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bluerogue

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  • Location
    NYC representin'
  • PSN
    THEbangPlayah
  1. Proficient? Good? Those are extremely vague relative terms. If people think they're proficient after a few weeks or a few months of play then they really need to reevaluate their gradations of 'proficiency.' At a certain cutoff almost everybody can execute suboptimal or optimal combos in a match, the rest just becomes judgment. People who say anything less than a year without BBCT, GG or heavy fighting game experience haven't fought extremely talented players yet. I see people posting great w/r's that still don't understand aspects of the game yet. Going through these posts I see a ton of players who think they're proficient at bbcs after playing a few months, players I've played before that are HORRIBLE at dealing with many situations. How long did it take me to learn how to start intuitively comboing and applying them in matches? I'd say about 2-3 months. How long did it take me to get good? I don't know, I'll tell you when I get good.
  2. Yeah the 2a slide is pretty fucking old.
  3. Tager needs to take a lot of risks and be able to set things up to be an effective character. Jumping isnt always the answer, as a tager can start adapting and throwing up blind colliders when he expects you to jump. I'd recommend keeping the fight farther away and spamming 5b/5c pokes mid range over and over again. If you see a hit go through, you go for a combo either belial 5b into 6a belial edge setup if you were closer, or your hells fang combo if the hits too far. You should also be doing 'safe' blockstrings against him, by doing a faulty blockstring you leave yourself open to more than a 360 by a tager. Characters will retaliate by making you go through one of THEIR block strings, and leave you open to mixup/take out primers. Understanding hit confirm/altering your attacks depending on whether or not theyre blocking/zoning is a huge part of bb play, and learning these concepts can vault you to a higher level of bb play. These ideas are not only applicable in the tager matchup, but are applicable against all characters.
  4. Losing is a natural part of the game. People who havent lost havent fought strong enough opponents yet. I didnt lose for my first 65 games on ranked. Then I fought a proper opponent who could probably go 50/50 with me in a room again and again and kinda decimated his/my perfect record. I suppose you can lose to two things, you can lose to a genuinely good player who managed to outplay you on all accounts, or you can lose to something incredibly stupid, like a tager mashing out 720s two times when you dropped a combo >_> On both accounts theyre kinda your fault and there is something to kinda learn, whether it be your adaptability (yes, trying to get a read on how often an opponent will dp is amazing), your approach to a specific matchup, or your general skill level with your character. It sucks that the ranked format is only best of 3 rounds because for some people adapting to an opponents style of play takes that long. Losing should not inspire rage but rather facilitate an urge to learn / get better. My greatest pet peeve in blazblue is a good player... WHO WONT FIGHT OTHER GOOD PLAYERS because they're so averse to losing. Don't be that, and fight those who give you challenges while approaching your mistakes rationally and you'll be a great fighter.
  5. I'd recommend trying to get at least somewhat proficient with a character before learning others. I think I learn more about my character fighting other people that play him as opposed to fiddling around with him in training mode. Most of what you'll learn in blazblue other people will USE AGAINST YOU. You will get hurt by this stuff until you gain an intuitive grasp of what they're doing and when they'll do it and the best way to do that is to get your ass kicked. On the other hand though, in terms of learning your own character, I recommend you watch videos of good people playing your character while learning posted bnbs for your character. A cool thing about blazblue is that theres a lot of open endedness in terms of the combo system, and that you can pretty much invent your own setups / combos / traps when you start understanding the fundamentals of the game. After enough play and practice you'll be able to do your bnbs and more.
  6. I think its practice and play that determines winners. Mentality only plays a role if you're a person unaccustomed to playing in competitive situations. A lot of my friends who play this game have a hard time executing or finding ways to execute knowledge they've accumulated in training mode in actual matches, or even learning a whole new combo on the fly. Practice enables you to do the combos see the openings and get to the point where you execute them without thinking about executing them, and play gets you to use the combos in matches while blocking enemy combos in matches. To the SC strategy argument, I'll argue that the strategy involved in SC versus the strategy involved in blazblue is like comparing strategy in war (or a battle in a war) to strategy in boxing and that is a compliment to both games.
  7. Bang since 08 baby. I didn't care about tiers, I just cared that he had a super mode and a spinny belt reminiscent of the power rangers I used to love as a kid.
  8. A lot of bang's bnbs are simply slightly modified versions of combos he can already do against tall standing characters. For me personally the only thing that might mess me up is the fact that j.c is now a new air combo move instead of a combo ender.
  9. i see you've come to the forum of DOOOOOM

  10. How do I shuriken combo properly? The most I've ever gotten on a chain ending in 2c was a 3 shuriken combo, and forget about me even trying to do more than 3 seals off of 2d 8d 2369C 8d. Like I can usually get the first jump cancel down, but the second one has ridiculous timing and feels kinda flukish whenever I actually land the seal after throwing the shuriken. The third just never happens because the shuriken always breaks before the seal lands. Bang's FRKZ combo after throw are something else I need work on as I can't loop a combo into 8d more than once because once they hit the ground I CAN NEVER 6C out of 2A or 2B, it always becomes a dash C, its driving me crazy. And if I combo into aerial 623C, can I RC before the last hit into 2d 8d 2b 6c j. C (2369 A optional)? I've only ever landed this combo whenever i got a random air throw/tech trapped someone.
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