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toanenadiz

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Everything posted by toanenadiz

  1. You guys act like you had issues against my Tao. She was free. Edit: And sorry to whoever Pro Gamer is. I don't notice messages when I am playing.
  2. GGs Koopa. I have so far to go with Tao. And that was a bullshit ending for that last match. Tao's projectiles are the best.
  3. GGs Mucky. Do you still play Hakumen? Or are you just going to Tager it up from now on? And Tao is a lot of work. I have so far to go. Edit: Anyone else want to play?
  4. Bowling ball is the best
  5. That's apparently a good thing. You press jA/5A whenever you can and it is hitting me out of a lot of stuff
  6. Mucky is really good at showing me everything I do is unsafe
  7. Are you around Mucky? Wanna do that FT10?
  8. That guide would be nice so I could know what to look out for.
  9. My point was more that those characters can still pressure people without having to rely on a move plus on block to reset pressure. They should buff Tsubaki's other stuff to make people afraid of pressing buttons (like make those -11 moves not -11) rather than give her a move that makes it harder for them to press buttons. My note about Hazama was more that he was the stupid outlier that shouldn't have all those normals plus on block. Hakumen having plus normals makes complete sense since his stuff is mostly links, not cancels.
  10. Why? Isn't it normal in BB for characters to only have one normal plus on block? Ragna has 2C, Plat and Jin have 6B, Bang has 6A, ect. I know there are some with 2 (like Noel with 2A and 2C) but it seems like they don't often give out plus on block normals in BB.
  11. So I didn't suck at doing it. Thanks Brice.
  12. I remember trying it sometime ago after one of my SSF4 friends tried to make some option selects for Tager (SSF4 dudes love OSs) but I couldn't get any of them to work. I could have been timing it wrong though. I just was always either doing GF or 2D (if it was too late for GF to come out).
  13. You don't get GF'd. It just pulls you closer to him. So if he tries to do double GF and you just block, he is fucked.
  14. Yes, even if they try to block.
  15. If they stand there doing nothing after you hit them with GF and you do another GF, then they are still sucked in. And if you try to do a raw 22D, then 2D will definitely come out.
  16. Can't you still do GF before they fully recover from your initial GF? So if you tried that, wouldn't another GF always come out unless you delayed it? If you did delay it, I would guess that 2D would come out (I've had 2D come out way too much when I have tried to GF).
  17. Oh. I see the confusion here. We are talking about moves that have something specifically called landing recovery. If you check out the notes under Lambda's jD, j2D and j214D in the frame data, you will see something that says "XF landing recovery". We are talking about that special landing recovery.
  18. I thought that landing recovery meant that if you land after doing that move, you have that many frames of recovery when you hit the ground. So j2DD > land by itself would have 5 frames of landing recovery because of j2DD but j2DD > j214D~C > 66 > jB > jC > land wouldn't. As I said before, I never paid much attention to it and never noticed it so I guess it isn't that big of a deal to my Lambda.
  19. I never knew that canceling into a different move didn't negate landing recovery. Then again, I never paid much attention to landing recovery. I gotta do some testing next time I play now. Edit: Airk, you netplay right? How have I never ran into you on XBL if you are on the EC?
  20. Everyone is 4 frames except Arakune (5) and Tager(6). You can see them here
  21. The Murakumo air throws whiff but Arakune's doesn't? That is weird. I guess I should ask if this is for air to ground or air to air?
  22. Can they throw you if you charge cancel an air normal and just block afterwards?
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