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Everything posted by pktazn
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12/25 Mirakurin (Noel matches) http://www.nicovideo.jp/watch/sm16560887 http://www.youtube.com/watch?v=2675e7Vo2aI More Kuruko (Makoto) netplay http://www.nicovideo.jp/watch/sm16557425 http://www.youtube.com/watch?v=M4QDkDft2II http://www.nicovideo.jp/watch/sm16561114 http://www.nicovideo.jp/watch/sm16561154 http://www.youtube.com/watch?v=dnQHCt0xT9U http://www.youtube.com/watch?v=W20L4xnJYxs http://www.youtube.com/watch?v=N4pOfW87F-4 http://www.youtube.com/watch?v=D-rONGw8x6I http://www.youtube.com/watch?v=9f2FkVfBoFE http://www.youtube.com/watch?v=aRop8899Ug0 http://www.youtube.com/watch?v=UTfnIjtjZcc http://www.youtube.com/watch?v=9JyfOE53x88 http://www.youtube.com/watch?v=D60PrWUvyhE
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Hakumen Netplay matches (vs Jin, Tao, Lambda) with Rachel announcer DLC I believe http://www.nicovideo.jp/watch/sm16553813 http://www.youtube.com/watch?v=YrKJ41iYM1k Not sure what this is but a couple of recognizable players are here like Aru, Sakuma, Eruo, Ryota, Joker (lots of Joker), Dora. http://www.nicovideo.jp/watch/sm16552691 http://www.nicovideo.jp/watch/sm16552742 http://www.nicovideo.jp/watch/sm16552794 http://www.nicovideo.jp/watch/sm16552821 http://www.nicovideo.jp/watch/sm16552857 http://www.youtube.com/watch?v=Zu3QbrO56DY http://www.youtube.com/watch?v=zDmVIV3pca8 http://www.youtube.com/watch?v=29U8tGIINT8 http://www.youtube.com/watch?v=bITiIgpO6Io http://www.youtube.com/watch?v=Jo9MGvPMPck
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Those Tsubaki matches from H.H.'s stream H.H. (Mu) vs Tsubaki http://www.youtube.com/watch?v=4Sl0C52lR_E http://www.youtube.com/watch?v=mkH6_RvHVSA vs Kuresu (Tsubaki) http://www.youtube.com/watch?v=Bzt9vlFV7Ps http://www.youtube.com/watch?v=-YAW29oKml4 http://www.youtube.com/watch?v=-fz-DAVmpII EDIT: Front page updated up to this post.
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Makoto Netplay (vs Relius, Tager) http://www.nicovideo.jp/watch/sm16531863 http://www.youtube.com/watch?v=AXl0MGRnkUw More excerpts from H.H.'s stream that Jourdal posted earlier H.H. (Mu) vs Izayoi Matoi (Bang/Taokaka) *only plays Bang for one match* http://www.youtube.com/watch?v=FydsNBNLczM http://www.youtube.com/watch?v=BBR-7LNDN8I http://www.youtube.com/watch?v=iL8WtO1xFZs H.H. (Mu) vs Tsubaki http://www.youtube.com/watch?v=4Sl0C52lR_E http://www.youtube.com/watch?v=mkH6_RvHVSA vs Kuresu (Tsubaki) http://www.youtube.com/watch?v=Bzt9vlFV7Ps http://www.youtube.com/watch?v=-YAW29oKml4 http://www.youtube.com/watch?v=-fz-DAVmpII
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^ http://www.youtube.com/watch?v=vYT2i-bfljg http://www.youtube.com/watch?v=evzOLUQ7o4o sakuma (Jin) vs Hanaya (Tsubaki) http://www.youtube.com/watch?v=fAOpWt-HozQ#t=6m21 Slowly working on getting Kuresu's matches from H.H.'s stream archive as well.
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http://www.youtube.com/watch?v=fAOpWt-HozQ 12/17 Roppou Chariot http://www.nicovideo.jp/watch/sm16546628 http://www.nicovideo.jp/watch/sm16546727 http://www.nicovideo.jp/watch/sm16546789 http://www.nicovideo.jp/watch/sm16546961 http://www.nicovideo.jp/watch/sm16547024 http://www.nicovideo.jp/watch/sm16547278 http://www.nicovideo.jp/watch/sm16547326 http://www.youtube.com/watch?v=-akwn2CmrX8 http://www.youtube.com/watch?v=MD9V3638nRg http://www.youtube.com/watch?v=8HupV3SBsjA http://www.youtube.com/watch?v=UxxW9gx4Ugs http://www.youtube.com/watch?v=4R-F-cZRd6E http://www.youtube.com/watch?v=lgu_zLNpr0g http://www.youtube.com/watch?v=IAILLbnI37s http://www.youtube.com/watch?v=BdYDsspRSGw http://www.youtube.com/watch?v=gfN5dWXG2cE http://www.youtube.com/watch?v=FXvhccErf8w
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Ko-hatsu http://www.youtube.com/watch?v=wRwQh5KjJiU http://www.youtube.com/watch?v=C-hExKilaFA
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This. YT is very meh when it comes to comments depending on the video and sometimes trying to explain things to them is more trouble than it's worth. If anything, they're still in a CS2 mindset rather than an Extend mindset. With that said... to be fair to them, it's probably hard for them to think of how they can do all that since it's well-known she gains charges slower than in CS2 and was nerfed. No one likes hearing the word "nerf" especially on YT where you're automatically demoted to unplayable the minute it's mentioned. I'm sure a good portion of them have not kept up with her, do not go to DL, and have not imported Extend. It's easier to see what was being done if you at least freqent these forums but most won't really know what to think until they're able to play themselves andeventhenimguessingmostonyoutubewilldropherlolol. Don't let it get you down J. I don't think it was a failure and it gave me some ideas of what I could try to do when I'm finally able to play her.
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Mmmm most of the things in the second paragraph is more tutorial video material rather than combo video material to me since not everyone is going to notice the difference right away unless you tell them or they see match videos which Tsubaki is sorely lacking in.
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I have my sources bahahaha! And it's fine, no worries. It wasn't an inconvenience at all.
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Got'cha. I'll go change it now.
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BBCS Extend: Tsubaki Yayoi - Open Your Eyes - by BatousaiJ http://www.youtube.com/watch?v=yxbu1vU9BGg
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COMBO MOVIE BEAMU BBCS Extend: Tsubaki Yayoi - Open Your Eyes - by BatousaiJ http://www.youtube.com/watch?v=yxbu1vU9BGg Now off to pick up shit I was supposed to get awhile ago asldkfjalsdkfjsad
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I like story mode...
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http://www.youtube.com/watch?v=PHkLqmjGnKA http://www.youtube.com/watch?v=4u9eqp9WqYM 12/17 Supinoza (Tsubaki) vs Yuu (Noel) http://www.youtube.com/watch?v=vQgQnt1dJa8#t=26s Supinoza (Tsubaki) vs Koji (Ragna) http://www.youtube.com/watch?v=N9XxrahISGU#t=5m24 12/23 Kuresu (Tsubaki) vs Shinkenzemi (Carl), Akira (Tager) http://www.youtube.com/watch?v=1D2tUWnVdVg
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12/17 Nishi Nippori http://www.nicovideo.jp/watch/sm16502181 http://www.nicovideo.jp/watch/sm16502428 http://www.nicovideo.jp/watch/sm16502625 http://www.nicovideo.jp/watch/sm16502882 http://www.nicovideo.jp/watch/sm16503366 http://www.youtube.com/watch?v=vQgQnt1dJa8 http://www.youtube.com/watch?v=Dv42cUkSrfA http://www.youtube.com/watch?v=Q9PxqRHBaAU http://www.youtube.com/watch?v=QXusJi1IXzU http://www.youtube.com/watch?v=lPKNq_rCUNI http://www.youtube.com/watch?v=05hsQOHCzRo http://www.youtube.com/watch?v=N9XxrahISGU http://www.youtube.com/watch?v=1UQ5l6iwLOc http://www.youtube.com/watch?v=uYWCp9z1YFM
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@Osmond: Just with those two new distortions (well technically only one is new, and one is modified) Extend Tsubaki is already the best Unlimited Tsubaki we've gotten so far lol. EDIT: I hope Daedron and Batousai frequents this thread the most~ I was wondering if you guys would mind me making an article on your combo video for Dustloop (since SRK has done it but DL hasn't.... What the what?). I'll wait till you're done though J since you're working on it from what I've seen posted around here.
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So it's our Christmas present? :D Also Jourdal uploaded Unlimited Character's Distortions and Tsubaki has two of them www.youtube.com/watch?v=peJd2_qgwv0#t=4m52 First one is just her 236236D which does her 5 charge damage... with 0 charges, second one she activates Mugen (not sure if you need five charges for the distortion) then does the j.214X move (not sure on the actual input) and a completely brand new distortion. I kinda want the second one for normal Tsu lol.
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Haha it's all good Dusk. I was about to ask how you could do IAD off 214D actually and thought that maybe it was something new we could do in Extend. So it will work with both a CH 5C and FC 3C?
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Yup that helped. It was fine before but I was just confused since I can't pop in the disc and try it out for myself haha. Thanks you guys~ If anyone sees a problem (wrong notation, etc.), wants to add something, critiques and/or suggestions to make it better or whatever go ahead and tell me.
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No prob. It shall be done.
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It's no biggie~ After the 5BB I'm guessing and for both versions?
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Is the 236A(w) > 214D supposed to be j.236A(w) > j.214D? I added the combos to the compilation thread albeit in a somewhat disorganized fashion. If you can note whether or not it's midscreen/corner that would be extremely helpful please. I apologize. If I had the game I could test it out myself and make things easier but I do not
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2. Combos The most ideal combos are highlighted in green to make it readable to everyone no matter what colour skin you're using.These combos deal good damage, can be done in any situation and leave you in a good position to inflict further pressure, or to charge for more stocks. For future reference, 6BB can be used mid combo on crouching opponents to increase damage (unless you prorated the combo a lot beforehand), and 3CC can be used after 22D corner hits. In addition, the j.BB > j.C loop combos do not work on the following: , , and is inconsistent against , and . The falling j.C > dash 5C > 2CC works against all characters, but for and you need to put a very slight delay between the 5C and 2C. 4A.) Midscreen Combos 0 Charge (5A) > 5BB > (2BB) > 5CC > 214A/236A > 22B [1855, 16 meter gain] (5A) > 5BB > j.BB > j.C > 5BB > 5CC > 214A > 22B [2216, 22 heat gain] (5A) > 5C > j.BB > j.C > 5C > j.BB > j.C > 5C > 2C > 236C > 22B CH 5B / CH 5C > 6CC > (236C > 214B/A > Micro dash 5C > 2C >) 236B > 214B > 22B [2934, 27 heat gain / 2683, 27 heat gain] 6A > 5CC > 6BB > 236C > 214C > 22B [1870, 17 heat gain] 6A FC > 5CC > 6CC > 236C > (214A > Micro dash 5C > 2C > ) 214C > 22C [2355, 30 heat gain] 6A FC > 5CC > 6CC > j.CC(delay) > 5C > 2CC > 236C > 214A > 22B [2889, 33 heat gain] 6B CH > 5BB > 5CC > 22B [1552, 11 heat gain] 2CC AA > IAD j.CC > 5C > 2CC > 236B > 214B > 22B 2C CH AA > Dash 5C > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B 3CC > RC > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214A > 22B 3C FC > 2B > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B [2651, 27 heat gain] 3C FC > 6CC > 236C > 214A > dash 5C > 2CC > 236B > 214B > 22B [2913] 3C FC > 6C > (slight delay) j.CC > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B [3438, 37 heat gain] 3CC FC > RC > (5C) > 2CC > Dash 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > (5C > 2C > 236C >) 214C > 22C [4009, 33 heat gain] 214A / B / C CH > 5C > 2CC > 236B > 214B > 22B [1778 / 1909 / 2047, 18 heat gain] 236C CH > (5A) > 5BB > 5CC > 214A > 22B 22A / B / C CH > Dash 5C > 2CC > 236B > 214B > 22B [1544, 16 heat gain / 1600, 16 heat gain / 1644, 16 heat gain] Throw > 236C > 214B > 22B [1808, 11 heat gain] Air Throw > 6CC > 236C > 214A > (Micro dash 5C > 2C > 236B > 214B >) 22B/C [2956, 30 heat gain] 1 Charge (5A) > 5C/B > 2C > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B> 214B> 22B [3024, 32 heat gain] 5A > 5CC > 623C > j.214B(w) > j.C > j.C > j.236D > j.214C > Dash 2B > 2CC*(or 6CC) > 236B > 214B > 22B*second dive will hit , , , , unless sjc* [2971, 29 heat gain] 5BB > 5CC > 236D > Dash 5B > 2BB > 5C > 2C > 236C > 214B > 22A [2563, 25 heat gain] 5BB > 5CC > 623C > j.236D > (Slight delay) j.214C > dash 2B > 2CC > 236C > 214C > 22C [2710, 28 heat gain] 5CC > 623C > j.214B(w) > j.C > j.C > j.236D > j.214B > 6CC > (Delay) 236C > 214C > 22C[3.5k] 5C© > 2C > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [3370, 33 heat gain] 5C CH > 6C© > 214D > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214A > 22B 3C FC > 6C© > 214D > (6A) > (5C) > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [3914, 42 heat gain] 3CC FC > RC > 5C > 2CC > 236D > dash 2CC > IAD j.CC > 5C > 2CC > 236C (> 5C > 2C > 236B >) 214B > 22B 6A > 5CC > 6B > 623C > j.236D > (delayed) j.214C > dash 2B > 2CC > 236C > 214B > 22C [2370, 24 heat gain] 6A > 5CC > 6B > 623C > j.214B(w) > j.C > j.C > j.236D > j.214B > 6C > 236C > 214B > 22B [2733, 31 heat gain] 6A FC > 5CC > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B *does not work on , and so use 6C > 214D instead* [3237, 41 heat gain] 6CC > 214D/236D > 5C > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B*Works in corner too* [4330, 37 heat gain] 22D > dash 3CC > 2CC > IAD j.CC > 5C > 2CC > (236C > 5C > 2C) > 236B> 214B > 22B 3723 damage. 3510 damage for non corner ender with 236B > 214B > 22B finisher. 22D CH > 6CC > 236C > 214A > (Micro Dash 5C > 2C > 236B > 214B >) 22B [2887, 27 heat gain] 22D CH > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22C [2917, 28% heat gain] 214D > (5C) > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22C [3021, 29% heat gain] 236D > 5BB > (2BB) > 5CC > 214A > 22B [1964, 15 heat gain] 236D > Dash 5C > j.BB > j.C > 5C > j.BB > j.C > 5C > 2C > 236C > 22B[2580 Damage and 29 meter gain] Air hit 236D > dash 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22C [2723, 28 meter gain] CH 236D > 6CC > 236C > 214A > Dash 5C > 2C > 236C > 214C > 22C [2713 Damage, 28 meter gain] Throw > Delayed 236D (for extended corner carry) > Dash 5C > 2CC > 236B > 214B > 22B [2424, 21 heat gain] Air Throw > 6C© > 214D > 5C > 2CC > 236B > 214B > 22B [3340, 31 heat gain] 2 Charge 5CC > 623C > j.214B(w) > j.C > jc j.C > j.236D > j.214B(w) > 6CC > 214D > walk forward 5C > 2CC > 236C > 214C > 22B [4.1k, 41 meter gain] 3CC > RC > 2CC > 236D > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [4660, 34 heat gain] 623A > j.236D > j.214D > 5C > 2CC > 236B > 214B > 22B 623A > j.236D > j.214D > (Slight delay) 6CC > 236B > 214B > 22B 22D > 236D > (Dash 2CC > IAD j.CC >) 5C > 2CC > 236B > 214B > 22B [2861, 28 heat gain] 236D > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [2880, 29 heat gain] j.214D > 236D > Dash 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [3305, 29 heat gain] Throw > 236D > Dash 5C > 2CC > 214D > 6A > 5C > 2C > 236B > 214B > 22B [2851, 31 meter gain] 3+ Charge 623D > j.236D > j.214D > (IAD j.CC >) Dash 5C > 2CC > 236B > 214B > 22B 4B.) Corner Combos 0 Charge (5A) > 5BB > (2BB) > 5CC > 22C (> 6C > 236B > 214B > 22B) [2545, 36 heat gain] (5A) > 5CC > (2C) > 22C > 6CC > 236C > 5C > 2C > 236C > 214C > 22B [2.9k] *2C only works if really close to opponent* 5B / 5C CH > 6CC > 22C > dash 5C > 2CC > 22B > dash 5C > 2C > 236C > 214C > 22A [3029, 34 heat gain] 6A > 5CC > 6BB > 22C > 6C > 236C > 214C > 22B [2196, 25 heat gain] 6A > 5CC > 22B > 6C > 22C > Dash 5C > 2C > 236C > 214C > 22B [2215, 29 heat gain] 6BB > 22C > 6CC > 236C > 5C > 2C > 236C > 214C > 22B [2322, 29 heat gain] 6CC > 236C > 214A > 5C > 2C > 22B > dash 5C > 2C > 236C > 214C > 22C [3132, 32 heat gain] 3C FC > 6CC > 236C > 5C > 2CC > 236C > 214A > 5C > 2C > 236C > 214C > 22B [3141, 37 Heat gain] 3C FC > 6C > j.CC(delay) > 5C > 2CC > 5C > 2CC > 22C > 5C > 2C > 236C > 214C > 22B [3.4K] 22B/C > 6CC > 236C > 5C > 2C > 236C > 214C > 22B (Air) Throw > 6CC > 236C > 5C > 2C > 236C > 214C > 22B [2736, 27 heat gain] 1 Charge 2 Charge 3+ Charge [*]22D > 3CC (Rapid) > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 214D > 5C(w)C > 2CC > 236C > 214B > 22B > 6C > 236236C [5795] [*]22D > 5D (for quarter stock) > 6CC > 623C > j.236A(w) > j.214D > j.D (for one stock) > j.C > dash 5C > 2CC > 214D > 6A > 5C > 2C > 236C > 214C > 22B [4.2k] *can add 6C > 236236C after the 22B ender* [*]j.C > j.214D > 236D > 3CC RC > 5D(0.1s) > 5C > 22D > 5D(0.4s) > 6CC > 214D > 2CC > 22C > 5C > 2C > 236C > 214C > 22B [4887, 33 heat gain] [*]3CC FC > RC > 22D > 5D (0.6secs) > 236D > 2CC > 623C > j.236A(w) > j.214D > 6CC > 214D > IAD j.CC > 5C > 2CC > 236C > 214C > 22B [5083, 47 meter gain] [*]5A / 5BB > 623C > j.214D > 6CC > 214D > 5C(w)C > 2CC > 236C > 214B > 22B > 6C > 236236C [4275] [*]5BB > 5CC > 22D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 236B > 214B > 22B [3479, 39 heat gain] [*]5CC > 623C > j.214A(w) > j.C > jc j.C > j.214D > 6CC > 214D > 5C > 2CC > 236C > 214C > 22B [4.1k damage, 41 meter gain] [*]5CC > 623C > j.214D > 6CC > 214D > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [4241, 40 heat gain] [*]22D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > dash 5C > 2C > 236C > 214C > 22B [3911, 38 heat gain] [*]22D > 5D > (3CC RC >) 6CC > 623C > j.236A(w) > j.214D > j.D > j.C > Dash 5C > 2CC > 236C > 5C > 2C > 236C > 214C > 22B [4026, 41 heat gain] [*]j.214D > 236D > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22C [3436, 31 heat gain] [*]TK214D > 5C(w)C > 2CC > 22D > 5D > 6CC > 236C > 5C > 2C > 236C > 214C > 22B [3759, 35 heat gain] [*]j.214A/B CH > 3CC > rapid 6CC > 623C > j.236A(whiff) > j.214D > 214D > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B [5.8K, 26 heat gain] [*]5A/5BB > 623C > j.214D > 6CC > 236C > 5C > 2C > 236B > 214A > 22B [3137, 33 heat gain] [*]5A > 5BB > 5CC > 623C > j.214B(w) > j.C > j.C > j.214D > 6C > 22C > 5C > 2C > 236C > 214B > 22B[3203 damage 39 meter gain] [*]5A > 5CC > 623C > j.214A(w) > j.C > j.C > j.214D > 6CC > 236C > 5C > 2C > 236B > 214B > 22B [3541, 39 meter gain] [*]5A > 5CC > 623C > j.214A(w) > sjc j.C > j.214D > j.D (0.9) > j.C > dash 5C > 2CC > 236C > 5C > 2C > 236C > 214C > 22B [3339, 38 heat gain] [*](5A) > 5BB > 5CC > 22D > 6CC > 236C > 5C > 2C > 236C > 214B > 22B [3000, 33 heat gain] [*]5B(B) > 5CC > 623C > j.214D > 6CC > 236C > 5C > 2C > 236C > 214C > 22C [3400, 35 heat gain] [*]5BB > 5CC > 623C > j.214A(w) > j.C > dj.C > j.214D > 5C(w)C > 2CC > 236B > 214B > 22C [*]5CC > 623C > j.214D > 6CC > 236C > 5C > 2CC > 236C > 214C > 22C [3668, 34 heat gain] [*]5CC > 623C > j.214A(w) > j.C > jc j.C > j.214D > 6CC > 236C > 5C > 2C > 236C > 214C > 22B[3.8k, 38 meter gain] [*]5C CH > 6CC > 22D > 5D (1.0) > 623C > j.214D > j.D > j.C > 5C > 2CC > 236C > (5C > 2C > ) 214C > 22B [3614, 36 heat gain] *hit 22D as high as possible to gain the 1.0 charge* [*]5C CH > 6CC > 623C > j.236B(w) > J.214D > j.D > j.C > Dash 5C > 2CC > 236C > 5C > 2C > 236C > 214C > 22B [4133 Damage, 41% heat gain] [*](j.C air CH) > 2CC AA > 22D > 5D > 6CC > 236C > 5C > 2C > 236B > 214B > 22B [3341, 33 heat gain] [*]6A > 5CC > 623C > j.214D > 6CC > 236C > 5C > 2C > 236C > 214C > 22B [*]22D > 5D > 6CC > 236C > 5C > 2CC > 236B > 214B > 22B [2950, 28 meter gain, about 1.25 charge back] [*]22D > 5D > 5C(w)C > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B [2850, 28 meter gain, about 1.25 charge back. Can add 6C > 236236C] [*]FC 3C > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5C > 2CC > 22C > 5C > 2C > 236B > 214B > 22B [4223, 49 heat gain] [*](Air) Throw > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 236C > 214C > 22B [3549, 34 heat gain]
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================================================================ [CSE] Tsubaki Yayoi Combo Compilation 3.1 ================================================================ Updates: 28/3/13: Combo Cleanup and modification! (Keebs) 6/12/12: Added 0 charge corner throw combo from 2link121 (pk) 5/1/12: Added 2 charge combo from Velvien (Keebs) 4/7/12: Added Mugen combo from Errol (Keebs) 4/4/12: Added combos, including from BatousaiJ. (Keebs) ==== Past Combo Thread Updates (Extend) Credits to: A majority of Tsubaki players such as Dusk Thanatos, Daedron, Tsubaki 5B, BatousaiJ, etc. Jourdal and pktazn for videos that they upload. Tsubaki Dustloop Wiki Combo Section Japanese Tsubaki wiki - Japanese BBCS wiki (used as one of the sources for this thread, though combos are not posted until double checked by local players.) Before reading this guide. I would like those that do not know much about Tsubaki to go through the guide here. (Work in progress) Due to the nature of Tsubaki's charge properties, not all combos will be added here. This is because it is very easy to make up your own combos by using D specials and other moves whenever you want. Save that for combo videos. Mainly BnBs and other practical combos will be added here. Also there are multiple variations to do her combos for very similar damage, so choose what you like! Many of her combos can also begin with a j.B/C. Also very important: those who wish to add to the combo thread, please post in the combo discussion thread here Table of Contents: General tips regarding Tsubaki's Combos FAQ regarding Tsubaki's Combos Combos Mugen (214214D) Combos 1. General tips regarding Tsubaki's Combos Tsubaki's Drive can be a complicated matter to work with. As a Tsubaki player, you have to make time to charge when you can, and make sure not to waste charge stupidly. So here are some tips for any aspiring Tsubaki players. Do not waste all your charge on every opportunity you have. Make sure you try to maximize the most damage possible per charge. The untechable time for each version of her 22X series is different and is important to note since you will usually end and/or extend your combos with it. Switching between 22B and 22C as your combo ender is dependent on whether or not you used 22B earlier to extend your combo (using it twice in a combo lessens it's untechable time) and what you plan to do to your opponent afterwards. In Extend the untechable time for her 22X series from most untech time to least is as follows: D version > B Version > C version > A version. Even though the frame data says that 22B and 22C have the same untechable time, it is noticeable that 22B has slightly more untech time in a combo. IAD stands for instant air dash, this is done by inputting 956 or 754 on your pad/stick (The 5 denotes returning the stick or dpad to neutral position). This allows you to air dash immediately after you jump. Tsubaki's more advanced combos makes use of this notation. If you want to maximize damage, make use of charge during key specials to extend your combos and damage potential. In general, midscreen combos should be limited to a maximum of 1 level of charge, while corner combos should be limited to a max of 2. By general consensus, this is where you'll get the most damage per charge. (You do have the option to do whatever you want though.) Moves such as 22D and j.214D can extend your combo, so if you plan to use them, make sure not to prorate the combo too much before using them. If 5B CH hits too far, you can cc it with 2D, then dash up 5B. It will still combo. CH 5B also leads into 6C, so you can do 6CC into an air combo. When you see (w) after a move in a combo, it means whiff the normal. Tsubaki's normals are unique in the fact you can whiff the first part of a move, and still do the second part. In Extend, CH 22D will now wallbounce. HOWEVER, the distance that your opponent will wall bounce is shorter than if you had hit them with any of the other 22x series. For example: CH 22D > 5C > 2CC > etc. will not connect unless you add a small dash before the 5D since it will drop after the 2C due to your opponent being further away. 22x (other than D) > 5C > 2CC > etc. will still connect without the small dash. It is also worth noting that you can not do an IAD combo after a CH 22A, which you could do in CS2. 2. FAQ regarding Tsubaki's Combos 1. When I do Tsubaki's IAD combo, I only get a normal jump out of 2CC. Why does it happen like that? The jump-cancelling frames of the 2nd part of 2CC are actually REALLY late. If you do some testing on your own, test when your jump actually comes out of it. If you can find out when it actually cancels into jump, it will make things a lot easier for you to go into the air dash portion of the combo. 2. Why does the opponent tech before I do the 5C/5B part of IAD j.CC > 5C/5B? The 2nd part of IAD j.CC has to be done as late as possible in order for the 5B to combo properly afterwards. Done any earlier, and they will tech before the 5C/5B hits. 3. Why do I go under my opponent after the IAD j.CC > 5C > 2CC? Is this a problem in the corner? Consequently, even if I do hit them with the 236C, the 214B/C does not come out. The 236B/C must be slightly delayed in order for it to connect. If it's inputted too fast then Tsubaki will go underneath your opponent. This is not a problem in the corner as the opponent will always be within reach for the 236C to connect. If the 214B/C is not coming out then that probably just means it's just not being inputted it fast enough. 4. After I activate Mugen (214214D) and try to do 623D, the 623D does not connect or doesn't come out at all. Why is this? I WANT TO STYLE. You may be inputting the 623D too late. It has to be inputted fast after activating Mugen due to the fact that your opponent can move a little bit before Tsubaki after she activates it. Around the time that Tsubaki stops hovering in her animation is when the 623D should be inputted in order to have it connect. A way to learn the timing is notice how long it takes for her book's pages to stop turning and it closes. Around the moment the book closes is when the 623D should be inputted. This will require a bit of practice in order to get the timing down but it is well worth the rewards and is highly recommended to learn if you plan on playing Tsubaki as either a main (especially so if she's going to be your main) or sub. 5. In the corner, when I try to do the 623C > j.236A(w) > j.214D, why do I hit them with the j.236A or why doesn't the j.214D won't connect? The j.236A must be slightly delayed in order for it to whiff. When Tsubaki looks like she's starting to fall from the 623C is around the time the j.236A should be inputted. If you cancel into it immediately then the j.236A will connect but if you wait too long then they'll be able to tech out. The j.214D must be inputted immediately after the j.236A whiffs otherwise they'll be able to tech out or you miss them completely. 6. I always seem to get a 236C instead of a 623C when trying to do 623C > j.236A(w) > j.214D so I hit with the 236C instead and drop the combo. Whyyyyyy? The game is reading your input as a 236C (obviously). If you're on pad or stick, learn the feeling of how the 623C comes out. Basically this means just practice the 623x motion by itself until you get a feeling for it and learn how your pad/stick will read it. BUT FEAR NOT. If a 236C accidentally comes out you can connect with a 5C and still combo afterwards. You can do: blah blah > *try to go for 623C and fail somehow so it's 236C* > 5C > 2C > 236B/C > 214B/C > 22B/C or even 236C > 5C > 2C > air combo. You can also connect 236C > 214C > 22B but it's a lot stricter than going for a 5C especially if it was an accidental 236C. It won't do as much damage compared to if you had succeeded in getting the 623C > j.236A(w) > j.214D link but you will still do a decent amount of damage and have the opportunity to continue your pressure. 7. I can't do the falling j.D > j.C > dash 5C combo. Why? IT LOOKS SWAG. The timing for the j.C > dash 5C are strict. It is considered to be on par in difficulty with the DP whiff combos in CS2 . The j.C must be inputted early enough so that it actually comes out. Too late and you'll hear her starting the move but it won't come out. Too early and it will whiff against the opponent. Be aware that if you miss inputting the j.C and land with j.D you have to deal with the landing recovery ( D: ) The dash 5C must also be inputted fast enough before the opponent can tech. The part where you are most likely to mess up is the dash and only have 5C come out or you get 6C to come out. It is also somewhat character specific due to hitboxes. 8. How do you do the Tsubaki 623C > j.214A whiff > dash 2CC > etc combo!? There are around 3 parts where you can REALLY screw up on this combo. [*]Not cancelling the 623C fast enough. You need to j.214A/B whiff cancel ASAP once you're off the ground. [*]Not getting the dash inputted or missing the dash 22C timing. It is very easy to do it too early (where only 2C hits), or you do it too late (where 2C does not even hit). In Extend, midscreen you can really only do a jc j.C > air combo ender unless it's from a FC 3C. However, you can still miss the jc j.C timing. [*]Doing 236B or 236D much too early, and causing you to go under the opponent. The timings also depend a lot on the character hitboxes as well. That much being said, this combo takes quite a bit of grinding, and even then you may not get it in real matches for awhile.