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toanenadiz

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Everything posted by toanenadiz

  1. Haven can totally be a jerk sometimes. When do you normally play? I'll try to get online at that time and play you for a bit. I'm free so don't expect much though.
  2. Point 1: Why would you be blocking indefinitely? After you block it, you'll be back at neutral. The dive is minus on block, so she can't do anything after it. And you probably should be spacing out your jC better if you are being thrown out of it. Point 2: You are talking about Tsubaki's cross over shield rush move(236D), right? You can just IB->backdash. Of course, you can always just block it and wait until Tsubaki runs out of charge so she can't do that anymore.
  3. Updated the gatling table. Will check for typos later
  4. Wouldn't making Lambda's 5A hit crouchers universally come before making it hit low?
  5. So, in Xie's tier list thread (http://www.dustloop.com/forums/showthread.php?13251-BBCS-Extend-Tier-List-Thread), he put the following as Lambda's character assessment. And so you know what they each mean: Any thoughts on this guys?
  6. Question: Xie, I just wanted to make sure that the current Dustloop tier list comes from your characters parameters post, right? I would like to know because you did not post this information (Post Modified; Formatting)
  7. The best part of 214A is how some people will try to do dash->normal to catch you after it and because of the gravity slow-down, they usually whiff their normal and you can punish them
  8. He still has a hard time getting in, but now it is harder for Lambda to escape it and he does more damage on average when he gets a hit than he did before. Hence, why the match-up numbers may have changed. Then again, this is a random match-up chart, so who knows?
  9. Tager's meter gain increased (as well as his damage output) and his pressure became better. That might be why they think it is 5.5-4.5 and not 6-4 anymore.
  10. Random match-up charts created by anonymous people are fun to read.
  11. You are right.
  12. Ouch. I'm hurt that you would think I would talk about a match-up that I haven't played good players in.
  13. Why do you think Carl is so hard to deal with? His mobility is ass and he is easily zoned. Nirvana makes it slightly better for him but his weakness is still there. Of course, if you get caught once, the round is over in CS2. Being a mod doesn't make you a better player. Where did that colored Lambda ball come from?
  14. No you can't. At least not if it is properly. That's what makes it stupid. Although it is a simple match-up for Lambda.
  15. CS2 Carl is stupid
  16. ...Near the top of the page, there is something that says 'Frame Data'. How could you miss it? Here is a link in case you still can't see it: http://www.dustloop.com/guides
  17. You should start spamming air throw all the time. Anyone tries to jump cancel their pressure? Air throw them. Someone tries to jump to avoid TK crescent mix-up? Air throw them. Someone is air dashing towards you and you want to surprise them? Air throw. It is just all around amazing. And CH 6C(1) goes into 236C. You could also set-up air unblockables near the corner but most people will just hold barrier while in the air.
  18. Corner oki. Always go for it unless it is a kill combo. There were two times where you took Rachel out of the corner and you could have done pretty much the same damage if you kept her in the corner with oki. Punish cat chair with 5D, 5C(1) or 6C(1). You don't really want to punish it with 5C mash. Rachel should never be allowed to summon two things while she in the air. When she was summoning the pumpkin, you should have got into position to D her before George comes out. I'm assuming you didn't do so because you have probably fought Rachel who instantly wind the pumpkin after summoning, right?
  19. Relius's 214B isn't that annoying of a move. Sure it stops us from using 214D fullscreen but Relius needs Ignis to do anything. So once you see it, just dash forward. I forgot if you can punish 214B but you are able to pressure him freely.
  20. Says that the video is private to me
  21. Opponent is too high for 236D to hit after 6C.
  22. 1st question: Sure, why not? 4D is a 30 frame overhead and most people would just block it on reaction but it is better than nothing (unless the opponent reads it and dashes forward after the 5D). 2nd question: There is no definite answer. Depends on if your opponent is IBing or barrier-blocking (or neither), how close you were when you started and how fast you mash 5C. It is far easier to just try to get a feel for when 4B(2) would hit rather than trying to count out how many hits of 5C before you do it.
  23. That happens anytime anyone gets close to me Ouch. I guess I'll just have to beat you next we play and turn the lies into reality.
  24. ...Is it hard? I mean, it hasn't changed since CT, has it?
  25. Don't worry. I'm free
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