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Everything posted by toanenadiz
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If your jCC causes enough blockstun that I can't mash out when you land and go for 5A, that means the jCC can be AA'd. I just chose 5A since it was fastest. That's how it ideally works and I typically do that. But it is much more prone to giving them a chance for a comeback since the overall damage is lower. When you give a zoner really good oki and a 17 frame overhead, it would be stupid for them to not even try abusing it. If I don't have a choice (like against you or Mucky), I will aim for the time out victory with the life lead.
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GGs Errol. Blocking against Tsubaki is a lot of work. That 6B makes things annoying. And I hated getting FC'd by 6A when I tried to throw you out of it. You know no one gets hit by those swords.
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That was the best combo I ever did
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Nu was way worse to deal with though.
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How else am I going to get damage?
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I'll play. Let's see if I can block Tsubaki today or just Lambda my way out like usual
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I still think that
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Do you have a video showing that? I know that Luna Nu's projectiles are level 2 but I hadn't heard about any of Dia Nu's projectile levels outside of her super being level 2. That is its attack level, not projectile level. There are only 3 projectile levels. Mu's 6C had a projectile level of 1 in Extend.
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Have you seen Hex's Lambda tutorial? He showcased a few tried and true mix-ups off of sickle storm oki during the final part. Tuka also had a few on his channel though they were from around when the game first dropped so better ones have been found, the general concept is the same. Let me see if I can dig them up. Edit: Found them Hex's tutorial section about sickle storm oki Here are Tuka's sickle oki
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How do you feel about dash under 5C? You can instead do 2B > 3C > 236B > dash 5B > 6A > j.214D > 6A > 6C > 236C > dash under 5C > 2C > 2DD > D mash ender. That combo gains 50 meter before giant sword so you can always end with giant sword if you feel like it and it does more damage than the dash under 2C variant (though less damage than the 4B variant). The timing is probably stricter near the end of the combo though. As for sickle mix-up, dash jump is my favorite. You can either empty jump 2B or do a late air dash into jB. Or you could just dash 2B/4B(2). You are pretty much free to do what you want.
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Was it on 360 or PS3 that our connection was ass?
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Using 4B gives more damage and heat. For example, 2B > 3C > 236B > dash 5B > 6A > j.214D > 6A > 6C > 236C > dash under 4B > 2DD > D mash ender does 3735 damage and you gain 52 heat (assuming you end in crescent saber and not giant sword, otherwise you gain 48 before giant sword). If you replace 4B with 2C, you do 3616 damage and gain 49 heat (again assuming you do crescent saber, otherwise you get 45 meter before giant sword). And if you see j.214D in a combo (outside of being after jDD or j2DD), it will always be TK. I guess I should start just writing it as tk.214D.
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We should fight again soon
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I think there are more people playing on East Coast than West Coast online
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
toanenadiz replied to furix's topic in Misc Fighter Central
I heard about VJsigsig from a friend but didn't know about KFC. I need to check them out as well. Thanks. Is there a consistent time when people netplay AH3? It would be nice to not have to just play my friends offline (they are horrible and have no desire to get better). -
Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
toanenadiz replied to furix's topic in Misc Fighter Central
So everyone who told me Fiona sucked was wrong? I'm happy to hear that. And you are talking about VJsigsig (I think that was the name), right? -
Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
toanenadiz replied to furix's topic in Misc Fighter Central
I want a good Fiona. Although I am pretty content with how AH3 turned out, so I trust Examu to do the right thing. -
Sorry about not accepting your invite D_E. I was only going to be online for a short time to help a friend test his connection and remind me why I don't netplay against him anymore.
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Ottawa: Why have fundamentals when you have gimmicks?
toanenadiz replied to Freezerburn's topic in International
They are changes in the new version. Check them out here -
Mu stage is better
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You don't need to worry about the chart much. It is just to make it easier for you in the future. 236B > dash 5B works on everyone. You can just focus on doing [some gatlings without much proration] > 236B > dash 5B > 6A > j.214D > 6A > 6C > 236C > dash under 4B > 2DD > D mash ender.
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This is it right? I'm at work and can't actually see that link but I know the table is in the first post of the combo thread.
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The dash 5B one? What are you having problems with?
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In CP, does SMP still cause a huge reduction in damage/proration? Typically, whenever someone does a move with SMP twice in the same combo in CP, the combo just ends cause they usually can tech so I never paid attention to its damage.