Luv-Sic
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About Luv-Sic
- Birthday 02/04/1988
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You folks have probably already seen this, but I have to post this: http://www.youtube.com/watch?v=uNcOQQsA2V4 5:38-5:49 is just FUNNY
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Any vids of Koichi vs Shuuto? Curious to see the top players for these characters go at it.
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I'm not sure if reload is anything like x2, but in ggx2 I was able to do 80% dmg using only 25% tension.....and ppl complain that accent core is broke lol. This was against baiken/millia though, but against average defense characters it was still pretty ridiculous considering only 25% tension was used.
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So I guess it's safe to say that they plan on making an entirely new guilty gear for the next gen console rather than simply port accent core to those systems. Happy Face
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Guilty Gear FAQ Thread - Ask your questions here!
Luv-Sic replied to Kairi's topic in Guilty Gear General
4r5, your sigs hitbox is too big, I keep hitting it by accident. -
So in other words, it's not that useful anymore compared to her other options. It's still a neat trick though, might be worth pulling it off every once in a while to get a "wtf" reaction from the opponent. Oh yea, I forgot to thank you, buckles,and whytesakura for the infos, the feedback has been helpful. I've been asking so many questions in this forum lol. edit: Been watching a lot of vids lately, now that finals are over...ppl actually do use this technique often, it's just that I haven't noticed til now.
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I can't speak for Potemkin, but I think you might be wrong about I-no. They gave her the ability to jump/dash from a hover dash, creating a slew of new mixups (this alone is a big change imo). Also, they gave her vcl and changed her dive properties allowing more mixups and combos. The list goes on... I wanna say that the changes they made w/ her is similar to Baikens, but not sure. As for the characters that changed the least from reload to accent core...it's hard to say unless you get the opinion of someone who has played at least every character (from reload to accent core) at a competitive level imo.
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It's fine the way it is. If you lengthen the FRC window....might as well just scrap the idea all together and just use Roman Cancels, oh wait that's Blazblue.
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lol I'm surprised you don't know what it means, considering your sig. It means dragon punch motion, you input as 623.
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What!!!????!! Take a look at my avatar, this is one of the sexiest fukin characters in the game. And what about Johnny, this guy is manly and good looking if I do say so myself!!!!...no fukin homo!!!
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lol, I'm surprised the mods haven't locked this thread yet. It's slowly becoming BB vs GG... I wonder why so many ppl love blazblue though, what does it have that guilty gear doesn't have...is it really netplay. It wouldn't surprise me if more ppl still wanted to play blazblue even if a new guilty gear w/ netplay came out.
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I lol'd at this thread, you guys are funny. Her song "The Setting Sun" is one of her best. Wish she would sing more like this, but she usually sings high pitched. Does anyone have the live performance of this song: http://www.youtube.com/watch?v=zT8WrJ7OS8E&feature=related I think it is the live version, sounds so good. I wonder if this is a MJ tribute....w/ the moonwalk and all.
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Either you got the notations messed up or I'm missing something. 2d is a sweep (only 1 hit). Since you mention cancelling out of a two hit move into rensen, I'm assuming that your talking about either: 1) 2p (2 hit poke, I think you can cancel this into rensen) 2) 2hs (meaty 2 hit poke, but I don't think you can cancel this into rensen) I learned most of my stuff from youtube through match vids, also: http://www.youtube.com/watch?v=7tqrb7ZvQEs&feature=related basic block string, normals usually starts with 2K, 5K: 5K -> S© -> 2K -> 2D -> rensen 2K -> 2D -> rensen *Axl's game is centered mostly around zoning w/ his pokes, punishing free jump-ins w/ his anti-airs, and pushing the opponent to the corner for the B-Loop. Oh yea, Axl's damage is actually pretty ridiculous, the B-Loop can drop 70-80% of an opponents life bar easily.