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Everything posted by pktazn
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That's right, I remember people saying that there's going to be using a updated(?) build for the rest of this loketest. I'll figure out a way to organize that info from what we have now later.
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Not too surprised to hear that the trajectory for her j.236x series changed since there are only two versions now. I hope that for the most part that they keep the effects of what mugen does in Extend. That is strange especially since the note about only costing one charge was in the movelist. Perhaps they mean a 5 charge 236236D during mugen? I know I've said this numerous times but thanks again for all this info Errol. EDIT: Reorganized the OP a bit and added a section for drive and super moves. Hopefully it's a bit more organized now.
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Thanks a bunch dude! Added it to the wiki :D
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Herrrrrrp I left out a letter in the link when I posted. My bad guys it should work now.
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Thanks for all the info and that's pretty interesting for the Dia limit. I didn't know that. I'm trying to figure out how to add all attacks that her projectile invul can protect her from without making the Dia section too long. I'm thinking google docs (or something similar) and then just linking to it in the wiki.
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
pktazn replied to A.X.I.S.'s topic in Kanji Tatsumi
Here are new links for the combo tutorial since my other account was nuked: http://www.youtube.com/watch?v=_0qTRhWWZWE http://www.youtube.com/watch?v=6WowSAgU5_I http://www.youtube.com/watch?v=u9dch2IVgQ8 -
Yukiko Combo Movie Heaven http://www.youtube.com/watch?v=wyF6AH17RyA
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I sneezed and for some reason a page disappeared. But like Kiba said, try to keep this about CP and everything else in the Gameplay discussion thread :D
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Yukiko CMV http://www.nicovideo.jp/watch/sm18566543 http://www.youtube.com/watch?v=wyF6AH17RyA
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Hard to say if she looks faster since she's up against Tao haha~ Thanks for posting it here. j.214C trajectory looks like it goes a little bit further? Charge move projectile is the sparkle balls of happiness justice that we get from j.236D except it goes straight. The projectile is a decent size imo. 22D looks the same if it wasn't a CH. Tao didn't let themselves get hit by the 236D (darn) but after that I noticed that her charge bar has the segments since they had used 22D earlier. Edit: Actually I think they were trying to see if you could follow up with 236D immediately after the projectile but it didn't work because: 1) Doesn't look like they recovered fast enough. 2) Tao got hit with the projectile lol Though it looks as if you can still move soon (not too soon obviously but soon enough) after the projectile has been released. If you use a defensive burst the overdrive gauge goes away. BTW I downloaded the original version of the video which shows things a bit more clearly.
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Yessir they did.
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Thank you very much for all trouble you're going through to get us some footage Isuna.
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That's not the DP whiff. The DP whiff (in Extend) is when you use (starters) > 623C > j.214B(w) > hjc j.CC > air combo ender. It used to be far better back in CS2.
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Not Tsubaki specific but Chrono Phantasma has been announced for PS3. No mention of a 360 version but it'll probably be announced for it as well. Source: http://andriasang.com/con25u/blazblue_chrono_ps3/
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Considering the new system and how all the characters are getting changes, I'm pretty sure their combos are going to have to change as well for the most part.
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No problem Kiba~ And no news on 623C yet because Konan hasn't gone (I heard he uses DP like a mofo lol). Kinda sad they seem to be taking out IAD combos since they're fun to do but hey, maybe with the new Tsubaki she'll be able to get another swag looking combo. She's also getting a bunch of other new tools that I'm pretty interested in so I don't mind. I remember reading between some people that they may be trying to make combos shorter? I think it was translated from Dora's twitter but it was probably posted in the BBCP discussion thread so that quickly got lost. Where'd you read that it was only 5 seconds? That sounds a bit more reasonable. The only one I know of who gave an estimate was Isuna.
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YT account got banned because of an old combo video and for re-upping the BBCP trailer. I'll still be uploading videos on my old (but we're going to consider it new) account here: http://www.youtube.com/user/pktazn
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That's interesting... so it's possible you may not start off a match with it full. I wonder how long it takes for the gauge to fill then. EDIT: Yea I was thinking the same thing J. There could be some crazy stuff depending on the character. EDIT2: I need to stop jumbling my thoughts before posting since I mixed two different but related topics together aslkfjalsdkfj. Time for bed lol.
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Food for thought: Maybe Lambda and Mu aren't in this loketest because ArcSys doesn't know what their overdrive would be?
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I think it's as Reptar said. Hakumen's part where I saw it greyed out with a bit of the red area in it. Don't know if this has already been said and I'm just spewing old info but when the circle opens, the gauge that shows up seems to be the one that shows when the overdrive is done. Also noticed it at Hakumen's part haha. In P4A you start out with a burst. But if you burst and aren't able to recover it before the next round starts then you won't start off with one.
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Imai beat up Mori and told him to make her better. Jk but I know in the radio show she asked him (when Extend hit) if Tsubaki got worse since one of her fans mentioned it to her. Good stuff to read. I hope most of these, or at least the ideas, make it to the final build.
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Spinoza Kuresu Konan Sorry for the late response. Updating the OP aha.
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Thanks a bunch again Errol. If you want I have the twitters for Spinoza, Konan, and Kuresu though I think Spinoza is the only one who's gone to the loketest (atm) looking at his timeline.
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They made an exception for Titsuru. Though it's also possible that Atlus could have asked for it back since they also worked with them on the game. But this is a topic for another place~