5D~6, 5K, f.S, 6H, 22K, c.S, f.S, 3H, 5K, jc, j.2D, 6H, 4D~9 (can also end with 2H, 4D~9) http://www.twitch.tv/joniosan/v/13014929?t=35m7s
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Jonio's stream for today: http://www.twitch.tv/joniosan/v/13014929 The first four hours are just sparring (practice mode) - mostly Jack-O', too. Nakajima is actually Koichi, but he's changed his tag for Revelator. The Slayer player PERSEPHONE is Taka, as well. 0:35:05 - Sparring 1:19:33 - Demonstrating the midscreen 4D loop, then the corner version 7:43:14 - Nakajima vs ?, Jack-O' mirror match (Aigis Field might stop opposing ghost hits? it was kinda hard to tell with so much on the screen) 8:03:29 - TORI vs Ky (kinda janky match, but fun to watch) 8:17:37 - Nakajima vs Kiisha's Faust (I swear the commentator is cheering against Jack-O', lol) 8:33:44 - TORI vs Nage's Faust (good match, but not much in specific to say) 8:41:58 - Nakajima vs Sin (really close match, lots of ghost setups) 8:56:50 - Nakajima vs En's Slayer (good match, shows a lot of moves that are unsafe, like 5D) 9:11:07 - Nakajima vs PERSEPHONE's Slayer (lots of great pressure, including "Ghost-Throw, YRC") 9:16:14 - Nakajima vs Slayer (lots of reversals, lol) (couple of matches in a row between these two) 9:33:54 - Nakajima vs Nage's Faust (Nage's started to really go after the boxes, that seems to be Faust's edge in this matchup) (couple of matches in a row between these two, Nakajima even wins one) 9:45:17 - Nakajima vs Slayer (couple of matches in a row between these two) 9:54:55 - ? vs Slayer (gets destroyed real quick, lol)
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4D loop in midscreen (needs a ghost): http://www.twitch.tv/joniosan/v/13014929?t=1h19m33s 5P, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, 5K, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, c.S, j.4D~2 (I'm not super confident on the details of this one, since it's hard to see when both characters are overlapping ghosts) 4D loop in the corner: http://www.twitch.tv/joniosan/v/13014929?t=1h19m50s 2P, 2P, 6P, 2H, (4D~9) x A Lot (not sure if it's actually infinite, but it looks like it)
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So, after watching Jonio's stream today, I think I figured out what I was confused about with FED (Forever Elysium Driver, 360P). The ground version is invulnerable, but the air version is not, and the people I saw get hit out of it had (accidentally?) TK'd it.
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More from Jonio's stream: http://www.twitch.tv/joniosan/v/12862333 - very nice variety of matchups. The first two honestly aren't that great - the player doesn't seem to know as much about fighting against Slayer and Potemkin. 3:47:36 - ? vs Slayer (what not to do vs Slayer, lol) 4:17:32 - ? vs Potemkin (Slidehead makes it real hard to put down ghosts/use the organ) 4:23:04 - ? vs Johnny (some nice corner pressure in round 2) 4:52:26 - TORI vs Zato-1 (now this is what I'm talking about - nice oki, and good, defensive play once the ghosts are out) 4:56:11 - TORI vs Ky (nice solid play, "Ghost Set, YRC" seems good, too) 5:11:00 - TORI vs Millia (putting boxes on top of Millia's pin is really good) 5:25:03 - TORI vs Faust (j.4D does not autocorrect, but j.2D does) 5:30:42 - ? vs Leo (Aigis Field is hilarious, but Leo just annihilates ghosts) 6:34:09 - ? vs Sol (fun with ghosts, defensive play seems much better) 7:04:17 - Leon vs Sol (it seems important to stay away from your ghosts in neutral, to prevent them from getting hit) 7:08:42 - Leon vs Slayer (this really shows the advantage of playing defensively once your ghosts are out)
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From watching some of the videos Fang linked in the video thread: Aigis Field (22H~H) - If you get hit while it's active, the duration keeps going, but the field goes away. Whenever you recover out of hit stun and are standing on the ground, it comes back if it still has some remaining duration. Once the field is active, it will remain active in the air, but it only comes back after being hit when you're on the ground. Clock Up (22H~K) - Can be YRC'd, which is useful for oki (example: 6D knockdown -> 22P, 22K, 22H~K, YRC).
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Is the "55" after the RC supposed to be 66 (dash)?
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As a fellow Axl main, I agree. Still, these look way easier to do, since it's just j.2D, and not 6923H or anything like that. Corner (j.2D)x5, 6H, jc, j.Calvados (~80 tension) 5D, 6, 5K, 6H, (j.2D)x5, 6H, jc, j.Calvados (~80 tension) FED, RC, (j.2D)x3 (>90 tension) It looks like the 5x loop requires about 30 tension (pre-Calvados). The 3x loop after FED looks like it costs over 40 tension, since they weren't able to do a fourth (requires 10 tension for each). This would be due to decreased meter gain after an overdrive, so each j.2D gained less tension. I've noted this next to each one ("~" denotes approximation). If you only have 30 meter, you can probably just do an air combo ender, like: j.K, j.S, j.4D~2 (instead of Calvados).
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Sorry, should've worded that a bit better - I get that you can't jump out of it (seen quite a few examples in videos). I meant that it's not invulnerable. I've seen Jack-O' get hit out of it (after the super-flash) by grounded opponents quite a bit without throwing them (example).
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She gets hit out of Forever Elysion Driver (360P) here: http://www.twitch.tv/joniosan/v/12644690?t=4h47m2s Guess it's not invulnerable, or at least has some startup? The Evernotes link above says it can't be jumped out of, so I'm not sure what to make of that yet.
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Some Jack-O' on Jonio's stream: http://www.twitch.tv/joniosan/v/12644690 2:45:06 - Sparring 2:50:37, 3:09:32 - vs Venom (Aigis Field in use) 4:43:13, 5:03:05 - vs Chipp (lots of FED) 7:05:20 - vs Jonio's Johnny (nice pressure) 7:09:17, 7:20:10 - vs Elphelt 11:16:03 - Koichi's Jack-O' vs Chipp (HQ original version of the one Fangs linked below) 11:27:01 - vs Nage's Faust
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From watching Jonio's stream, she doesn't gain any meter while carrying a ghost. She will if she's standing near a ghost while holding another one. She won't gain any meter while knocked down near a ghost. I still can't tell if the ghosts stack for meter gain, but I don't think so. http://www.twitch.tv/joniosan/v/12644690 (2:45:06 for practice, 2:50:37 for some matches vs. Venom to see Aigis Field in use)
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Speaking of Sol, I noticed he's lost his RC out of his reversal (Volcanic Viper). Can Axl still RC/FRC S-Benten? I haven't seen any doing it in videos, and I forgot to try it at EVO.
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Didn't see this one in here yet: [MIDSCREEN] 5B, 3C, 236C RC, 5C, 6C, 236A, j.5C(1), j.6C, j.236A, j.2C, j.2B, j.236C [DMG: 4026/HG: -50+18] (tested on Carl and Azrael, so I assume it's not character-specific) Apologies for camera phone, just wanted to try it out. EDIT: Another one for a solid meterless 5B (anti-air) combo. [MIDSCREEN] 5B (anti-air), 5C, 6C, 6A, j, j.B, j, j.B, j.2C, j.214A, j.B(1), j.C(1), j.6C, j.2C(1), j.236C [DMG: 4073, HG: +30] http://youtu.be/Eb5NFcZnW1A?t=1m4s
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For Hakumen's challenge #4, how do you get the dash into Tsubaki? 66, 2147C doesn't seem to work. Maybe I'm just not doing it fast enough? The rest of the combo is easy, I just can't figure out what input I should be doing for the start. EDIT: Ne'er mind, I managed to figure out, after trying a bunch of stuff. For those others having any problems with it, the motion I used is: 6632147C
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How many hits can we get in before the EGadget followup from collider won't connect anymore. Same for the collider, collider (whiff), 6B, 2C, Collider.
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You rapid cancel it (RC). So, 3C, RC, 41236D, ????, PROFIT!
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Oh, man. I was really hoping for some advice here. Getting raped by 20 second long combos sucks.
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XBL: brningpyre