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Everything posted by haketh
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Soul Calibur already had decent combos previously, not every game needs to be a combo fest, goddamn.
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"Darkstalkers are not dead" The future of this series:
haketh replied to Firekid2's topic in Vampire Savior
Yeah this isn't what we need at all. -
Hey how about some Tales characters, ya know get some advertising for the Tales series so it can get bigger in the West.
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*Wolverine's divekick had its angle changed like it did in MSHvSF. *The lifebars look better in actual gameplay, but only slightly. *Assist timers regenerate quicker. *Hawkeye has acrobatic command jumps. (!!!) They're really fast and can cross up and he can fire arrows out of them and *It looks like more damage is red overall, to negate the X-Factor nerfs since X-Factor recovers red health (which would be fitting as a comeback mechanic). *X-Factor reduces damage scaling slightly, but doesn't boost move damage except for super moves. * I don't know if this was posted yet, but it looks like the magic pixel health is gone. I really hope that's the case. *Akuma's tatsumaki no longer negates projectiles Some changes
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Yeah ggs was fun playing, you need to convince Jais to hop on GGPO :p I need to start using this to fuck with some of the players up here
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Hunter sees a decent amount of play, not as much as Saivor but a respectable amount.
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[VS] Gaming/Online Information/Console Differences/Dipswitches
haketh replied to Korey's topic in Vampire Savior
In Seattle Julius Blaze owns a arcade setup, always looking for more players. Brotha can always use more bus money -
Knew I was forgetting ones more. Man, wish I could find footage of me playing Zabel after the VS tournament at BFS, rusty as fuck. http://www.youtube.com/watch?v=xm8m1SqDo8U
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Pros: One of the better IADs in the game Amazing normals Great damage off of lights due to Renda Bonus Some of the best anti airs around Great damage Great mix up with High/Low/CMD grab Unblockable Setups Full Guard after J. LP and J. MP *Allows him to block anything including Air Unblockable moves* Cons: High execution requirements Low stamina Wiki: http://vsav.mizuumi.net/wiki/Zabel Notable Normals: Cr. LP- Special cancelable, extremely +on block, when chained into another Cr. LP it's + enough to cancel into Evil Scream or Death Voltage Cr. HP- Amazing Anti-Air, not much use outside of that Cr. LK- Low hit and frame advantage hits low and can chain into St. LK which can be cancedled into Evil Scream or Death Voltage J. MP & J.D. MP- Both are great depending on the situation. J. MP is great air to air; if it connects against an opponent above you it can set up an unblockable J. LK. J.D.MP is great Air to Ground and sets up an unblockable J. LK, J.D. MP is great Air to Ground off of an IAD and a major part of Zabel's rushdown.
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Fuck it is ES cannon crossing up a certain way. For some reason I thought it was like Zabels. When you push them out of the corner with it the next strike is unblockable.
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EDIT: I'm stupid
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One little thing I noticed at the BFS VS tournament due to my sloppy execution, the water Tower ES attacks stay active for a little while longer than the actual tower remains on screen. Helped me out a bit in finals when I flubbed Bubble inputs somehow and got Tower. When it comes to bubble usually your best tool to make sure the bubbles traps them is to unleash a sound wave, Cr. Jab (+8 on block, +9 on hit), or enter dark force and pressure with whatever. While in DF Victor, Anakaris, Jedah, and Q-Bee have pretty much no way to avoid the bubble, for all save Q Bee stay a little above their heads to keep them trapped and Q-Be stay at chest level so you can react if she tries to low proilfe out somehow. Next time I have a chance to check I'll see how long they remain in bubble to get the most damage out of it. His best Anti-Airs are St. Jab and St. RH, both are situational and you have to think quickly when it comes to choosing which to use. Soundwaves are alright every now and then if you predict an attack and space it right, a Anti Air sound wave setps up a guarenteed bubble if they end up close to the corner and a decent opputunity mid-screen.
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I like both but I'm feeling the Saint Seiya outfit more.
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Street Fighter III: 3rd Strike Online Edition
haketh replied to Postulio's topic in Misc Fighter Central
Can't wait, main reason I'm picking up a 360 seeing how it's getting taken off of GGPO -
It did have corners but when certain moves were used it would cause the screen to scroll Tekken style, it was a bit odd but the series did still have a corner game. And I would be so frikkin happy if a EX character somehow showed up.
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it's a mechanic from SFEX3, made for some pretty cool mix-up and combo situations.