It worked on crouching opponents in CT. I've never actually tried it in CS, considering the better, easier, more reliable options.
edit: checked the combos, and yep, it still works.
Agreed. At minimum, the range should be expanded so that when both Rachel and someone else are standing right against each other, 6a should be able to hit after 5b.
I don't know why I'm feeding the troll, but...
Bang is Fu-Rin-Ka-Zan. Fu-Rin-Ka-Zan is Bang. It's part of him and defines pretty much every aspect of his design. His drive gives him seals specifically for Fu-Rin-Ka-Zan. Taking this away from him would rip the very heart and soul of his character design.
Seriously FormerlyUnknown, keep quiet and just watch the character changes.
I like to think of her as the fighting game counterpart to Trucy Wright. It's too bad more people don't play her, because it seems like like she would have some of the nastiest oki traps in the game.
Salt's a good preservative. It means that there's enough interest for people to bother to read and comment.
I've said this before on SRK forums; any publicity is good publicity, whining Capcom fanboys included.
They completely redid her axle slide, making her quite a bit easier to play. Now you don't have to cancel from an axle slide at all; it's been replaced by rekka's.
I'm going to end up maining Clarice, subbing Dorothy.
This is from 2, but I really not going to have anything set in stone until I can try the game and get a feel for the characters again.