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I'm actually having a bit of trouble working on what to do after knockdowns. If I ended an air juggle with j214D, normally I like to rush up to them and be in range of a 2147D TK saber and work on some mind games there, but a lot of the time people don't tech very fast so it throws off my attempts sometimes. Also, working on a new trick. Using the air juggle jC > j2C > jC > j2C, end it there and land, and attempt to get a 6A on them as they're falling after their tech. Kind of like what Noel, Ragna and Rachel like to do. Thoughts on this? I did it in one of the videos with mAc.