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Everything posted by Dandy J
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this is basically most of hydes neutral. whenever you hit a button midrange it should be 6b into something
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charge overheads have a natural mixup with non-charge version chained into a low. not that hard to block, but when you mix up with everything else you will def. get hits
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yes and yes
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If you start from here it's OK http://in-birth.wikia.com/wiki/Basics
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Here's a new one that someone linked me to that I wasn't aware of: http://jp-ecards.ocnk.net/ They have 60k yen amounts so it makes it easier than other sites. It is confirmed legit, but was recommended to use their cart and not the express Paypal checkout, which caused problems w/ someone's order.
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iirc she can double jump after 3c only
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Dandy J replied to Hecatom's topic in Under Night In Birth
Good thing IMO. Also I thought the only air movement was 6d in the air? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Dandy J replied to Hecatom's topic in Under Night In Birth
Re: Carmine's mixup...yeah I would definitely not say virtually no mixup ha. His mixup variations are all seeable/blockable based on timing and such, but he gets to do the majority of them completely safely since you're in blockstun the entire time, and no one is going to defend every option 100%. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Dandy J replied to Hecatom's topic in Under Night In Birth
From my limited knowledge: Gordeau is all about long range space control/bust out w/ grim reaper and turn it into close up frame adv w/ meter. Midrange he has slide which is hella good and leads to confirmable combo. Close up mixup w/ 2b and command grab. His overhead is mega slow and he doesn't have a meterless dp. His 2A isn't low and he's doesn't have typical melty-style close up rapidfire rushdown. Kinda slow movement. Eltnum seems the most well rounded of the three. Some long range normals w/ tripwire, fullscreen gun super that is safe from a certain range and leads into reload + combo. Meterless dp, standing overhead into combo. Traditional melty up close rushdown. Fast movement. Pressure w/ gunshots. Disadvantage...maybe none? At least nothing major. Orie is missing the long range normals of Eltnum, but is one of the select characters with an unreactable mixup w/ assault~j.A, either set up from the big orb EX move or canceled with chain shift. And she has the jump over stuff w/ the knight guy that seems annoying to block. -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
weird i see the counter bs baited almost every time its used -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
In what world is +R relevant, or ever was? I do agree it's getting cut short, just like Slash did, but Xrd is clearly the ambassadorial title here. -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
he just cant lose in hellfire -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
i still havent seen much of pot player using yrc/rc slidehead, only every once in a blue moon. seems like it should be a common tactic -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
theres an english word for that its called 'strength' -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
he is serious about sols ranking? there was a reply that indicated maybe he was joking about that but i got no clue regarding the context. anyway it seems pretty logical. i agree w pichy, chipp and sol seems like they should trade places -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
years of random stun and now people are complaining? danger time even affects both players equally -
even if you could get a slide after seal and still make ultra lightning sword meaty, i think id just omit it to make sure theres enough time to jump and do a non-disrespectiable late airdash mixup. actually i wonder instead of slide if you could do a raw vt again
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[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
f frcs its time to move on. the more i think about the new system, the smarter/better it seems to me -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
match videos never tell the whole story, just so happens theres some pots playing in rotations or long sets in videos. pot is super low in the usage stats -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
i dont think theres a right or wrong way, just use whats comfortable -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
someone posted at a later loketest that throw techs were in but maybe they misinterpreted something. i think having a throw tech for throw trade (instead of whiffing moves through each other or other messy stuff) is ok, but otherwise its w/e -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
its only harder if youre used to not having the screen freeze+slowdown. someone learning it from sqaure one will obviously have an easier time with this system compared to frc/rc~dash or using button slide tricks to perform moves immediately after an frc or rc -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
well heres two of the six files i tried to upload, for some reason it failed to convert them? these are direct rips so not sure what the problem is. ill upload them directly tonight. might be because the middle/end pieces arent indexed properly http://www.youtube.com/watch?v=AVexKZLwOyI http://www.youtube.com/watch?v=k3kJV4QIlk8 -
[Xrd] News & (Theoretical) Gameplay Discussion
Dandy J replied to Shinjin's topic in Guilty Gear General
well regardless i have the stream files ripped and im currently uploading everything. its going to be awhile but ill post links when its done